Sources/Toolkits/Headers/OpenGLErrors.h

//-------------------------------------------------------------------------
//
//  File: OpenGLErrors.h
//
//  Abstract: OpenGL related error messages
//           
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//-------------------------------------------------------------------------
 
#define kCGLErrorBadAttribute     @"Invalid pixel format attribute"
#define kCGLErrorLBadProperty     @"Invalid renderer property" 
#define kCGLErrorBadPixelFormat   @"Invalid pixel format"
#define kCGLErrorBadRendererInfo  @"Invalid renderer info"
#define kCGLErrorBadContext       @"Invalid context"
#define kCGLErrorBadDrawable      @"Bad drawable"
#define kCGLErrorBadDisplay       @"Invalid graphics device"
#define kCGLErrorBadState         @"Invalid context state"
#define kCGLErrorBadValue         @"Invalid numerical value"
#define kCGLErrorBadMatch         @"Invalid share context"
#define kCGLErrorBadEnumeration   @"Bad enumerant"
#define kCGLErrorBadOffScreen     @"Bad offscreen"
#define kCGLErrorBadFullScreen    @"Bad fullscreen"
#define kCGLErrorBadWindow        @"Bad window"
#define kCGLErrorBadAddress       @"Bad address/pointer"
#define kCGLErrorBadCodeModule    @"Invalid code module"
#define kCGLErrorBadAlloc         @"Invalid memory allocation"
#define kCGLErrorBadConnection    @"Bad CoreGraphics connection"
 
#define kOpenGLErrorFramebufferIncompleteAttachement  @"Framebuffer incomplete, incomplete attachment"
#define kOpenGLErrorFramebufferUnSupportedFormat      @"Unsupported framebuffer format"
#define kOpenGLErrorFramebufferMissingAttachment      @"Framebuffer incomplete, missing attachment"
#define kOpenGLErrorFramebufferIncompleteDimensions   @"Framebuffer incomplete, attached images must have same dimensions"          
#define kOpenGLErrorFramebufferIncompleteFormat       @"Framebuffer incomplete, attached images must have same format"
#define kOpenGLErrorFramebufferIncompleteDrawBuffer   @"Framebuffer incomplete, missing draw buffer"
#define kOpenGLErrorFramebufferIncompleteReadBuffer   @"Framebuffer incomplete, missing read buffer"
#define kOpenGLErrorFramebufferWillFailOnAllHardware  @"Framebuffer will possibly(?) fail on all hardware"
 
#define kOpenGLObjectCompileStatusARB  @"Object compile status: failed to compile shader"
#define kOpenGLObjecLinkStatusARB      @"Object link status: failed to link program"