OpenGL_Stereo.c

/*
    File:       OpenGL Stereo.c
 
    Contains:   An example of the use of full screen stereo APIs with OpenGL.
 
    Written by: GGS
 
    Copyright:  2002 Apple Computer, Inc., All Rights Reserved
 
    Change History (most recent first):
 
 
    Disclaimer: IMPORTANT:  This Apple software is supplied to you by Apple Computer, Inc.
                ("Apple") in consideration of your agreement to the following terms, and your
                use, installation, modification or redistribution of this Apple software
                constitutes acceptance of these terms.  If you do not agree with these terms,
                please do not use, install, modify or redistribute this Apple software.
 
                In consideration of your agreement to abide by the following terms, and subject
                to these terms, Apple grants you a personal, non-exclusive license, under AppleÕs
                copyrights in this original Apple software (the "Apple Software"), to use,
                reproduce, modify and redistribute the Apple Software, with or without
                modifications, in source and/or binary forms; provided that if you redistribute
                the Apple Software in its entirety and without modifications, you must retain
                this notice and the following text and disclaimers in all such redistributions of
                the Apple Software.  Neither the name, trademarks, service marks or logos of
                Apple Computer, Inc. may be used to endorse or promote products derived from the
                Apple Software without specific prior written permission from Apple.  Except as
                expressly stated in this notice, no other rights or licenses, express or implied,
                are granted by Apple herein, including but not limited to any patent rights that
                may be infringed by your derivative works or by other works in which the Apple
                Software may be incorporated.
 
                The Apple Software is provided by Apple on an "AS IS" basis.  APPLE MAKES NO
                WARRANTIES, EXPRESS OR IMPLIED, INCLUDING WITHOUT LIMITATION THE IMPLIED
                WARRANTIES OF NON-INFRINGEMENT, MERCHANTABILITY AND FITNESS FOR A PARTICULAR
                PURPOSE, REGARDING THE APPLE SOFTWARE OR ITS USE AND OPERATION ALONE OR IN
                COMBINATION WITH YOUR PRODUCTS.
 
                IN NO EVENT SHALL APPLE BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL OR
                CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE
                GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
                ARISING IN ANY WAY OUT OF THE USE, REPRODUCTION, MODIFICATION AND/OR DISTRIBUTION
                OF THE APPLE SOFTWARE, HOWEVER CAUSED AND WHETHER UNDER THEORY OF CONTRACT, TORT
                (INCLUDING NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, EVEN IF APPLE HAS BEEN
                ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
    
 */
 
// #define kDebug 1
 
// system includes ----------------------------------------------------------
 
#include "Carbon Include.h"
#include <Carbon/Carbon.h>
 
#include <AGL/agl.h>
#include <AGL/aglRenderers.h>
#include <OpenGL/gl.h>
#include <OpenGL/glext.h>
#include <OpenGL/glu.h>
 
#include <unistd.h>
#include <math.h>
#include <stdio.h>
#include <string.h>
 
// project includes ---------------------------------------------------------
 
#include "aglString.h"
 
// statics/globals (internal only) ------------------------------------------
 
// Menu defs
enum 
{
    kMenuApple = 128,
    kMenuFile = 129,
    
    kAppleAbout = 1,
    kFileQuit = 1
};
 
enum 
{
    kForegroundSleep = 10,
    kBackgroundSleep = 10000
};
EventLoopTimerRef gTimer = NULL;
 
short gBitsPerPixel = 32;
short gContextWidth = 640;
short gContextHeight = 480;
 
const RGBColor rgbBlack = { 0x0000, 0x0000, 0x0000 };
 
AGLContext gaglContext = 0;
GLuint gFontList;
char gcstrMode [256] = "";
 
Rect gRectPort = {0, 0, 0, 0};
 
UInt32 gSleepTime = kForegroundSleep;
Boolean gDone = false, gfFrontProcess = true;
 
GLfloat gfScale = 1.0;
 
GDHandle ghTargetDevice = NULL;
 
#pragma mark -
 
//-----------------------------------------------------------------------------------------------------------------------
 
