Sources/Toolkits/Headers/OpenGLPixelFormatAttributes.h

//-------------------------------------------------------------------------
//
//  File: OpenGLPixelFormatAttribute.h
//
//  Abstract: OpenGL pixel format static constant attributes
//           
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//-------------------------------------------------------------------------
 
#define kOpenGLPixelFormatAttributeAllRenderers    @"AllRenderers"
#define kOpenGLPixelFormatAttributeDoubleBuffer    @"DoubleBuffer" 
#define kOpenGLPixelFormatAttributeStereo          @"Stereo"
#define kOpenGLPixelFormatAttributeMinimumPolicy   @"MinimumPolicy"
#define kOpenGLPixelFormatAttributeMaximumPolicy   @"MaximumPolicy"
#define kOpenGLPixelFormatAttributeOffScreen       @"OffScreen"
#define kOpenGLPixelFormatAttributeFullScreen      @"FullScreen"
#define kOpenGLPixelFormatAttributeSingleRenderer  @"SingleRenderer"
#define kOpenGLPixelFormatAttributeNoRecovery      @"NoRecovery"
#define kOpenGLPixelFormatAttributeAccelerated     @"Accelerated"
#define kOpenGLPixelFormatAttributeClosestPolicy   @"ClosestPolicy"
#define kOpenGLPixelFormatAttributeRobust          @"Robust"
#define kOpenGLPixelFormatAttributeBackingStore    @"BackingStore"
#define kOpenGLPixelFormatAttributeWindow          @"Window"
#define kOpenGLPixelFormatAttributeMultiScreen     @"MultiScreen"
#define kOpenGLPixelFormatAttributeCompliant       @"Compliant"
#define kOpenGLPixelFormatAttributePixelBuffer     @"PixelBuffer"
#define kOpenGLPixelFormatAttributeMultisample     @"Multisample"
    
#define kOpenGLPixelFormatAttributeAuxBuffers      @"AuxBuffers"
#define kOpenGLPixelFormatAttributeColorSize       @"ColorSize"
#define kOpenGLPixelFormatAttributeAlphaSize       @"AlphaSize"
#define kOpenGLPixelFormatAttributeDepthSize       @"DepthSize"
#define kOpenGLPixelFormatAttributeStencilSize     @"StencilSize"
#define kOpenGLPixelFormatAttributeAccumSize       @"AccumSize"
#define kOpenGLPixelFormatAttributeRendererID      @"RendererID"
#define kOpenGLPixelFormatAttributeScreenMask      @"ScreenMask"
#define kOpenGLPixelFormatAttributeSampleBuffers   @"SampleBuffers"
#define kOpenGLPixelFormatAttributeSamples         @"Samples"