Sources/Toolkits/Classes/OpenGLFBOUtilityToolkit.m
//--------------------------------------------------------------------------- |
// |
// File: OpenGLFBOUtilityToolKit.m |
// |
// Abstract: A basic utility class for managing FBOs |
// |
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//--------------------------------------------------------------------------- |
//------------------------------------------------------------------------ |
#import <OpenGL/OpenGL.h> |
#import "OpenGLAlertsUtilityToolkit.h" |
#import "OpenGLFBOUtilityToolkit.h" |
//------------------------------------------------------------------------ |
//------------------------------------------------------------------------ |
struct FBOAttributes |
{ |
GLuint framebuffer; // Frame buffer |
GLuint texture[2]; // FBO attached texture |
GLsizei textureWidth; // Texture width |
GLsizei textureHeight; // Texture height |
GLint viewport[4]; // Viewport dimensions |
GLint drawBuffer; // Current draw buffer |
BOOL fboIsInstalled; // True if the fbo was installed |
}; |
typedef struct FBOAttributes FBOAttributes; |
//------------------------------------------------------------------------ |
//------------------------------------------------------------------------ |
#pragma mark -- Get a new FBO -- |
//------------------------------------------------------------------------ |
static GLvoid CheckFrameBufferStatus( FBOAttributesRef theFBOAttributesRef ) |
{ |
GLenum theFBOStatus = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT); |
GLboolean theFBOStatusIsOk = GL_FALSE; |
if ( theFBOStatus == GL_FRAMEBUFFER_COMPLETE_EXT ) |
{ |
theFBOStatusIsOk = GL_TRUE; |
} // if |
else |
{ |
OpenGLAlertsUtilityToolkit *alert = [OpenGLAlertsUtilityToolkit withAlertType:alertIsForOpenGLFBO]; |
if ( alert ) |
{ |
[alert displayAlertBox:theFBOStatusIsOk]; |
} // if |
} // else |
theFBOAttributesRef->fboIsInstalled = ( theFBOAttributesRef->framebuffer != 0 ) |
&& ( theFBOAttributesRef->texture[0] != 0 ) |
&& ( theFBOAttributesRef->texture[1] != 0 ) |
&& ( theFBOStatusIsOk == GL_TRUE ); |
} // CheckFrameBufferStatus |
//------------------------------------------------------------------------ |
static GLvoid CreateObjects( FBOAttributesRef theFBOAttributesRef ) |
{ |
// glGenTextures returns n texture names in textures. For |
// more details refer to: |
// |
// http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/gentextures.html |
glGenTextures( 2, theFBOAttributesRef->texture ); |
// For details on FBOs refer to: |
// |
// http://oss.sgi.com/projects/ogl-sample/registry/EXT/framebuffer_object.txt |
glGenFramebuffersEXT(1, &theFBOAttributesRef->framebuffer); |
} // CreateObjects |
//------------------------------------------------------------------------ |
static GLvoid InitializeTexture( const GLint theIndex, FBOAttributesRef theFBOAttributesRef ) |
{ |
// For details on glBindTexture refer to: |
// |
// http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/bindtexture.html |
glBindTexture( GL_TEXTURE_2D, theFBOAttributesRef->texture[theIndex] ); |
// For details on glTexParameteri, and texture parameters |
// GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MAG_FILTER, GL_NEAREST, |
// GL_TEXTURE_WRAP_S, and GL_TEXTURE_WRAP_T refer to: |
// |
// http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/texparameter.html |
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST ); |
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST ); |
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP ); |
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP ); |
// For details on glTexImage2D refer to: |
// |
// http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/teximage2d.html |
glTexImage2D( GL_TEXTURE_2D, // target texture |
0, // level-of-detail number |
GL_RGBA8, // internal format |
theFBOAttributesRef->textureWidth, // width of the texture image |
