Retired Document
Important: This sample code may not represent best practices for current development. The project may use deprecated symbols and illustrate technologies and techniques that are no longer recommended.
headers/PickOne_documentStructure.h
/* PickOne_documentStructure.h |
This contains all the document-specific code. |
Michael Bishop - August 21 1996 |
(c)1994-96 Apple Computer Inc., All Rights Reserved |
*/ |
#ifndef _BP_DOCUMENTSTRUCTURE_H_ |
#define _BP_DOCUMENTSTRUCTURE_H_ |
#include <QuickDraw.h> |
#include "QD3D.h" |
struct _documentRecord { |
WindowPtr fWindow ; /* the window associated with this document */ |
TQ3ViewObject fView ; /* the view for the scene */ |
TQ3GroupObject fModel ; /* object in the scene being modelled */ |
TQ3StyleObject fInterpolation ; /* interpolation style used when rendering */ |
TQ3StyleObject fBackFacing ; /* whether to draw shapes that face away from the camera */ |
TQ3StyleObject fFillStyle ; /* whether drawn as solid filled object or decomposed to components */ |
TQ3Matrix4x4 fRotation; /* the transform for the model */ |
} ; |
#endif |
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