Retired Document
Important: This sample code may not represent best practices for current development. The project may use deprecated symbols and illustrate technologies and techniques that are no longer recommended.
Relevant replacement documents include:
NSOpenGL Fullscreen
Last Revision: | Version 1.0, 2004-02-11 Demonstrates how to create and switch between windowed and fullscreen OpenGL contexts using NSOpenGL. |
Build Requirements: | Mac OS X Mac OS X 10.3 or later |
Runtime Requirements: | Mac OS X Mac OS X 10.3 or later |
This sample is from the WWDC 2003 presentations. It demonstrates how to create and switch between windowed and fullscreen OpenGL contexts using NSOpenGL. Requirements: Mac OS X 10.3 or later Keywords: OpenGL NSOpenGL NSOpenGLView Cocoa Fullscreen
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