// Copy C string to Pascal string
 
void CToPStr (StringPtr outString, const char *inString)
{   
    unsigned char x = 0;
    do {
        *(((char*)outString) + x + 1) = *(inString + x);
        x++;
    } while ((*(inString + x) != 0)  && (x < 256));
    *((char*)outString) = (char) x;                                 
}
 
// --------------------------------------------------------------------------
 
void ReportError (char * strError)
{
    char errMsgCStr [256];
    Str255 strErr;
 
    sprintf (errMsgCStr, "%s", strError);
 
    // out as debug string
    CToPStr (strErr, errMsgCStr);
    DebugStr (strErr); 
}
 
//-----------------------------------------------------------------------------------------------------------------------
 
// if error dump agl errors to debugger string, return error
 
GLenum aglDebugStr (void)
{
    GLenum err = aglGetError();
    if (AGL_NO_ERROR != err)
        ReportError ((char *)aglErrorString(err));
    return err;
}
 
//-----------------------------------------------------------------------------------------------------------------------
 
// if error dump agl errors to debugger string, return error
 
GLenum glDebugStr (void)
{
    GLenum err = glGetError();
    if (GL_NO_ERROR != err)
        ReportError ((char *)gluErrorString(err));
    return err;
}
 
#pragma mark -
//-----------------------------------------------------------------------------------------------------------------------
 
// OpenGL Setup
 
AGLContext SetupAGLFullScreen (GDHandle display, short * pDepth, short * pWidth, short * pHeight)
{
    GLint           attrib[64];
    GLint val = 0;
    AGLPixelFormat  fmt;
    AGLContext      ctx;
    
    short i = 0;
    attrib [i++] = AGL_RGBA; // red green blue and alpha
    attrib [i++] = AGL_DOUBLEBUFFER; // double buffered
    attrib [i++] = AGL_ACCELERATED; // HWA pixel format only
    attrib [i++] = AGL_STEREO; // stereo
    attrib [i++] = AGL_FULLSCREEN;
    attrib [i++] = AGL_PIXEL_SIZE; // screen deoth we are looking for
    attrib [i++] = *pDepth;
    attrib [i++] = AGL_NONE;
 
    if ((Ptr) kUnresolvedCFragSymbolAddress == (Ptr) aglChoosePixelFormat)  {// check for existance of OpenGL
        ReportError ("OpenGL not installed");
        return NULL;
    }
 
    fmt = aglChoosePixelFormat(&display, 1, attrib); // this may fail if looking for acclerated across multiple monitors
    if (NULL == fmt) {
        ReportError("Could not find valid pixel format");
        aglDebugStr ();
        return NULL;
    }
    
    aglDescribePixelFormat (fmt, AGL_PIXEL_SIZE, &val);
 
    ctx = aglCreateContext (fmt, NULL); // Create an AGL context
    if (NULL == ctx) {
        ReportError ("Could not create context");
        aglDebugStr ();
        return NULL;
    }
    
#ifdef kDebug
    aglEnable (ctx, AGL_FS_CAPTURE_SINGLE);
#endif
 
    if (!aglSetFullScreen (ctx, *pWidth, *pHeight, 0, 0)) { // AGL should now try to find the closest freq
        ReportError ("SetFullScreen failed");
        aglDebugStr ();
        return NULL;
    }
 
    if (!aglSetCurrentContext (ctx)) { // make the context the current context
        ReportError ("SetCurrentContext failed");
        aglDebugStr ();
        aglSetDrawable (ctx, NULL); // turn off full screen
        return NULL;
    }
 
    aglDestroyPixelFormat(fmt); // pixel format is no longer needed
 
    return ctx;
}
 
// --------------------------------------------------------------------------
// routines to draw stereo syncing lines
 
void DrawBlueLine(GLint window_width, GLint window_height)
{
    GLint i;
    unsigned long buffer;
    
    glPushAttrib(GL_ALL_ATTRIB_BITS);
    
