PDFView/DraggableScrollView.m

//  DraggableScrollView.h
 
//  Copyright (c) 2003, Apple Computer, Inc. All rights reserved.
 
// See legal notice below.
 
#import "DraggableScrollView.h"
 
@implementation DraggableScrollView
 
#pragma mark PRIVATE CLASS METHODS
 
//  dragCursor -- Return a cursor which hints that the user can drag.
//  FIXME: A hand would be better than this pointing finger.
+ (NSCursor *) dragCursor
{
    static NSCursor *openHandCursor = nil;
 
    if (openHandCursor == nil)
    {
        NSImage     *image;
 
        image = [NSImage imageNamed: @"fingerCursor"];
        openHandCursor = [[NSCursor alloc] initWithImage: image
            hotSpot: NSMakePoint (8, 8)]; // guess that the center is good
    }
 
    return openHandCursor;
}
 
 
#pragma mark PRIVATE INSTANCE METHODS
 
//  canScroll -- Return YES if the user could scroll.
- (BOOL) canScroll
{
    if ([[self documentView] frame].size.height > [self documentVisibleRect].size.height)
        return YES;
    if ([[self documentView] frame].size.width > [self documentVisibleRect].size.width)
        return YES;
 
    return NO;
}
 
 
#pragma mark PUBLIC INSTANCE METHODS -- OVERRIDES FROM NSScrolLView
 
//  tile -- Override to update the document cursor.
- (void) tile
{
    [super tile];
 
    //  If the user can scroll right now, make our document cursor reflect that.
    if ([self canScroll])
        [self setDocumentCursor: [[self class] dragCursor]];
    else
        [self setDocumentCursor: [NSCursor arrowCursor]];
}
 
 
#pragma mark PUBLIC INSTANCE METHODS
 
//  dragDocumentWithMouseDown: -- Given a mousedown event, which should be in
//  our document view, track the mouse to let the user drag the document.
- (BOOL) dragDocumentWithMouseDown: (NSEvent *) theEvent // RETURN: YES => user dragged (not clicked)
{
    NSPoint         initialLocation;
    NSRect          visibleRect;
    BOOL            keepGoing;
    BOOL            result = NO;
 
    initialLocation = [theEvent locationInWindow];
    visibleRect = [[self documentView] visibleRect];
    keepGoing = YES;
 
    while (keepGoing)
    {
        theEvent = [[self window] nextEventMatchingMask: NSLeftMouseUpMask | NSLeftMouseDraggedMask];
        switch ([theEvent type])
        {
            case NSLeftMouseDragged:
            {
                NSPoint newLocation;
                NSRect  newVisibleRect;
                float   xDelta, yDelta;
 
                newLocation = [theEvent locationInWindow];
                xDelta = initialLocation.x - newLocation.x;
                yDelta = initialLocation.y - newLocation.y;
 
                //  This was an amusing bug: without checking for flipped,
                //  you could drag up, and the document would sometimes move down!
                if ([[self documentView] isFlipped])
                    yDelta = -yDelta;
 
                //  If they drag MORE than one pixel, consider it a drag
                if ( (abs (xDelta) > 1) || (abs (yDelta) > 1) )
                    result = YES;
 
                newVisibleRect = NSOffsetRect (visibleRect, xDelta, yDelta);
                [[self documentView] scrollRectToVisible: newVisibleRect];
            }
            break;
 
            case NSLeftMouseUp:
                keepGoing = NO;
                break;
 
            default:
                /* Ignore any other kind of event. */
                break;
        }                               // end of switch (event type)
    }                                   // end of mouse-tracking loop
 
    return result;
}
 
@end
 
 
 
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