Retired Document
Important: This sample code may not represent best practices for current development. The project may use deprecated symbols and illustrate technologies and techniques that are no longer recommended.
BasicOpenGLView.h
/* |
* BasicOpenGLView.h |
* Created November 3 2004. |
* Copyright (c) 2004 Apple Computer Inc. All rights reserved. |
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copyrights in this original Apple software (the "Apple Software"), to use, |
reproduce, modify and redistribute the Apple Software, with or without |
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Apple Computer, Inc. may be used to endorse or promote products derived from the |
Apple Software without specific prior written permission from Apple. Except as |
expressly stated in this notice, no other rights or licenses, express or implied, |
are granted by Apple herein, including but not limited to any patent rights that |
may be infringed by your derivative works or by other works in which the Apple |
Software may be incorporated. |
The Apple Software is provided by Apple on an "AS IS" basis. APPLE MAKES NO |
WARRANTIES, EXPRESS OR IMPLIED, INCLUDING WITHOUT LIMITATION THE IMPLIED |
WARRANTIES OF NON-INFRINGEMENT, MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
PURPOSE, REGARDING THE APPLE SOFTWARE OR ITS USE AND OPERATION ALONE OR IN |
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* |
*/ |
#import <Cocoa/Cocoa.h> |
#import <Carbon/Carbon.h> |
#import <OpenGL/gl.h> |
#import <OpenGL/glext.h> |
#import <OpenGL/glu.h> |
#import "GLImage.h" |
#import "GLString.h" |
typedef struct { |
GLdouble x,y,z; |
} recVec; |
typedef struct { |
recVec viewPos; // View position |
recVec viewDir; // View direction vector |
recVec viewUp; // View up direction |
recVec rotPoint; // Point to rotate about |
GLdouble aperture; // pContextInfo->camera aperture |
GLint viewWidth, viewHeight; // current window/screen height and width |
} recCamera; |
@interface BasicOpenGLView : NSOpenGLView |
{ |
// string attributes |
NSMutableDictionary * stanStringAttrib; |
CFAbsoluteTime msgTime; // message posting time for expiration |
// GLStrings |
GLString *helpStringTex; |
GLString *infoStringTex; |
GLString *camStringTex; |
GLString *capStringTex; |
GLString *msgStringTex; |
bool fGLInit; |
NSTimer* timer; |
bool fAnimate; |
IBOutlet NSMenuItem * animateMenuItem; |
bool fInfo; |
IBOutlet NSMenuItem * infoMenuItem; |
bool fDrawHelp; |
bool fDrawCaps; |
CFAbsoluteTime time; |
// spin |
GLfloat rRot [3]; |
GLfloat rVel [3]; |
GLfloat rAccel [3]; |
// camera handling |
recCamera camera; |
GLfloat worldRotation [4]; |
GLfloat objectRotation [4]; |
GLfloat shapeSize; |
// GLImage: Our simple GLImage object |
GLImage *theImage; |
} |
+ (NSOpenGLPixelFormat*) basicPixelFormat; |
- (void) updateProjection; |
- (void) updateModelView; |
- (void) resizeGL; |
- (void) resetCamera; |
- (void) updateObjectRotationForTimeDelta:(CFAbsoluteTime)deltaTime; |
- (void)animationTimer:(NSTimer *)timer; |
- (void) createHelpString; |
- (void) createMessageString; |
- (void) updateInfoString; |
- (void) updateCameraString; |
- (void) drawInfo; |
-(IBAction) animate: (id) sender; |
-(IBAction) info: (id) sender; |
- (void)keyDown:(NSEvent *)theEvent; |
- (void) mouseDown:(NSEvent *)theEvent; |
- (void) rightMouseDown:(NSEvent *)theEvent; |
- (void) otherMouseDown:(NSEvent *)theEvent; |
- (void) mouseUp:(NSEvent *)theEvent; |
- (void) rightMouseUp:(NSEvent *)theEvent; |
- (void) otherMouseUp:(NSEvent *)theEvent; |
- (void) mouseDragged:(NSEvent *)theEvent; |
- (void) scrollWheel:(NSEvent *)theEvent; |
- (void) rightMouseDragged:(NSEvent *)theEvent; |
- (void) otherMouseDragged:(NSEvent *)theEvent; |
- (void) drawRect:(NSRect)rect; |
- (void) prepareOpenGL; |
- (void) update; // moved or resized |
- (BOOL) acceptsFirstResponder; |
- (BOOL) becomeFirstResponder; |
- (BOOL) resignFirstResponder; |
- (id) initWithFrame: (NSRect) frameRect; |
- (void) awakeFromNib; |
// GLImage Additions |
-(IBAction)openPanelAction:(id)sender; |
-(void)resetObjectRotation; |
@end |
Copyright © 2004 Apple Computer, Inc. All Rights Reserved. Terms of Use | Privacy Policy | Updated: 2004-12-01