    glDisable(GL_ALPHA_TEST);
    glDisable(GL_BLEND);
    for(i = 0; i < 6; i++) glDisable(GL_CLIP_PLANE0 + i);
    glDisable(GL_COLOR_LOGIC_OP);
    glDisable(GL_COLOR_MATERIAL);
    glDisable(GL_DEPTH_TEST);
    glDisable(GL_DITHER);
    glDisable(GL_FOG);
    glDisable(GL_LIGHTING);
    glDisable(GL_LINE_SMOOTH);
    glDisable(GL_LINE_STIPPLE);
    glDisable(GL_SCISSOR_TEST);
    glDisable(GL_SHARED_TEXTURE_PALETTE_EXT);
    glDisable(GL_STENCIL_TEST);
    glDisable(GL_TEXTURE_1D);
    glDisable(GL_TEXTURE_2D);
    glDisable(GL_TEXTURE_3D);
    glDisable(GL_TEXTURE_CUBE_MAP);
    glDisable(GL_TEXTURE_RECTANGLE_EXT);
    glDisable(GL_VERTEX_PROGRAM_ARB);
        
    for(buffer = GL_BACK_LEFT; buffer <= GL_BACK_RIGHT; buffer++) {
        GLint matrixMode;
        GLint vp[4];
        
        glDrawBuffer(buffer);
        
        glGetIntegerv(GL_VIEWPORT, vp);
        glViewport(0, 0, window_width, window_height);
        
        glGetIntegerv(GL_MATRIX_MODE, &matrixMode);
        glMatrixMode(GL_PROJECTION);
        glPushMatrix();
        glLoadIdentity();
        
        glMatrixMode(GL_MODELVIEW);
        glPushMatrix();
        glLoadIdentity();
        glScalef(2.0f / window_width, -2.0f / window_height, 1.0f);
        glTranslatef(-window_width / 2.0f, -window_height / 2.0f, 0.0f);
    
        // draw sync lines
        glColor3d(0.0f, 0.0f, 1.0f);
        glBegin(GL_LINES); // Draw a line of the correct length
            glVertex3f(0.0f, window_height - 0.5f, 0.0f);
            if(buffer == GL_BACK_LEFT)
                glVertex3f(window_width * 0.5f, window_height - 0.5f, 0.0f);
            else
                glVertex3f(window_width, window_height - 0.5f, 0.0f);
        glEnd();
    
        glPopMatrix();
        glMatrixMode(GL_PROJECTION);
        glPopMatrix();
        glMatrixMode(matrixMode);
        
        glViewport(vp[0], vp[1], vp[2], vp[3]);
    }   
    glPopAttrib();
}
 
// --------------------------------------------------------------------------
 
void DrawBlueLine_Simple(GLint window_width, GLint window_height)
{
    unsigned long buffer;
    
    for(buffer = GL_BACK_LEFT; buffer <= GL_BACK_RIGHT; buffer++) {
        GLint matrixMode;
        GLint vp[4];
        
        glDrawBuffer(buffer);
        
        glGetIntegerv(GL_VIEWPORT, vp);
        glViewport(0, 0, window_width, window_height);
        
        glGetIntegerv(GL_MATRIX_MODE, &matrixMode);
        glMatrixMode(GL_PROJECTION);
        glPushMatrix();
        glLoadIdentity();
        
        glMatrixMode(GL_MODELVIEW);
        glPushMatrix();
        glLoadIdentity();
        glScalef(2.0f / window_width, -2.0f / window_height, 1.0f);
        glTranslatef(-window_width / 2.0f, -window_height / 2.0f, 0.0f);
    
        // draw sync lines
        glColor3d(0.0f, 0.0f, 1.0f);
        glBegin(GL_LINES); // Draw a line of the correct length
            glVertex3f(0.0f, window_height - 0.5f, 0.0f);
            if(buffer == GL_BACK_LEFT)
                glVertex3f(window_width * 0.5f, window_height - 0.5f, 0.0f);
            else
                glVertex3f(window_width, window_height - 0.5f, 0.0f);
        glEnd();
    
        glPopMatrix();
        glMatrixMode(GL_PROJECTION);
        glPopMatrix();
        glMatrixMode(matrixMode);
        
