FrameReader.h

/*
 
File: FrameReader.h
 
Abstract: Interface for the FrameReader class which allows you to grab frames
from an OpenGL context. The FrameReader is initialized with an OpenGL context 
to read from and the dimensions of the frames to grab. The class contains 
code for asynchronous texture fetching to grab the frames from the OpenGL 
context. Asynchronous texture fetching improves performance significantly. 
Frame grabbing is performed by calling -readScreenAsyncOnSeparateThread
for asynchronous capture.
 
Version: 1.0
 
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*/
 
#import <Cocoa/Cocoa.h>
#import <Quartz/Quartz.h>
 
#import "Queue.h"
#import "QueueController.h"
 
@interface FrameReader : NSObject
{
@private
    NSOpenGLContext*            mGlContext;
    unsigned                mWidth, mHeight;
    unsigned long           mTextureName;
 
    CVPixelBufferPoolRef        mBufferPool;
    CVPixelBufferRef            mPixelBuffer;
    unsigned char*          mBaseAddress;
    unsigned                mBufferRowBytes;
 
    NSTimeInterval          mStartTime;
    NSTimeInterval          mRecordTime;
 
    QueueController *           mQueueController;
}
 
- (id)initWithOpenGLContext:(NSOpenGLContext*)context pixelsWide:(unsigned)width pixelsHigh:(unsigned)height queueController:(QueueController *)controller;
- (BOOL)readScreenAsyncBegin;
- (CVPixelBufferRef)readScreenAsyncFinish;
- (void)readScreenAsyncOnSeparateThread;
- (NSTimeInterval)bufferReadTime;
- (void)setBufferReadTime:(NSTimeInterval)aStartTime;
- (QueueController *)queueController;
 
@end