draw.c

/*
    File:       draw.c
 
    Contains:   
 
    Written by: EL  
 
    Copyright:  Copyright © 1991-1999 by Apple Computer, Inc., All Rights Reserved.
 
                You may incorporate this Apple sample source code into your program(s) without
                restriction. This Apple sample source code has been provided "AS IS" and the
                responsibility for its operation is yours. You are not permitted to redistribute
                this Apple sample source code as "Apple sample source code" after having made
                changes. If you're going to re-distribute the source, we require that you make
                it clear in the source that the code was descended from Apple sample source
                code, but that you've made changes.
 
    Change History (most recent first):
                08/2000     JM              Carbonized, non-Carbon code is commented out
                                            for demonstration purposes.
                7/16/1999   KG              Updated for Metrowerks Codewarror Pro 2.1
                
 
*/
#include "out.h"
 
void shadeSCurve(int x, int y, int radout, int radin, int index);
void drawColorSpheres(void);
 
void createColorScale()
{
    int i;
    int x;
    int down = true;
    int index = 8;
 
    PenSize( 14, 1 );
    
    for (x = -420; x < 420; x += 105)
    {
        for (i = 0; i < 30; i++)
        {
            setColor( index );
            
            if (down == true)
                drawLine( x, 420 - (i * 28) , x, 420 - ((i + 1) * 28) );
            else
                drawLine( x, -420 + (i * 28) , x, -420 + ((i + 1) * 28) );
            index++;
        }
        
        down = 1 - down;
    }
    
    down = false;
    index = 8;
 
    for (x = 368; x > -472; x -= 105)
    {
        for (i = 0; i < 30; i++)
        {
            setColor( index );
            
            if (down == true)
                drawLine( x, 420 - (i * 28) , x, 420 - ((i + 1) * 28) );
            else
                drawLine( x, -420 + (i * 28) , x, -420 + ((i + 1) * 28) );
            index++;
        }
        
        down = 1 - down;
    }
}
 
void createColorWheels()
{
    testTriangle( -400, 300 );
    testTriangle( 400, 300 );
    testTriangle( 400, -300 );
    testTriangle( -400, -300 );
    shadeWasher( 0, 0, 360, 80 );
}
 
void createColorRings()
{
    shadeWasher( 0, 0, 500, 400 );
    shadeWasher( 0, 0, 400, 300 );
    shadeWasher( 0, 0, 300, 200 );
    shadeWasher( 0, 0, 200, 100 );
}
 
void createColorGears()
{
    shadeWasher( 150, 150, 300, 100 );
    shadeWasher( -150, 150, 300, 100 );
    shadeWasher( -150, -150, 300, 100 );
    shadeWasher( 150, -150, 300, 100 );
}
 
void createColorCurves()
{
    shadeWasher( 720, 720, 900, 0 );
    shadeWasher( 720, -720, 900, 0 );
    shadeWasher( -720, -720, 900, 0 );
    shadeWasher( -720, 720, 900, 0 );
    shadeWasher( 0, 0, 400, 0 );
}
 
void createColorBalls()
{
    int x, y;
 
    for (x = -432; x <= 432; x += 108)
        for (y = -432; y <= 432; y += 108)
            shadeWasher( x, y, 60, 0 );
}
 
void createColorWave()
{
    shadeSCurve( -300, 250, 210, 60, 9 );
    shadeSCurve( 96, 250, 210, 60, 69 );
    shadeSCurve( -300, 150, 210, 60, 129 );
    shadeSCurve( 96, 150, 210, 60, 189 );
    shadeSCurve( -300, 50, 210, 60, 9 );
    shadeSCurve( 96, 50, 210, 60, 69 );
    shadeSCurve( -300, -50, 210, 60, 129 );
    shadeSCurve( 96, -50, 210, 60, 189 );
    shadeSCurve( -300, -150, 210, 60, 9 );
    shadeSCurve( 96, -150, 210, 60, 69 );
    shadeSCurve( -300, -250, 210, 60, 129 );
    shadeSCurve( 96, -250, 210, 60, 189 );
}
 
void createColorText()
{
    Rect        rect;
    PicHandle   thePict;
    int         width, height;
    
    thePict = (PicHandle)GetResource( 'PICT', 129 );
    
    width = (**thePict).picFrame.right - (**thePict).picFrame.left;
    height = (**thePict).picFrame.bottom - (**thePict).picFrame.top;
 
