Classes/MyViewController.m

/*
 
    File: MyViewController.m
Abstract: MyViewController is the view controller responsible for managing the views that make up the user interface.
 Version: 1.6
 
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*/
 
#import "MyViewController.h"
#import "EAGLView.h"
#import "ControlView.h"
 
@implementation MyViewController
 
- (void)changeCompression:(id)sender
{
    [(EAGLView *)self.view setCompressionSetting:(int)[sender selectedSegmentIndex]];
}
 
 
- (void)changeMipmap:(id)sender
{
    [(EAGLView *)self.view setMipmapFilterSetting:(int)[sender selectedSegmentIndex]];
}
 
 
- (void)changeFilter:(id)sender
{
    [(EAGLView *)self.view setFilterSetting:(int)[sender selectedSegmentIndex]];
}
 
- (void)viewDidLoad
{
    _controlView = [[ControlView alloc] initWithFrame:CGRectMake(0.0f, self.view.frame.size.height-[ControlView barHeight], 
                                                                 self.view.frame.size.width, 150.0f)];
    
    // Add controls to control view
    CGRect controlFrame;
    int borderWidth = 5;
    float controlSpacing, currSpacing = [ControlView barHeight];
    SEL controlSelectors[] = { @selector(changeCompression:), @selector(changeMipmap:), @selector(changeFilter:) };
    int numControls = sizeof(controlSelectors)/sizeof(controlSelectors[0]);
    UISegmentedControl *controls[numControls];
    int numDivs = 2 + numControls - 1;
    
    NSArray *compressionControlText = [NSArray arrayWithObjects:@"None", @"4BPP", @"2BPP", nil];
    if (![(EAGLView *)self.view compressionSupported])
        compressionControlText = [NSArray arrayWithObjects:@"None", nil];
    
    NSArray *mipmapFilterControlText = [NSArray arrayWithObjects:@"Off", @"Nearest", @"Linear", nil];
    
    NSArray *textureFilterControlText = [NSArray arrayWithObjects:@"Nearest", @"Linear", @"Super", nil];
    if (![(EAGLView *)self.view anisotropySupported])
        textureFilterControlText = [NSArray arrayWithObjects:@"Nearest", @"Linear", nil];
        
    NSArray *controlText = [NSArray arrayWithObjects:compressionControlText, mipmapFilterControlText, textureFilterControlText, nil];
    NSArray *labelText = [NSArray arrayWithObjects:@"Compression", @"Mipmap Filter", @"Texture Filter", nil];
    UILabel *label;
    
    for (int i=0; i < numControls; i++)
    {           
        controls[i] = [[[UISegmentedControl alloc] initWithItems:[controlText objectAtIndex:i]] autorelease];
        [controls[i] setSegmentedControlStyle:UISegmentedControlStyleBar];
        [controls[i] setSelectedSegmentIndex:0];
        controlFrame = controls[i].frame;
        
        if (i == 0)
            currSpacing += controlSpacing = floorf(([_controlView contentHeight] - (controlFrame.size.height * numControls))/numDivs);
        else
            currSpacing += controlSpacing + controls[i].frame.size.height;
        
        label = [[[UILabel alloc] initWithFrame:CGRectMake(borderWidth,
                                                           currSpacing,
                                                           _controlView.frame.size.width - (2 * borderWidth) - controls[i].frame.size.width,
                                                           controls[i].frame.size.height)] autorelease];
        label.text = [labelText objectAtIndex:i];
        label.textColor = [UIColor whiteColor];
        label.backgroundColor = [UIColor clearColor];
        [_controlView addSubview:label];
        
        controlFrame.origin.x = _controlView.frame.size.width - controlFrame.size.width - borderWidth;
        controlFrame.origin.y = currSpacing;
        [controls[i] setFrame:controlFrame];
        controls[i].tintColor = [UIColor colorWithRed:0.40f green:0.40f blue:0.40f alpha:0.65f];
        controls[i].tag = i;
        [controls[i] addTarget:self action:controlSelectors[i] forControlEvents:UIControlEventValueChanged];
        [_controlView addSubview:controls[i]];
    }
    
    [self.view addSubview:_controlView];
}
 
- (BOOL)shouldAutorotate
{
    return NO;
}
 
- (void)didReceiveMemoryWarning
{
    [super didReceiveMemoryWarning];
}
 
 
- (void)dealloc
{
    [_controlView release];
    
    [super dealloc];
}
 
@end