common/fbo.h

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////////////////////////////////////////////////////////////////////////////////////////////////////
 
#ifndef __FBO_H__
#define __FBO_H__
 
#include "compute_types.h"
#include <OpenGL/gl.h>
 
class FrameBufferObject
{
   
public:
 
    FrameBufferObject();
    ~FrameBufferObject();
    
    bool setup(uint uiWidth, uint uiHeight, bool bUseRenderbuffer = false);
    
    void enable(bool bClear = false);
    void disable();
 
    void attach(GLenum eAttachment, GLenum eTarget, uint uiTextureId);
    void detach(GLenum eAttachment, GLenum eTarget);
 
    uint getWidth()                                     { return m_uiWidth; }
    uint getHeight()                                    { return m_uiHeight; }
    bool isEnabled()                                    { return m_bIsEnabled; }
    bool isAttached(GLenum eAttachment);
    bool isColorUsed();
    bool isDepthUsed();
    bool isStencilUsed();
    
protected:
    
    void destroy();
    uint createFramebuffer();
    uint createRenderbuffer(uint uiWidth, uint uiHeight);
    void checkFramebufferStatus(const char *acMessage=0);
    
protected:
 
    bool m_bIsEnabled;
    bool m_abAttached[64];
    GLint m_aiViewport[4];
    
    uint m_uiWidth;
    uint m_uiHeight;
 
    uint m_uiFramebufferId;
    uint m_uiRenderbufferId;
};
 
#endif