theFBOAttributesRef->textureHeight, // height of the texture image |
0, // width of the border |
GL_RGBA, // format of the pixel data, you may use GL_BGRA_EXT |
GL_FLOAT, // data type of the pixel data, you may use GL_UNSIGNED_INT_8_8_8_8_REV |
NULL ); // a pointer to the image data in memory |
} // InitializeTextures |
//------------------------------------------------------------------------ |
// |
// Initialize both textures for color attachment |
// |
//------------------------------------------------------------------------ |
static GLvoid InitializeTextures( FBOAttributesRef theFBOAttributesRef ) |
{ |
InitializeTexture( 0, theFBOAttributesRef ); |
InitializeTexture( 1, theFBOAttributesRef ); |
} // InitializeTextures |
//------------------------------------------------------------------------ |
static GLvoid BindTexturesToFBO( FBOAttributesRef theFBOAttributesRef ) |
{ |
// For details on FBOs refer to: |
// |
// http://oss.sgi.com/projects/ogl-sample/registry/EXT/framebuffer_object.txt |
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, theFBOAttributesRef->framebuffer); |
// Specifying GL_COLOR_ATTACHMENTm_EXT enables drawing only to the |
// image attached to the framebuffer at GL_COLOR_ATTACHMENTm_EXT. |
// Each GL_COLOR_ATTACHMENTm_EXT adheres to |
// |
// GL_COLOR_ATTACHMENTm_EXT = GL_COLOR_ATTACHMENT0_EXT + m. |
// |
// The initial value of GL_DRAW_BUFFER for application-created |
// framebuffer objects is GL_COLOR_ATTACHMENT0_EXT. |
glFramebufferTexture2DEXT( GL_FRAMEBUFFER_EXT, // Frame buffer target |
GL_COLOR_ATTACHMENT0_EXT, // Output fragment color to image attached at color attachment point 0 |
GL_TEXTURE_2D, // Texture target |
theFBOAttributesRef->texture[0], // Texture object 0 |
0 ); // Mipmap level of the texture image to attach to the frame buffer |
glFramebufferTexture2DEXT( GL_FRAMEBUFFER_EXT, // Frame buffer target |
GL_COLOR_ATTACHMENT1_EXT, // Output fragment color to image attached at color attachment point 1 |
GL_TEXTURE_2D, // Texture target |
theFBOAttributesRef->texture[1], // Texture object 1 |
0 ); // Mipmap level of the texture image to attach to the frame buffer |
CheckFrameBufferStatus( theFBOAttributesRef ); |
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); |
} // BindTexturesToFBO |
//------------------------------------------------------------------------ |
static GLvoid GetNewFBO( FBOAttributesRef theFBOAttributesRef ) |
{ |
// Create objects |
CreateObjects( theFBOAttributesRef ); |
// Initialize FBO textures |
InitializeTextures( theFBOAttributesRef ); |
// Bind to FBO before checking status |
BindTexturesToFBO( theFBOAttributesRef ); |
} // GetNewFBO |
//------------------------------------------------------------------------ |
//------------------------------------------------------------------------ |
#pragma mark -- Handling opaque data reference memory -- |
//------------------------------------------------------------------------ |
static FBOAttributesRef CallocFBOAttributesRef( const GLsizei theTextureWidth, |
const GLsizei theTextureHeight ) |
{ |
FBOAttributesRef fboAttributes = (FBOAttributesRef)malloc( sizeof( FBOAttributes ) ); |
if ( fboAttributes != NULL ) |
{ |
fboAttributes->textureWidth = theTextureWidth; |
fboAttributes->textureHeight = theTextureHeight; |
fboAttributes->texture[0] = 0; |
fboAttributes->texture[1] = 0; |
fboAttributes->viewport[0] = 0; |
fboAttributes->viewport[1] = 0; |
fboAttributes->viewport[2] = 0; |
fboAttributes->viewport[3] = 0; |
fboAttributes->drawBuffer = 0; |
fboAttributes->framebuffer = 0; |
fboAttributes->fboIsInstalled = NO; |
} // if |
return fboAttributes; |
} // CallocFBOAttributesRef |
//------------------------------------------------------------------------ |
static GLvoid FreeFBOAttributesRef( FBOAttributesRef theFBOAttributesRef ) |
{ |
// Delete the FBO textures |
if ( theFBOAttributesRef->texture[0] != 0 ) |
{ |
glDeleteTextures( 1, &theFBOAttributesRef->texture[0] ); |
