Retired Document
Important: This document is part of the Legacy section of the ADC Developer Library. This information should not be used for new development.
Current information on this Developer Library topic can be found here:
common/compute_math.h
// Version: <1.0> |
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//////////////////////////////////////////////////////////////////////////////////////////////////// |
#ifndef __COMPUTE_MATH__ |
#define __COMPUTE_MATH__ |
#include "compute_types.h" |
#include <math.h> |
//////////////////////////////////////////////////////////////////////////////// |
#define CL_SDK_ANALYTIC_PI (4.0*atan( 1.0 )) |
static const float CL_SDK_PI_F32 = ( float ) ( CL_SDK_ANALYTIC_PI ); |
static const float CL_SDK_TWO_PI_F32 = ( float ) ( 2.0 * CL_SDK_ANALYTIC_PI); |
static const float CL_SDK_HALF_PI_F32 = ( float ) ( 0.5 * CL_SDK_ANALYTIC_PI); |
static const float CL_SDK_INV_PI_F32 = ( float ) ( 1.0 / CL_SDK_ANALYTIC_PI); |
static const float CL_SDK_INV_TWO_PI_F32 = ( float ) ( 1.0 / 2.0 * CL_SDK_ANALYTIC_PI); |
static const float CL_SDK_DEG_TO_RAD_F32 = ( float ) ( CL_SDK_ANALYTIC_PI / 180.0 ); |
static const float CL_SDK_RAD_TO_DEG_F32 = ( float ) ( 180.0 / CL_SDK_ANALYTIC_PI ); |
static const float CL_SDK_QUARTER_PI_F32 = ( float ) ( CL_SDK_ANALYTIC_PI / 4.0 ); |
static const float CL_SDK_EIGHTH_PI_F32 = ( float ) ( CL_SDK_ANALYTIC_PI / 8.0 ); |
static const float CL_SDK_PI_SQUARED_F32 = ( float ) ( CL_SDK_ANALYTIC_PI * CL_SDK_ANALYTIC_PI ); |
static const float CL_SDK_PI_INVERSE_F32 = ( float ) ( 1.0 / CL_SDK_ANALYTIC_PI ); |
static const float CL_SDK_PI_OVER_180_F32 = ( float ) ( CL_SDK_ANALYTIC_PI / 180 ); |
static const float CL_SDK_PI_DIV_180_F32 = ( float ) ( 180 / CL_SDK_ANALYTIC_PI ); |
//////////////////////////////////////////////////////////////////////////////// |
float |
radians(float n); |
float |
degrees(float n); |
//////////////////////////////////////////////////////////////////////////////// |
float |
min(float a, float b); |
float |
max(float a, float b); |
float |
clamp(float c, float a, float b); |
float |
fast_sqrt(const float fV); |
float |
fast_rsqrt(const float fV); |
float |
sqrf(const float fV); |
//////////////////////////////////////////////////////////////////////////////// |
int |
max(int a, int b); |
int |
min(int a, int b); |
int |
clamp(int c, int a, int b); |
//////////////////////////////////////////////////////////////////////////////// |
uint |
max(uint a, uint b); |
uint |
min(uint a, uint b); |
int |
dilate_even(const int iX); |
int |
dilate_odd(const int iX); |
int |
morton_index2d(const int row, const int col); |
int |
morton_index2d_padded(const int row, const int col, const int size); |
uint |
nearest_power_of_two(uint x); |
uint |
next_power_of_two(uint x); |
int |
divide_up(int a, int b); |
//////////////////////////////////////////////////////////////////////////////// |
float |
distance(const float2 &rkVA, const float2 &rkVB); |
float2 |
fast_normalize(const float2& rkV); |
float2 |
normalize(const float2& rkV, float fZeroEpsilon = 1e-06f); |
float |
dot(const float2 &rkVA, const float2 &rkVB); |
float2 |
max(const float2 &rkVA, const float2 &rkVB); |
float2 |
min(const float2 &rkVA, const float2 &rkVB); |
float2 |
mix(const float2 &rkVA, const float2 &rkVB, float fT); |
float2 |
clamp(const float2 &rkV, float fMin, float fMax); |
float2 |
floor(const float2 &rkV); |
float |
length(const float2 &rkV); |
//////////////////////////////////////////////////////////////////////////////// |
float3 |
fast_normalize(const float3& rkV); |
float3 |
normalize(const float3& rkV, float fZeroEpsilon = 1e-06f); |
float |
dot(const float3 &rkVA, const float3 &rkVB); |
float3 |
cross(const float3 &rkVA, const float3 &rkVB); |
float3 |
max(const float3 &rkVA, const float3 &rkVB); |
float3 |
min(const float3 &rkVA, const float3 &rkVB); |
float3 |
mix(const float3 &rkVA, const float3 &rkVB, float fT); |
float |
length(const float3 &rkV); |
float |
distance(const float3 &rkVA, const float3 &rkVB); |
float3 |
clamp(const float3 &rkV, float fMin, float fMax); |
float3 |
floor(const float3 &rkV); |
//////////////////////////////////////////////////////////////////////////////// |
float4 |
fast_normalize(const float4& rkV); |
float4 |
normalize(const float4& rkV, float fZeroEpsilon = 1e-06f); |
float |
dot(const float4 &rkVA, const float4 &rkVB); |
float4 |
max(const float4 &rkVA, const float4 &rkVB); |
float4 |
min(const float4 &rkVA, const float4 &rkVB); |
float4 |
mix(const float4 &rkVA, const float4 &rkVB, float fT); |
float |
length(const float4 &rkV); |
float |
distance(const float4 &rkVA, const float4 &rkVB); |
float4 |
floor(const float4 &rkV); |
//////////////////////////////////////////////////////////////////////////////// |
float16 |
inverse(const float16 &rkM, float fEpsilon = 1e-06f); |
float16 |
transpose(const float16 &rkM); |
float16 |
translation( |
const float3 &rkV); |
float16 |
scaling( |
const float3 &rkV); |
float16 |
rotation( |
const float3 &rkAxis, |
float fRadians); |
float16 |
ortho( |
float fLeft, float fRight, |
float fBottom, float fTop, |
float fNear, float fFar); |
float16 |
perspective( |
float fFov, float fAspect, |
float fNear, float fFar); |
float16 |
perspective( |
float fLeft, float fRight, |
float fBottom, float fTop, |
float fNear, float fFar, |
bool bInfinite); |
float16 |
look( |
const float3 &rkPosition, |
const float3 &rkViewDirection, |
const float3 &rkUpDirection); |
float16 |
lookat( |
const float3 &rkPosition, |
const float3 &rkTarget, |
const float3 &rkUpDirection); |
//////////////////////////////////////////////////////////////////////////////// |
#endif |
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