Retired Document
Important: This document is part of the Legacy section of the ADC Developer Library. This information should not be used for new development.
Current information on this Developer Library topic can be found here:
common/compute_engine.h
// Version: <1.0> |
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//////////////////////////////////////////////////////////////////////////////////////////////////// |
#ifndef __COMPUTE_ENGINE_H__ |
#define __COMPUTE_ENGINE_H__ |
#define odd(x) (x%2) |
#include <map> |
#include <fcntl.h> |
#include <stdio.h> |
#include <stdlib.h> |
#include <unistd.h> |
#include <sys/types.h> |
#include <sys/stat.h> |
#include <OpenGL/OpenGL.h> |
#include <OpenCL/opencl.h> |
#include "compute_types.h" |
///////////////////////////////////////////////////////////////////////////// |
class ComputeEngine |
{ |
public: |
enum DeviceType |
{ |
DEVICE_TYPE_CPU = CL_DEVICE_TYPE_CPU, |
DEVICE_TYPE_GPU = CL_DEVICE_TYPE_GPU, |
DEVICE_TYPE_DEFAULT = CL_DEVICE_TYPE_DEFAULT, |
DEVICE_TYPE_ALL = CL_DEVICE_TYPE_ALL |
}; |
enum MemFlags |
{ |
MEM_READ_WRITE = CL_MEM_READ_WRITE, |
MEM_WRITE_ONLY = CL_MEM_WRITE_ONLY, |
MEM_READ_ONLY = CL_MEM_READ_ONLY, |
MEM_USE_HOST_PTR = CL_MEM_USE_HOST_PTR, |
MEM_COPY_HOST_PTR = CL_MEM_COPY_HOST_PTR |
}; |
enum ChannelOrder |
{ |
R = CL_R, |
A = CL_A, |
RG = CL_RG, |
RA = CL_RA, |
RGB = CL_RGB, |
RGBA = CL_RGBA, |
ARGB = CL_ARGB |
}; |
enum ChannelType |
{ |
SNORM_INT8 = CL_SNORM_INT8, |
SNORM_INT16 = CL_SNORM_INT16, |
UNORM_INT8 = CL_UNORM_INT8, |
UNORM_INT16 = CL_UNORM_INT16, |
SIGNED_INT8 = CL_SIGNED_INT8, |
SIGNED_INT16 = CL_SIGNED_INT16, |
SIGNED_INT32 = CL_SIGNED_INT32, |
UNSIGNED_INT8 = CL_UNSIGNED_INT8, |
UNSIGNED_INT16 = CL_UNSIGNED_INT16, |
UNSIGNED_INT32 = CL_UNSIGNED_INT32, |
HALF_FLOAT = CL_HALF_FLOAT, |
FLOAT = CL_FLOAT |
}; |
ComputeEngine(); |
~ComputeEngine(); |
bool connect( |
DeviceType eDeviceType = DEVICE_TYPE_ALL, |
uint uiCount = 1, |
bool bUseOpenGLContext = false); |
bool disconnect(); |
bool createProgramFromFile( |
const char* acProgramName, |
const char* acFileName, |
const char* acMacroDefinitions = 0); |
bool createProgramFromSourceString( |
const char* acProgramName, |
const char* aSourceString, |
const char* acMacroDefinitions = 0); |
bool setKernelArg( |
const char* acKernelName, |
uint uiIndex, |
void *pvArgsValue, |
size_t ptArgsSize); |
bool setKernelArgs( |
const char* acKernelName, |
uint uiNumArgs, |
uint *piArgsIndices, |
void **pvArgsValue, |
size_t *ptArgsSize); |
uint getKernelArgCount( |
const char* acKernelName); |
bool createKernel( |
const char* acProgramName, |
const char* acKernelName); |
bool executeKernel( |
const char* acKernelName, |
uint uiDeviceId, |
size_t* uiGlobalDim, |
size_t* uiLocalDim, |
uint uiDimCount); |
bool createBuffer( |
const char* acMemObjName, |
MemFlags eMemFlags, |
size_t kBytes); |
bool readBuffer( |
const char* acMemObjName, |
uint uiDeviceIndex, |
uint uiStart, |
size_t kBytes, |
void* pvData); |
bool writeBuffer( |
const char* acMemObjName, |
uint uiDeviceIndex, |
uint uiStart, |
size_t kBytes, |