} // if |
if ( theFBOAttributesRef->texture[1] != 0 ) |
{ |
glDeleteTextures( 1, &theFBOAttributesRef->texture[1] ); |
} // if |
// Delete the framebuffer object |
if ( theFBOAttributesRef->framebuffer != 0 ) |
{ |
glDeleteFramebuffersEXT( 1, &theFBOAttributesRef->framebuffer ); |
} // if |
// Delete the reference to the opaque data structure |
if ( theFBOAttributesRef != NULL ) |
{ |
free( theFBOAttributesRef ); |
} // if |
theFBOAttributesRef = NULL; |
} // FreeFBOAttributesRef |
//------------------------------------------------------------------------ |
//------------------------------------------------------------------------ |
@implementation OpenGLFBOUtilityToolKit |
//------------------------------------------------------------------------ |
- (id) initWithTextureSize:(NSSize)theTextureSize bounds:(NSRect)theBounds |
{ |
self = [super initWithBounds:theBounds]; |
GLsizei theTextureWidth = (GLsizei)theTextureSize.width; |
GLsizei theTextureHeight = (GLsizei)theTextureSize.height; |
fboAttributes = CallocFBOAttributesRef( theTextureWidth, theTextureHeight ); |
if ( fboAttributes != NULL ) |
{ |
GetNewFBO( fboAttributes ); |
} // if |
return self; |
} // initWithTexture |
//------------------------------------------------------------------------ |
- (void) dealloc |
{ |
// Delete OpenGL resources |
FreeFBOAttributesRef( fboAttributes ); |
// Notify the superclass |
[super dealloc]; |
} // dealloc |
//------------------------------------------------------------------------ |
// |
// Copy to texture by writing into a second texture whilst reading |
// from the first. |
// |
//------------------------------------------------------------------------ |
- (void) draw |
{ |
// Write into the second texture |
glDrawBuffer(GL_COLOR_ATTACHMENT1_EXT); |
// Read from the first texture |
glBindTexture(GL_TEXTURE_2D, fboAttributes->texture[0]); |
} // draw |
//------------------------------------------------------------------------ |
// |
// Bind to FBO and draw into it. |
// |
//------------------------------------------------------------------------ |
- (void) bind |
{ |
// Save the current draw buffer |
glGetIntegerv(GL_DRAW_BUFFER, &fboAttributes->drawBuffer); |
// Cache the window viewport dimensions so we can reset them |
glGetIntegerv(GL_VIEWPORT, fboAttributes->viewport); |
// Enable the FBO |
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, fboAttributes->framebuffer); |
// Write into the first texture |
glDrawBuffer(GL_COLOR_ATTACHMENT0_EXT); |
// Set the viewport to the dimensions of our texture |
glViewport( 0, 0, fboAttributes->textureWidth, fboAttributes->textureHeight ); |
} // bind |
//------------------------------------------------------------------------ |
- (void) unbind |
{ |
// Restore the cached viewport dimensions |
glViewport( fboAttributes->viewport[0], |
fboAttributes->viewport[1], |
fboAttributes->viewport[2], |
fboAttributes->viewport[3] ); |
// Disable the FBO |
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); |
// Render to the cached draw buffer |
glDrawBuffer(fboAttributes->drawBuffer); |
// Read from the second texture |
glBindTexture(GL_TEXTURE_2D, fboAttributes->texture[1]); |
// Bind to the texture |
glEnable( GL_TEXTURE_2D ); |
// Render a full-screen quad textured with the |
// results of our computation. |
[self quads]; |
glDisable( GL_TEXTURE_2D ); |
} // end |
//------------------------------------------------------------------------ |
- (BOOL) installed |
{ |
return fboAttributes->fboIsInstalled; |
} // installed |
//------------------------------------------------------------------------ |
//------------------------------------------------------------------------ |
@end |
//------------------------------------------------------------------------ |
//------------------------------------------------------------------------ |
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