NetworkHelper.c

/*
 
 File: NetworkHelper.c
 
 Abstract: Helper code for demonstration applications only
 
 Version: <1.0>
 
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/*
 *  This is helper code that is not guaranteed to be complete or sufficient for a normal
 *  application.  This is purely for use in the example application.  It does not deal
 *  with network byte order.  Assumes packets are sent as is, with no interpretation.
 *
 */
 
#include "NetworkHelper.h"
 
#include <unistd.h>
#include <netinet/if_ether.h>
#include <sys/types.h>
#include <sys/socket.h>
#include <netdb.h>
#include <stdio.h>
#include <stdlib.h>
#include <errno.h>
#include <string.h>
 
static int ReadData( int iSocket, char *outData, int inBytesToRead );
static int WriteData( int iSocket, char *inData, int inBytesToWrite );
 
int BindSocket( int inPort )
{
    struct sockaddr_in  stSocketAddr;
    int                 returnSocket;
    int                 iFlag           = 1;                 
    
    // create a socket for our use
    returnSocket = socket( AF_INET, SOCK_STREAM, 0 );
    if( returnSocket < 0) {
        printf( "Error:  Unable to create socket\n" );
        return -1;
    }
    
    // let's set it so the socket can be re-used right away for purposes of testing
    setsockopt( returnSocket, SOL_SOCKET, SO_REUSEADDR, (char *)&iFlag, sizeof(iFlag) );
    
    // set the socket address information
    stSocketAddr.sin_family = AF_INET;
    stSocketAddr.sin_port = htons( inPort );
    stSocketAddr.sin_addr.s_addr = INADDR_ANY;  
    
    // now bind to the socket
    if( bind(returnSocket, (struct sockaddr *) &stSocketAddr, sizeof(stSocketAddr)) < 0) {
        printf( "Error:  Unable to socket to port %d, must be in use\n", inPort );
        close( returnSocket ); // close out the socket
        return -1;
    }
    
    // now listen on the socket
    if( listen(returnSocket, 5) < 0 ) {
        printf( "Error:  Unable to listen on socket" );
        close( returnSocket ); // close out the socket
        return -1;
    } 
    
    return returnSocket;
}
 
int ConnectTo( char *inHostname, int inPort )
{
    struct sockaddr_in  stAddress;
    struct hostent      *pHostEntry;
    int                 iReturnSocket;
    
    pHostEntry = gethostbyname( inHostname );
    if( pHostEntry == NULL ) {
        printf( "Unknown host: %s\n", inHostname );
        return -1;
    }
    
    stAddress.sin_family = pHostEntry->h_addrtype;
    bcopy( pHostEntry->h_addr, (char *)&stAddress.sin_addr, sizeof(stAddress.sin_addr) );
    stAddress.sin_port = htons( inPort );
    
    iReturnSocket = socket( AF_INET, SOCK_STREAM, 0 );
    if( iReturnSocket > 0 ) {
        if( connect(iReturnSocket, (struct sockaddr *)&stAddress, sizeof(stAddress)) < 0) {
            close( iReturnSocket );
            iReturnSocket = -1;
        }
    } else {
        iReturnSocket = -1;
    }
    
    return iReturnSocket;
}
 
int ReadToken( int iSocket, char **outData )
{
    // first read the length of the data
    long    lLength     = 0;
    int     iBytesRead  = ReadData( iSocket, (char *) &lLength, sizeof(lLength) );
    
    // if we read a length, let's now get the data
    if( iBytesRead == sizeof(lLength) ) {
        
        // allocate memory based on the length we received, within reason
        if( lLength < 65536 ) {
            *outData = (char *) calloc( lLength, sizeof(char) );
            lLength = ReadData( iSocket, *outData, lLength );
        } else {
            lLength = -1;
        }
    } else {
        // network error?
        printf( "Error reading length byte from token, value was %d\n", iBytesRead );
        lLength = -1;
    }
    
    return lLength;
}
 
int SendToken( int iSocket, char *inData, long inBytesToWrite )
{
    // default to error state
    int iReturnValue = -1;
    
    // let's write out the length byte first..
    if( WriteData( iSocket, (char *)&inBytesToWrite, sizeof(inBytesToWrite) ) == sizeof(inBytesToWrite) ) {
        
        // if we succeeded, let's write out the data
        iReturnValue = WriteData( iSocket, inData, inBytesToWrite );
    }
    
    return iReturnValue;
}
 
#pragma mark -
#pragma mark Internal Support routines
 
int ReadData( int iSocket, char *outData, int inBytesToRead )
{
    fd_set          readFDS;
    int             iBytesRead      = 0;
    struct timeval  waitTime;
    
    waitTime.tv_sec = 30;
    waitTime.tv_usec = 0;
    
    while( inBytesToRead > 0 ) {
 
        FD_ZERO( &readFDS );
        FD_SET( iSocket, &readFDS );
 
        if( select(FD_SETSIZE, &readFDS, NULL, NULL, &waitTime ) <= 0 ||
            FD_ISSET(iSocket, &readFDS) == 0 ) {
            
            break;
        }
        
        int iBytes = recv( iSocket, &outData[iBytesRead], inBytesToRead, 0 );
        
        if( iBytes < 0 ) {
            
            // did we get interrupted, if so continue
            if( errno == EINTR )
                continue;
            
            // otherwise errored
            break;
        } else if (iBytes == 0) {
            break;
        }
        
        iBytesRead += iBytes;
        inBytesToRead -= iBytes;
    }
    
    return iBytesRead;
}
 
int WriteData( int iSocket, char *inData, int inBytesToWrite )
{
    int     iWroteBytes = 0;
    
    while( inBytesToWrite > 0 ) {
        
        int iWrote = send( iSocket, &inData[iWroteBytes], inBytesToWrite, 0 );
        if( iWrote < 0 ) {
            if( errno == EINTR )
                continue;
            break;
        } else if( iWrote == 0 ) {
            break;
        }
        inBytesToWrite -= iWrote;
        iWroteBytes += iWrote;
    }
 
    return iWroteBytes;
}