void* pvData); |
cl_mem getBuffer( |
const char* acMemObjName); |
void dumpBuffer( |
const char* acMemObjName, |
uint uiDeviceIndex, |
uint uiStart, |
size_t kBytes, |
uint uiDataType, |
uint uiComponents); |
bool createImage2D( |
const char* acMemObjName, |
MemFlags eMemFlags, |
ChannelOrder eOrder, |
ChannelType eType, |
uint uiWidth, |
uint uiHeight, |
uint uiRowPitch = 0, |
void* pvData = 0); |
bool readImage( |
const char* acMemObjName, |
uint uiDeviceIndex, |
uint uiX, uint uiY, uint uiZ, |
uint uiWidth, uint uiHeight, uint uiDepth, |
uint uiRowPitch, uint uiSlicePitch, |
void* pvData); |
bool writeImage( |
const char* acMemObjName, |
uint uiDeviceIndex, |
uint uiX, uint uiY, uint uiZ, |
uint uiWidth, uint uiHeight, uint uiDepth, |
uint uiRowPitch, uint uiSlicePitch, |
void* pvData); |
cl_kernel getKernelObject( |
const char* acKernelName); |
cl_mem getMemObject( |
const char* acMemObjName); |
bool clearMemory( |
const char* acMemObjName, |
uint uiValue, |
size_t kBytes); |
bool clearMemory( |
cl_mem kMemObject, |
uint uiValue, |
size_t kBytes); |
bool createGLBufferReference( |
const char* acMemObjName, |
MemFlags eMemFlags, |
uint uiBufferId); |
bool attachGLBuffer( |
cl_mem kMemObject, |
uint uiDeviceIndex = 0); |
bool detachGLBuffer( |
cl_mem kMemObject, |
uint uiDeviceIndex = 0); |
bool attachGLBuffer( |
const char* acMemObjName, |
uint uiDeviceIndex = 0); |
bool detachGLBuffer( |
const char* acMemObjName, |
uint uiDeviceIndex = 0); |
bool createGLTexture2DReference( |
const char* acMemObjName, |
MemFlags eMemFlags, |
GLenum eTarget, |
GLint iMipLevel, |
GLuint uiTextureId); |
bool swapMemObjects( |
const char* acMemObjNameA, |
const char* acMemObjNameB); |
bool barrier( |
uint uiDeviceIndex= 0); |
bool flush( |
uint uiDeviceIndex= 0); |
bool finish( |
uint uiDeviceIndex = 0); |
uint getChannelCount( |
ChannelOrder eOrder); |
uint getContextDeviceCount(); |
unsigned long getMaxAllocationSizeInBytes(); |
uint getEstimatedWorkGroupSize(const char* acKernelName, uint uiDeviceIndex = 0 ); |
bool isConnected() { return m_kContext != 0; } |
cl_context getContext() { return m_kContext; } |
uint getDeviceCount() { return m_uiDeviceCount; } |
cl_device_id getDeviceId(uint uiIndex) { return (uiIndex < m_uiDeviceCount) ? (m_akDeviceIds[uiIndex]) : (cl_device_id)0; } |
protected: |
typedef std::map<const char*, cl_kernel, ltstr>::iterator KernelMapIter; |
typedef std::map<const char*, cl_program, ltstr>::iterator ProgramMapIter; |
typedef std::map<const char*, cl_mem, ltstr>::iterator MemObjectMapIter; |
static unsigned int ms_uiMaxDeviceCount; |
unsigned int m_uiDeviceCount; |
cl_context m_kContext; |
cl_device_id* m_akDeviceIds; |
cl_command_queue* m_akCommandQueues; |
std::map<const char*, cl_program, ltstr> m_akPrograms; |
std::map<const char*, cl_kernel, ltstr> m_akKernels; |
std::map<const char*, cl_mem, ltstr> m_akMemObjects; |
private: |
ComputeEngine(const ComputeEngine &rkCopy); |
}; |
///////////////////////////////////////////////////////////////////////////// |
#endif |
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