Retired Document
Important: This sample code may not represent best practices for current development. The project may use deprecated symbols and illustrate technologies and techniques that are no longer recommended.
sources/PickOne_event.c
/* event.c |
This contains all the code for routing and handling events. |
Michael Bishop - August 21 1996 |
Nick Thompson |
(c)1994-96 Apple computer Inc., All Rights Reserved |
*/ |
/* -------------------------------------------------------------------- |
** Includes |
*/ |
#include <Devices.h> |
#include <QuickDraw.h> |
/* for QuickDraw 3D */ |
#include "QD3D.h" |
#include "QD3DMath.h" |
#include "QD3DDrawContext.h" |
#include "QD3DShader.h" |
#include "QD3DTransform.h" |
#include "QD3DGroup.h" |
#include "PickOne_event.h" |
#include "PickOne_document.h" |
#include "PickOne_menu.h" |
#include "PickOne_window.h" |
#include "PickOne_main.h" |
/* -------------------------------------------------------------------- |
** Event_HandleKeyPress |
** Handles a Key pressed |
*/ |
void Event_HandleKeyPress(EventRecord *theEvent) |
{ |
char key; |
key = theEvent->message & charCodeMask; |
/* just check to see if we want to quit... */ |
if ( theEvent->modifiers & cmdKey ) { /* Command key down? */ |
Menu_HandleCommand(MenuKey(key)); |
} |
} |
/* -------------------------------------------------------------------- |
** Event_DoOSEvent |
** Handles an OSEvent |
*/ |
void Event_DoOSEvent(EventRecord theEvent) |
{ char mask; |
mask = (theEvent.message >> 24) && 0xFF; |
switch(mask) { |
case mouseMovedMessage: |
break; |
case suspendResumeMessage: |
Event_DoSuspendResume(theEvent); |
break; |
} |
} |
/* -------------------------------------------------------------------- |
** Event_DoSuspendResume |
** Does nothing at the moment |
*/ |
void Event_DoSuspendResume(EventRecord theEvent) |
{ |
if((theEvent.message & resumeFlag) != 0) |
{ |
gForeground = true; |
gTicks = 5; |
} |
else |
{ |
gForeground = false; |
gTicks = 50; |
} |
} |
/* -------------------------------------------------------------------- |
** Event_DoNull |
** Do this when your app is idle |
*/ |
void Event_DoNull(void) |
{ |
/* we received a null event, rotate the cube */ |
WindowPtr theWindow; |
theWindow = FrontWindow() ; |
while( theWindow != NULL) |
{ |
Document_Idle(Window_GetDocument( theWindow )) ; |
theWindow = Window_GetNextWindow(theWindow); |
} |
} |
Copyright © 2003 Apple Computer, Inc. All Rights Reserved. Terms of Use | Privacy Policy | Updated: 2003-01-14