        glViewport(vp[0], vp[1], vp[2], vp[3]);
    }
}
 
// --------------------------------------------------------------------------
 
// OpenGL Drawing
 
void DrawGL (Rect * pRectPort)
{
    static float rotation = 0.0;
    unsigned long buffer;
    GLint width = pRectPort->right - pRectPort->left;
    GLint height = pRectPort->bottom - pRectPort->top;
    
    if (gaglContext == 0)
        return;
    aglSetCurrentContext (gaglContext); // ensure our context is current prior to drawing
    aglDebugStr (); 
    aglUpdateContext (gaglContext); // test not normally needed
    aglDebugStr ();
    glClearColor(0.25f, 0.25f, 0.25f, 1.0f); // Clear color buffer to dark grey
    glDebugStr ();
    
    // scale drawing, just for fun
    glViewport ((width - (width * gfScale)) / 2, (height - (height * gfScale)) / 2,
                width * gfScale, height * gfScale);
    
    rotation += 0.5;
    
    glMatrixMode (GL_MODELVIEW);
    glDebugStr ();
    glLoadIdentity ();
    glDebugStr ();
    glRotated (rotation, 0.0, 0.0, 1.0);
    glDebugStr ();
    
    for (buffer = GL_BACK_LEFT; buffer <= GL_BACK_RIGHT; buffer++) {
        glDrawBuffer (buffer);
        if (buffer == GL_BACK_LEFT) {
            glClearColor  (0.40f, 0.00f, 0.00f, 1.0f);
            glColor3d (1.0, 1.0, 0.0);
        } else {
            glColor3d (0.0, 1.0, 1.0);
            glClearColor  (0.00f, 0.00f, 0.40f, 1.0f);
        }
        glClear(GL_COLOR_BUFFER_BIT);
        glDebugStr ();
        glBegin(GL_QUADS); // Draw a smooth shaded polygon
            glVertex3d(0.7, 0.7, 0.0);
            glVertex3d(-0.7, 0.7, 0.0);
            glVertex3d(-0.7, -0.7, 0.0);
            glVertex3d(0.7, -0.7, 0.0);
        glEnd();
        glDebugStr ();
        
        // draw info
        {
            GLint matrixMode;
            glViewport (0, 0, width, height);
            glGetIntegerv (GL_MATRIX_MODE, &matrixMode);
            glMatrixMode (GL_PROJECTION);
            glPushMatrix();
                glLoadIdentity ();
                glMatrixMode (GL_MODELVIEW);
                glPushMatrix();
                    glLoadIdentity ();
                    glScalef (2.0 / width, -2.0 /  height, 1.0);
                    glTranslatef (-width / 2.0, -height / 2.0, 0.0);
                    glColor3f (1.0, 1.0, 1.0);
                    glRasterPos2i (10, 12); 
                    DrawFrameRate (gFontList); // in aglString Sample (developer.apple.com/samplecode)
                    glRasterPos2i (10, height - 27); 
                    DrawCStringGL (gcstrMode, gFontList); // in aglString Sample (developer.apple.com/samplecode)
                    glRasterPos2i (10, height - 15); 
                    DrawCStringGL ((char*) glGetString (GL_VENDOR), gFontList); // in aglString Sample (developer.apple.com/samplecode)
                    glRasterPos2i (10, height - 3); 
                    DrawCStringGL ((char*) glGetString (GL_RENDERER), gFontList); // in aglString Sample (developer.apple.com/samplecode)
                glPopMatrix(); // GL_MODELVIEW
                glMatrixMode (GL_PROJECTION);
            glPopMatrix();
            glMatrixMode (matrixMode);
        }
        glDebugStr ();
    }
    // draw sync lines
    DrawBlueLine (width, height);
    // or... (depending on how much state you want saved and how long the routine will take to execute
//  DrawBlueLine_Simple ();
 
    aglSwapBuffers(gaglContext); // send swap command
}
 
// --------------------------------------------------------------------------
 
void DoUpdate (void)
{
    DrawGL (&gRectPort);
}
 
// --------------------------------------------------------------------------
 
pascal void IdleTimer (EventLoopTimerRef inTimer, void* userData)
{
    #pragma unused (inTimer, userData)
    DoUpdate ();
}
 