    SetRect( &rect, (WWIDTH - width) / 2, (WHEIGHT - height) / 2, 
                    ((WWIDTH - width) / 2) + width, ((WHEIGHT - height) / 2 ) + height );
 
    DrawPicture( thePict, &rect );
    ReleaseResource( (Handle)thePict );
}
 
void drawColorSpheres()
{
    int rad;
    int i;
 
    for (i = 9; i < 48; i++)
    {
        setColor( i );
        rad = (48 - i) * 3;
        drawCircle( (int)(i * 1.414), (int)(i * 1.414), rad );
    }
}
 
void testTriangle( x, y )
int x, y;
{
    PenSize( 1, 1 );
 
    setColor( 7 );
    drawCircle( x, y, 25 );
 
    setColor( 1 );
    drawWasher( x, y, 25, 60, -30, 30 );
    drawLine( x - 60, y + 40, x, y + 140 );
    drawLine( x, y + 140, x + 60, y + 40 );
    setColor( 2 );
    drawWasher(x, y, 25, 60, 30, 90 );
    setColor( 3 );
    drawWasher(x, y, 25, 60, 90, 150 );
    drawLine( x + 60, y + 40, x + 121, y - 70 );
    drawLine( x + 121, y - 70, x, y - 70 );
    setColor( 4 );
    drawWasher( x, y, 25, 60, 150, 210 );
    setColor( 5 );
    drawWasher( x, y, 25, 60, 210, 270 );
    drawLine( x - 60, y + 40, x - 121, y - 70 );
    drawLine( x - 121, y - 70, x, y - 70 );
    setColor( 6 );
    drawWasher( x, y, 25, 60, 270, 330 );
}
 
void shadeWasher( x, y, radout, radin )
int x, y;
int radout, radin;
{
    int ang;
    int i = 8;
    int radmid;
 
    radmid = radin + (radout - radin) / 2;
    
    for (ang = 0; ang < 360; ang += 3)
    {
        setColor( i );
        drawWasher( x, y, radmid, radout, ang, ang + 3 );
        i++;
    }
    
    for (ang = 0; ang < 360; ang += 3)
    {
        setColor( i );
        drawWasher( x, y, radin, radmid, ang, ang + 3 );
        i++;
    }
}
 
void shadeSCurve( x, y, radout, radin, index)
int x, y;
int radout, radin;
int index;
{
#pragma unused (radout)
#pragma unused (radin)
 
    int ang;
    
    for (ang = 270; ang > 90; ang -= 6)
    {
        setColor( index );
        drawWasher( x, y, 60, 210, ang, ang - 6 );
        index++;
    }
 
    for (ang = -90; ang < 90; ang += 6)
    {
        setColor( index );
        drawWasher( x + 198, y, 60, 210, ang, ang + 6 );
        index++;
    }
}
 
void translate( x, y )
int *x, *y;
{
    int xx, yy;
    
    xx = *x / SCALE;
    yy = *y / SCALE;
    
    *x = xx + (WWIDTH / 2);
    *y = (-yy) + (WHEIGHT / 2);
}
 
void scale( len )
int *len;
{
    *len /= SCALE;
}
 
void drawCircle( x, y, radius )
int x, y;
int radius;
{
    Rect    rect;
    int     foo = 0;
    
    translate( &x, &y );
    scale( &radius );
 
    SetRect( &rect, x - radius, y - radius, x + radius, y + radius );
    PaintOval( &rect );
}
 
void drawWasher( x, y, irad, orad, sang, eang )
int x, y;
int irad, orad;
int sang, eang;
{
    int     width;
    Rect    rect;
    
    translate( &x, &y );
    scale( &irad );
    scale( &orad );
    
    width = (orad - irad) / 2;
    
    PenSize( width, width );
    SetRect( &rect, x - (irad + width), y - (irad + width),
                    x + (irad + width), y + (irad + width) );
                    
    FrameArc( &rect, sang, eang - sang );
    PenSize( 1, 1 );
}
 
void drawLine( sx, sy, ex, ey )
{   
    translate( &sx, &sy );
    translate( &ex, &ey );
    
    MoveTo( sx, sy );
    LineTo( ex, ey );
}