Retired Document
Important: This sample code may not represent best practices for current development. The project may use deprecated symbols and illustrate technologies and techniques that are no longer recommended.
Relevant replacement documents include:
MyOpenGLView.m
/* |
MyOpenGLView.m |
An NSOpenGLView subclass that delegates to separate "scene" and "controller" objects for |
OpenGL rendering and input event handling, respectively -- facilitating sharing of this |
functionality by code that renders in FullScreen mode. |
Copyright (c) 2003, Apple Computer, Inc., all rights reserved. |
IMPORTANT: This Apple software is supplied to you by Apple Computer, Inc. ("Apple") in |
consideration of your agreement to the following terms, and your use, installation, |
modification or redistribution of this Apple software constitutes acceptance of these |
terms. If you do not agree with these terms, please do not use, install, modify or |
redistribute this Apple software. |
In consideration of your agreement to abide by the following terms, and subject to these |
terms, Apple grants you a personal, non-exclusive license, under AppleÕs copyrights in |
this original Apple software (the "Apple Software"), to use, reproduce, modify and |
redistribute the Apple Software, with or without modifications, in source and/or binary |
forms; provided that if you redistribute the Apple Software in its entirety and without |
modifications, you must retain this notice and the following text and disclaimers in all |
such redistributions of the Apple Software. Neither the name, trademarks, service marks |
or logos of Apple Computer, Inc. may be used to endorse or promote products derived from |
the Apple Software without specific prior written permission from Apple. Except as expressly |
stated in this notice, no other rights or licenses, express or implied, are granted by Apple |
herein, including but not limited to any patent rights that may be infringed by your |
derivative works or by other works in which the Apple Software may be incorporated. |
The Apple Software is provided by Apple on an "AS IS" basis. APPLE MAKES NO WARRANTIES, |
EXPRESS OR IMPLIED, INCLUDING WITHOUT LIMITATION THE IMPLIED WARRANTIES OF NON-INFRINGEMENT, |
MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE, REGARDING THE APPLE SOFTWARE OR ITS |
USE AND OPERATION ALONE OR IN COMBINATION WITH YOUR PRODUCTS. |
IN NO EVENT SHALL APPLE BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL OR CONSEQUENTIAL |
DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS |
OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) ARISING IN ANY WAY OUT OF THE USE, |
REPRODUCTION, MODIFICATION AND/OR DISTRIBUTION OF THE APPLE SOFTWARE, HOWEVER CAUSED AND |
WHETHER UNDER THEORY OF CONTRACT, TORT (INCLUDING NEGLIGENCE), STRICT LIABILITY OR |
OTHERWISE, EVEN IF APPLE HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
*/ |
#import "MyOpenGLView.h" |
#import "Scene.h" |
@implementation MyOpenGLView |
- initWithFrame:(NSRect)frameRect |
{ |
// Pixel Format Attributes for the View-based (non-FullScreen) NSOpenGLContext |
NSOpenGLPixelFormatAttribute attrs[] = { |
// Specifying "NoRecovery" gives us a context that cannot fall back to the software renderer. This makes the View-based context a compatible with the fullscreen context, enabling us to use the "shareContext" feature to share textures, display lists, and other OpenGL objects between the two. |
NSOpenGLPFANoRecovery, |
// Attributes Common to FullScreen and non-FullScreen |
NSOpenGLPFAColorSize, 24, |
NSOpenGLPFADepthSize, 16, |
NSOpenGLPFADoubleBuffer, |
NSOpenGLPFAAccelerated, |
0 |
}; |
long rendererID; |
// Create our non-FullScreen pixel format. |
NSOpenGLPixelFormat* pixelFormat = [[NSOpenGLPixelFormat alloc] initWithAttributes:attrs]; |
// Just as a diagnostic, report the renderer ID that this pixel format binds to. CGLRenderers.h contains a list of known renderers and their corresponding RendererID codes. |
[pixelFormat getValues:&rendererID forAttribute:NSOpenGLPFARendererID forVirtualScreen:0]; |
NSLog(@"NSOpenGLView pixelFormat RendererID = %08x", (unsigned)rendererID); |
self = [super initWithFrame:frameRect pixelFormat:pixelFormat]; |
if (self) { |
scene = [[Scene alloc] init]; |
} |
return self; |
} |
- (void)dealloc |
{ |
[scene release]; |
[super dealloc]; |
} |
- (Scene *)scene |
{ |
return scene; |
} |
- (void) drawRect:(NSRect)aRect |
{ |
// Delegate to our scene object for rendering. |
[scene render]; |
[[self openGLContext] flushBuffer]; |
} |
- (void) reshape |
{ |
// Delegate to our scene object to update for a change in the view size. |
[scene setViewportRect:[self bounds]]; |
} |
- (BOOL) acceptsFirstResponder |
{ |
// We want this view to be able to receive key events. |
return YES; |
} |
- (void) keyDown:(NSEvent *)theEvent |
{ |
// Delegate to our controller object for handling key events. |
[controller keyDown:theEvent]; |
} |
- (void)mouseDown:(NSEvent *)theEvent |
{ |
// Delegate to our controller object for handling mouse events. |
[controller mouseDown:theEvent]; |
} |
@end |
Copyright © 2004 Apple Computer, Inc. All Rights Reserved. Terms of Use | Privacy Policy | Updated: 2004-02-11