Classes/TapDetectingImageView.m
/* |
File: TapDetectingImageView.m |
Abstract: n/a |
Version: 1.2 |
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*/ |
#import "TapDetectingImageView.h" |
#define DOUBLE_TAP_DELAY 0.35 |
CGPoint midpointBetweenPoints(CGPoint a, CGPoint b); |
@interface TapDetectingImageView () |
- (void)handleSingleTap; |
- (void)handleDoubleTap; |
- (void)handleTwoFingerTap; |
@end |
@implementation TapDetectingImageView |
@synthesize delegate; |
- (id)initWithImage:(UIImage *)image { |
self = [super initWithImage:image]; |
if (self) { |
[self setUserInteractionEnabled:YES]; |
[self setMultipleTouchEnabled:YES]; |
twoFingerTapIsPossible = YES; |
multipleTouches = NO; |
} |
return self; |
} |
- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event |
{ |
// cancel any pending handleSingleTap messages |
[NSObject cancelPreviousPerformRequestsWithTarget:self selector:@selector(handleSingleTap) object:nil]; |
// update our touch state |
if ([[event touchesForView:self] count] > 1) |
multipleTouches = YES; |
if ([[event touchesForView:self] count] > 2) |
twoFingerTapIsPossible = NO; |
} |
- (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event |
{ |
BOOL allTouchesEnded = ([touches count] == [[event touchesForView:self] count]); |
// first check for plain single/double tap, which is only possible if we haven't seen multiple touches |
if (!multipleTouches) { |
UITouch *touch = [touches anyObject]; |
tapLocation = [touch locationInView:self]; |
if ([touch tapCount] == 1) { |
[self performSelector:@selector(handleSingleTap) withObject:nil afterDelay:DOUBLE_TAP_DELAY]; |
} else if([touch tapCount] == 2) { |
[self handleDoubleTap]; |
} |
} |
// check for 2-finger tap if we've seen multiple touches and haven't yet ruled out that possibility |
else if (multipleTouches && twoFingerTapIsPossible) { |
// case 1: this is the end of both touches at once |
if ([touches count] == 2 && allTouchesEnded) { |
int i = 0; |
int tapCounts[2]= {0}; CGPoint tapLocations[2]={{0, 0}}; |
for (UITouch *touch in touches) { |
tapCounts[i] = [touch tapCount]; |
tapLocations[i] = [touch locationInView:self]; |
i++; |
} |
if (tapCounts[0] == 1 && tapCounts[1] == 1) { // it's a two-finger tap if they're both single taps |
tapLocation = midpointBetweenPoints(tapLocations[0], tapLocations[1]); |
[self handleTwoFingerTap]; |
} |
} |
// case 2: this is the end of one touch, and the other hasn't ended yet |
else if ([touches count] == 1 && !allTouchesEnded) { |
UITouch *touch = [touches anyObject]; |
if ([touch tapCount] == 1) { |
// if touch is a single tap, store its location so we can average it with the second touch location |
tapLocation = [touch locationInView:self]; |
} else { |
twoFingerTapIsPossible = NO; |
} |
} |
// case 3: this is the end of the second of the two touches |
else if ([touches count] == 1 && allTouchesEnded) { |
UITouch *touch = [touches anyObject]; |
if ([touch tapCount] == 1) { |
// if the last touch up is a single tap, this was a 2-finger tap |
tapLocation = midpointBetweenPoints(tapLocation, [touch locationInView:self]); |
[self handleTwoFingerTap]; |
} |
} |
} |
// if all touches are up, reset touch monitoring state |
if (allTouchesEnded) { |
twoFingerTapIsPossible = YES; |
multipleTouches = NO; |
} |
} |
- (void)touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event { |
twoFingerTapIsPossible = YES; |
multipleTouches = NO; |
} |
#pragma mark Private |
- (void)handleSingleTap { |
if ([delegate respondsToSelector:@selector(tapDetectingImageView:gotSingleTapAtPoint:)]) |
[delegate tapDetectingImageView:self gotSingleTapAtPoint:tapLocation]; |
} |
- (void)handleDoubleTap { |
if ([delegate respondsToSelector:@selector(tapDetectingImageView:gotDoubleTapAtPoint:)]) |
[delegate tapDetectingImageView:self gotDoubleTapAtPoint:tapLocation]; |
} |
- (void)handleTwoFingerTap { |
if ([delegate respondsToSelector:@selector(tapDetectingImageView:gotTwoFingerTapAtPoint:)]) |
[delegate tapDetectingImageView:self gotTwoFingerTapAtPoint:tapLocation]; |
} |
@end |
CGPoint midpointBetweenPoints(CGPoint a, CGPoint b) { |
CGFloat x = (a.x + b.x) / 2.0; |
CGFloat y = (a.y + b.y) / 2.0; |
return CGPointMake(x, y); |
} |
Copyright © 2012 Apple Inc. All Rights Reserved. Terms of Use | Privacy Policy | Updated: 2012-10-23