// --------------------------------------------------------------------------
 
EventLoopTimerUPP GetTimerUPP (void)
{
    static EventLoopTimerUPP    sTimerUPP = NULL;
    
    if (sTimerUPP == NULL)
        sTimerUPP = NewEventLoopTimerUPP (IdleTimer);
    
    return sTimerUPP;
}
 
//--------------------------------------------------------------------------
 
// OpenGL Cleanup
 
void CleanupAGL(AGLContext ctx)
{
    aglSetDrawable (ctx, NULL);
    aglSetCurrentContext (NULL);
    aglDestroyContext (ctx);
}
 
// --------------------------------------------------------------------------
 
void SetupGL (void) // ensure global rez, display and bit depth set prior to calling
{
    short fNum = 0;
 
    ghTargetDevice = GetMainDevice (); // default to main device                            
    gaglContext = SetupAGLFullScreen (ghTargetDevice, &gBitsPerPixel, &gContextWidth, &gContextHeight); // Setup the OpenGL context
    SetRect (&gRectPort, 0, 0, gContextWidth, gContextHeight); // l, t, r, b
    sprintf (gcstrMode, "Stereo: %d x %d x %d", gContextWidth, gContextHeight, (**(**ghTargetDevice).gdPMap).pixelSize);
    if (gaglContext) {
        GetFNum("\pMonaco", &fNum);                                 // build font
        gFontList = BuildFontGL (gaglContext, fNum, normal, 9); // in aglString Sample (developer.apple.com/samplecode)
        InstallEventLoopTimer (GetCurrentEventLoop(), 0, 0.0005, GetTimerUPP (), 0, &gTimer);
    }
}
 
// --------------------------------------------------------------------------
 
void CleanUpGL (void)
{
    DeleteFontGL (gFontList);
    if (gaglContext)
        CleanupAGL (gaglContext); // Cleanup the OpenGL context
    gaglContext = 0;
}
 
#pragma mark -
// --------------------------------------------------------------------------
 
static pascal OSErr QuitAppleEventHandler( const AppleEvent *appleEvt, AppleEvent* reply, SInt32 refcon )
{
    #pragma unused (appleEvt, reply, refcon)
    gDone =  true;
    return false;
}
 
// --------------------------------------------------------------------------
 
void InitToolbox(void)
{
    OSErr err;
    long response;
    MenuHandle menu;
    
    InitCursor();
    
    // Init Menus
    menu = NewMenu (kMenuApple, "\p\024");          // new  apple menu
    InsertMenu (menu, 0);                           // add menu to end
 
    menu = NewMenu (kMenuFile, "\pFile");           // new menu
    InsertMenu (menu, 0);                           // add menu to end
 
    // insert application menus here
    
    // add quit if not under Mac OS X
    err = Gestalt (gestaltMenuMgrAttr, &response);
    if ((err == noErr) && !(response & gestaltMenuMgrAquaLayoutMask))
            AppendMenu (menu, "\pQuit/Q");                  // add quit
 
    DrawMenuBar();
    err = AEInstallEventHandler( kCoreEventClass, kAEQuitApplication, NewAEEventHandlerUPP(QuitAppleEventHandler), 0, false );
    if (err != noErr)
        ExitToShell();
}
 
// --------------------------------------------------------------------------
 
Boolean SetUp (void)
{
    InitToolbox ();
    gaglContext = 0;
    SetupGL ();
    if (gaglContext)
        return true;
    else
        return false;
}
 
// --------------------------------------------------------------------------
 
void DoMenu (SInt32 menuResult)
{
    SInt16 theMenu;
    SInt16 theItem;
    MenuRef theMenuHandle;
        
    theMenu = HiWord(menuResult);
    theItem = LoWord(menuResult);
    theMenuHandle = GetMenuHandle(theMenu);
 
    switch (theMenu) {
        case kMenuApple:
            switch (theItem) {
                case kAppleAbout:
                    break;
                default:
                    break;
            }
            break;
        case kMenuFile:
            switch (theItem) {
                case kFileQuit:
                    gDone = true;
                    break;
            }
            break;
    }
    HiliteMenu(0);
    DrawMenuBar();
}
 
