Retired Document
Important: This sample code may not represent best practices for current development. The project may use deprecated symbols and illustrate technologies and techniques that are no longer recommended.
NSBezierPath_Polygons.m
// |
// NSBezierPath_Polygons.m |
// Polygons |
// |
// Created by jcr on Mon Apr 29 2002. |
// Copyright (c) 2002 Apple Computer, Inc. All rights reserved. |
// |
#import "NSBezierPath_Polygons.h" |
@implementation NSBezierPath (Polygons) |
+ (NSBezierPath *) polygonWithSides:(unsigned int) sides |
// Returns a regular polygon, inscribed in the unit circle with the given number of sides. |
{ |
if (sides > 0) // Sanity check. Must have at least one side.. |
{ |
float theta = M_PI * 2; //This makes a full circle in radians. See Math.h for the defintion of M_PI |
float sliceAngle = theta / sides; |
int index = sides; |
NSBezierPath *path = [self bezierPath]; |
[path moveToPoint:NSMakePoint(1.0, 0)]; // start at a point on the circle.. |
while (--index) // count down |
{ |
theta -= sliceAngle; |
[path lineToPoint: NSMakePoint(cos(theta),sin(theta))]; |
} |
[path closePath]; // This gets you a proper linejoin for the last segment. |
return path; |
} |
return nil; |
} |
+ (NSBezierPath *) meshedPolygonWithSides:(unsigned int) sides |
{ |
if (sides > 0) // Sanity check. Must have at least one side.. |
{ |
int index = sides; |
float theta = M_PI * 2; //This makes a full circle in radians. See Math.h for the defintion of M_PI |
float sliceAngle = theta / sides; |
NSPoint *perimeterPoints; |
NSBezierPath *path = [self bezierPath]; |
perimeterPoints = alloca (sides * sizeof(NSPoint)); |
while (index--) |
{ |
theta -= sliceAngle; |
perimeterPoints[index] = NSMakePoint(cos(theta),sin(theta)); |
} |
index = sides; |
while (index--) |
{ |
int subIndex = index; |
while (subIndex--) |
{ |
[path moveToPoint:perimeterPoints[index]]; |
[path lineToPoint:perimeterPoints[subIndex]]; |
} |
} |
return path; |
} |
return nil; |
} |
@end |
@implementation NSBezierPath (drawAtPoint) |
- (void) strokeAtPoint:(NSPoint) where inView:(NSView *) aView |
// translates the origin of aView's coordinate system to the given point, strokes the reciever, and restores the origin |
{ |
NSPoint |
stashOrigin = [aView bounds].origin; |
[aView translateOriginToPoint:where]; |
[self stroke]; |
[aView setBoundsOrigin:stashOrigin]; |
} |
- (void) fillAtPoint:(NSPoint) where inView:(NSView *) aView |
{ |
NSPoint |
stashOrigin = [aView bounds].origin; |
[aView translateOriginToPoint:where]; |
[self fill]; |
[aView setBoundsOrigin:stashOrigin]; |
} |
@end |
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