Retired Document
Important: This sample code may not represent best practices for current development. The project may use deprecated symbols and illustrate technologies and techniques that are no longer recommended.
PlayAudioFileLite
Last Revision: | Version 1.1, 2004-11-24 Added Xcode project. |
Build Requirements: | Xcode |
Runtime Requirements: | Mac OS X |
Developers looking for sample code demonstrating playing of audio files should download the Core Audio SDK 1.4.2+. This sample is NOT recommended. This small application demonstrates how to play an audio file using the Default Output Audio Unit. It covers usage of Audio Units, Audio Converters, and some Core Audio Data Structures used for holding audio data. This example gives a walk through of how to play an audio file without using the Public Utility C++ wrappers to Core Audio. The purpose of this demonstration is to expose the programmer to some essential Core Audio concepts using Audio Units.
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