timing.h
// |
// File: timing.h |
// |
// Abstract: This example shows how OpenCL can be used to create a procedural field of |
// grass on a generated terrain model which is then rendered with OpenGL. |
// Because OpenGL buffers are shared with OpenCL, the data can remain on the |
// graphics card, thus eliminating the API overhead of creating and submitting |
// the vertices from the host. |
// |
// All geometry is generated on the compute device, and outputted into |
// a shared OpenGL buffer. The terrain gets generated only within the |
// visible arc covering the camera's view frustum to avoid the need for |
// culling. A page of grass is computed on the surface of the terrain as |
// bezier patches, and flow noise is applied to the angle of the blades |
// to simulate wind. Multiple instances of grass are rendered at jittered |
// offsets to add more grass coverage without having to compute new pages. |
// Finally, a physically based sky shader (via OpenGL) is applied to |
// the background to provide an environment for the grass. |
// |
// Version: <1.0> |
// |
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// Copyright ( C ) 2008 Apple Inc. All Rights Reserved. |
// |
//////////////////////////////////////////////////////////////////////////////////////////////////// |
#ifndef __TIMING_H__ |
#define __TIMING_H__ |
#include <mach/mach_time.h> |
#include <unistd.h> |
static inline uint64_t |
GetCurrentTime() |
{ |
return mach_absolute_time(); |
} |
static inline double |
SubtractTime( uint64_t uiEndTime, uint64_t uiStartTime ) |
{ |
static double s_dConversion = 0.0; |
uint64_t uiDifference = uiEndTime - uiStartTime; |
if( 0 == s_dConversion ) |
{ |
mach_timebase_info_data_t kTimebase; |
kern_return_t kError = mach_timebase_info( &kTimebase ); |
if( kError == 0 ) |
s_dConversion = 1e-9 * (double) kTimebase.numer / (double) kTimebase.denom; |
} |
return s_dConversion * (double) uiDifference; |
} |
#endif |
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