// --------------------------------------------------------------------------
 
void DoKey (SInt8 theKey, SInt8 theCode)
{
    #pragma unused (theCode, theKey)
    if ((theKey == '=') || (theKey == '+'))
        gfScale *= 1.1;
    else if (theKey == '-')
        gfScale /= 1.1;
}
 
// --------------------------------------------------------------------------
 
Boolean WaitNextEventWrapper (EventMask eventMask, EventRecord *theEvent, unsigned long sleep,RgnHandle mouseRgn)
{
    return WaitNextEvent (eventMask, theEvent, sleep, mouseRgn);
}
 
// --------------------------------------------------------------------------
 
void UpdateWrapper (EventRecord *theEvent)
{
    WindowRef whichWindow;
    GrafPtr pGrafSave;
    
    whichWindow = (WindowRef) theEvent->message;
    GetPort (&pGrafSave);
    SetPort((GrafPtr) GetWindowPort(whichWindow));
    BeginUpdate(whichWindow);
    DoUpdate();
    SetPort((GrafPtr) GetWindowPort(whichWindow));
    EndUpdate(whichWindow);
    SetPort (pGrafSave);
}
 
// --------------------------------------------------------------------------
 
void DoEvent (void)
{
    EventRecord theEvent;
    WindowRef whichWindow;
    SInt16 whatPart;
    if (WaitNextEventWrapper (everyEvent, &theEvent, gSleepTime, NULL))
    {
        switch (theEvent.what) {
            case mouseDown:
                whatPart = FindWindow (theEvent.where, &whichWindow);
                switch (whatPart) {
                    case inContent:
                        break;
                    case inMenuBar: {
                            SInt32 menuResult = MenuSelect (theEvent.where);
                            if (HiWord (menuResult) != 0)
                                DoMenu (menuResult);
                        }
                        break;
                    case inDrag: {
                            // full screen no drag
                        }
                        break;
                    case inGrow: {
                            // full screen no grow
                        }
                        break;
                    case inGoAway: {
                            // full screen no go away
                        }
                        break;
                    case inZoomIn:
                    case inZoomOut: {
                            // full screen no zoom
                        }
                        break;
                    case inSysWindow:
                        break;
                }
                break;
            case keyDown:
            case autoKey: {
                SInt8 theKey;
                SInt8 theCode;
                theKey = theEvent.message & charCodeMask;
                theCode = (theEvent.message & keyCodeMask) >> 8;
                if ((theEvent.modifiers & cmdKey) != 0) {
                    SInt32 menuResult = MenuKey (theKey);
                    if (HiWord(menuResult) != 0)
                        DoMenu (menuResult);
                } else
                    DoKey (theKey, theCode);
            }
                break;
            case updateEvt: {
                UpdateWrapper (&theEvent);
            }
                break;
            case diskEvt:
                break;
            case osEvt:
                if (theEvent.message & 0x01000000) {    //  Suspend/resume event
                    if (theEvent.message & 0x00000001) { // Resume
                        gSleepTime = kForegroundSleep;  
                        gfFrontProcess = true;
                    } else {
                        gSleepTime = kBackgroundSleep;  //  Suspend
                        gfFrontProcess = false;
                    }
                }
                break;
 
            case kHighLevelEvent:
                AEProcessAppleEvent (&theEvent);
                break;
        }
    }
}
 
// --------------------------------------------------------------------------
 
void CleanUp (void)
{
    MenuHandle hMenu;
    
    RemoveEventLoopTimer(gTimer);
    gTimer = NULL;
 
    CleanUpGL ();
    
    hMenu = GetMenuHandle (kMenuFile);
    DeleteMenu (kMenuFile);
    DisposeMenu (hMenu);
 
    hMenu = GetMenuHandle (kMenuApple);
    DeleteMenu (kMenuApple);
    DisposeMenu (hMenu);
}
 
// --------------------------------------------------------------------------
 
int main (void)
{
    if (SetUp ())   
        while (!gDone) 
            DoEvent ();
    CleanUp ();
    return 0;
}