Classes/CrumbPathView.m
/* |
File: CrumbPathView.m |
Abstract: n/a |
Version: 1.2 |
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*/ |
#import "CrumbPathView.h" |
#import "CrumbPath.h" |
@interface CrumbPathView (FileInternal) |
- (CGPathRef)newPathForPoints:(MKMapPoint *)points |
pointCount:(NSUInteger)pointCount |
clipRect:(MKMapRect)mapRect |
zoomScale:(MKZoomScale)zoomScale; |
@end |
@implementation CrumbPathView |
- (void)drawMapRect:(MKMapRect)mapRect |
zoomScale:(MKZoomScale)zoomScale |
inContext:(CGContextRef)context |
{ |
CrumbPath *crumbs = (CrumbPath *)(self.overlay); |
CGFloat lineWidth = MKRoadWidthAtZoomScale(zoomScale); |
// outset the map rect by the line width so that points just outside |
// of the currently drawn rect are included in the generated path. |
MKMapRect clipRect = MKMapRectInset(mapRect, -lineWidth, -lineWidth); |
[crumbs lockForReading]; |
CGPathRef path = [self newPathForPoints:crumbs.points |
pointCount:crumbs.pointCount |
clipRect:clipRect |
zoomScale:zoomScale]; |
[crumbs unlockForReading]; |
if (path) { |
CGContextAddPath(context, path); |
CGContextSetRGBStrokeColor(context, 0, 0, 1.0, 0.5); |
CGContextSetLineJoin(context, kCGLineJoinRound); |
CGContextSetLineCap(context, kCGLineCapRound); |
CGContextSetLineWidth(context, lineWidth); |
CGContextStrokePath(context); |
CGPathRelease(path); |
} |
} |
@end |
@implementation CrumbPathView (FileInternal) |
static BOOL lineIntersectsRect(MKMapPoint p0, MKMapPoint p1, MKMapRect r) { |
double minX = MIN(p0.x, p1.x); |
double minY = MIN(p0.y, p1.y); |
double maxX = MAX(p0.x, p1.x); |
double maxY = MAX(p0.y, p1.y); |
MKMapRect r2 = MKMapRectMake(minX, minY, maxX - minX, maxY - minY); |
return MKMapRectIntersectsRect(r, r2); |
} |
#define MIN_POINT_DELTA 5.0 |
- (CGPathRef)newPathForPoints:(MKMapPoint *)points |
pointCount:(NSUInteger)pointCount |
clipRect:(MKMapRect)mapRect |
zoomScale:(MKZoomScale)zoomScale |
{ |
// The fastest way to draw a path in an MKOverlayView is to simplify the |
// geometry for the screen by eliding points that are too close together |
// and to omit any line segments that do not intersect the clipping rect. |
// While it is possible to just add all the points and let CoreGraphics |
// handle clipping and flatness, it is much faster to do it yourself: |
if (pointCount < 2) |
return NULL; |
CGMutablePathRef path = NULL; |
BOOL needsMove = YES; |
#define POW2(a) ((a) * (a)) |
// Calculate the minimum distance between any two points by figuring out |
// how many map points correspond to MIN_POINT_DELTA of screen points |
// at the current zoomScale. |
double minPointDelta = MIN_POINT_DELTA / zoomScale; |
double c2 = POW2(minPointDelta); |
MKMapPoint point, lastPoint = points[0]; |
NSUInteger i; |
for (i = 1; i < pointCount - 1; i++) { |
point = points[i]; |
double a2b2 = POW2(point.x - lastPoint.x) + POW2(point.y - lastPoint.y); |
if (a2b2 >= c2) { |
if (lineIntersectsRect(point, lastPoint, mapRect)) { |
if (!path) |
path = CGPathCreateMutable(); |
if (needsMove) { |
CGPoint lastCGPoint = [self pointForMapPoint:lastPoint]; |
CGPathMoveToPoint(path, NULL, lastCGPoint.x, lastCGPoint.y); |
} |
CGPoint cgPoint = [self pointForMapPoint:point]; |
CGPathAddLineToPoint(path, NULL, cgPoint.x, cgPoint.y); |
} else { |
// discontinuity, lift the pen |
needsMove = YES; |
} |
lastPoint = point; |
} |
} |
#undef POW2 |
// If the last line segment intersects the mapRect at all, add it unconditionally |
point = points[pointCount - 1]; |
if (lineIntersectsRect(lastPoint, point, mapRect)) { |
if (!path) |
path = CGPathCreateMutable(); |
if (needsMove) { |
CGPoint lastCGPoint = [self pointForMapPoint:lastPoint]; |
CGPathMoveToPoint(path, NULL, lastCGPoint.x, lastCGPoint.y); |
} |
CGPoint cgPoint = [self pointForMapPoint:point]; |
CGPathAddLineToPoint(path, NULL, cgPoint.x, cgPoint.y); |
} |
return path; |
} |
@end |
Copyright © 2012 Apple Inc. All Rights Reserved. Terms of Use | Privacy Policy | Updated: 2012-10-23