Sources/Classes/Toolkits/Model/OpenGL/FBO/Status/OpenGLFramebuffer2DStatus.m

//---------------------------------------------------------------------------
//
//  File: OpenGLFramebuffer2DStatus.m
//
//  Abstract: Class that implements a utility toolkit for fbo status
//            check.
//
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//
//---------------------------------------------------------------------------
 
//---------------------------------------------------------------------------
 
#import "OpenGLFramebuffer2DMessages.h"
#import "OpenGLFramebuffer2DStatus.h"
 
//---------------------------------------------------------------------------
 
//---------------------------------------------------------------------------
 
#pragma mark -
#pragma mark Private - Data Structures
 
//---------------------------------------------------------------------------
 
struct OpenGLFramebuffer2DStatusData
{
    NSMutableString *message;
    GLenum           status;
    BOOL             doExit;
};
 
typedef struct OpenGLFramebuffer2DStatusData  OpenGLFramebuffer2DStatusData;
 
//---------------------------------------------------------------------------
 
//---------------------------------------------------------------------------
 
#pragma mark -
#pragma mark Private - Utilities
 
//---------------------------------------------------------------------------
 
static void OpenGLFramebuffer2DStatusSetMessage(OpenGLFramebuffer2DStatusDataRef pStatus)
{
    pStatus->message = [NSMutableString new];
    
    if( pStatus->message )
    {
        switch( pStatus->status )
        {
            case GL_FRAMEBUFFER_UNSUPPORTED:
                
                [pStatus->message setString:kOpenGLFramebufferUnsupported];
                break;
                
            case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT:
                
                [pStatus->message setString:kOpenGLFramebufferIncompleteAttachement];
                break;
                
            case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT:
                
                [pStatus->message setString:kOpenGLFramebufferIncompleteMissingAttachement];
                break;
                
            case GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT:
                
                [pStatus->message setString:KOpenGLFramebufferIncompleteDimensions];
                break;
                
            case GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT:
                
                [pStatus->message setString:kOpenGLFramebufferIncompleteFormats];
                break;
                
            case GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER:
                
                [pStatus->message setString:kOpenGLFramebufferIncompleteDrawBuffer];
                break;
                
            case GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER:
                
                [pStatus->message setString:kOpenGLFramebufferIncompleteReadBuffer];
                break;
                
            default:
                
                [pStatus->message setString:kOpenGLFramebufferDefaultAlertPanelMessage];
                break;
        } // switch
    } // if
} // OpenGLFramebuffer2DStatusSetMessage
 
//---------------------------------------------------------------------------
 
static void OpenGLFramebuffer2DStatusInitParams(const GLenum target,
                                                const BOOL exitFlag,
                                                OpenGLFramebuffer2DStatusDataRef pStatus)
{
    pStatus->status  = glCheckFramebufferStatus( target );
    pStatus->doExit  = exitFlag;
    pStatus->message = nil;
} // OpenGLFramebuffer2DStatusInitParams
 
//---------------------------------------------------------------------------
 
static OpenGLFramebuffer2DStatusDataRef OpenGLFramebuffer2DStatusCreate(const GLenum target,
                                                                        const BOOL exitFlag)
{
    OpenGLFramebuffer2DStatusDataRef pStatus = (OpenGLFramebuffer2DStatusDataRef)calloc(1, sizeof(OpenGLFramebuffer2DStatusData));
    
    if( pStatus != NULL )
    {
        OpenGLFramebuffer2DStatusInitParams(target, 
                                            exitFlag, 
                                            pStatus);
        
        OpenGLFramebuffer2DStatusSetMessage(pStatus);
    } // if
    
    return( pStatus );
} // OpenGLFramebuffer2DStatusCreate
 
//---------------------------------------------------------------------------
 
static void OpenGLFramebuffer2DStatusDelete(OpenGLFramebuffer2DStatusDataRef pStatus)
{
    if( pStatus != NULL )
    {
        if( pStatus->message )
        {
            [pStatus->message release];
            
            pStatus->message = nil;
        } // if
        
        free(pStatus);
        
        pStatus = NULL;
    } // if
} // OpenGLFramebuffer2DStatusDelete
 
//---------------------------------------------------------------------------
 
static BOOL OpenGLFramebuffer2DStatusIsComplete(OpenGLFramebuffer2DStatusDataRef pStatus)
{
    BOOL success = pStatus->status == GL_FRAMEBUFFER_COMPLETE;
    
    if( !success )
    {
        NSRunAlertPanel(@"OpenGL FBO Status",
                        pStatus->message, 
                        @"OK", 
                        nil, 
                        nil);
        
        if( pStatus->doExit )
        {
            exit( -1 );
        } // if
    } // else
    
    return( success );
} // OpenGLFramebuffer2DStatusIsComplete
 
//---------------------------------------------------------------------------
 
//---------------------------------------------------------------------------
 
#pragma mark -
 
//---------------------------------------------------------------------------
 
//---------------------------------------------------------------------------
 
@implementation OpenGLFramebuffer2DStatus
 
//---------------------------------------------------------------------------
 
- (id) initStatusWithTarget:(const GLenum)theFBOTarget 
                       exit:(const BOOL)theExitFlag
{   
    
    self = [super init];
    
    if( self )
    {
        mpStatus = OpenGLFramebuffer2DStatusCreate( theFBOTarget, theExitFlag );
    } // if
    
    return( self );
} // initStatusWithTarget
 
//------------------------------------------------------------------------
 
+ (id) statusWithTarget:(const GLenum)theFBOTarget 
                   exit:(const BOOL)theExitFlag
{
    return( [[[OpenGLFramebuffer2DStatus allocWithZone:[self zone]] initStatusWithTarget:theFBOTarget
                                                                                    exit:theExitFlag] autorelease] );
} // statusWithTarget
 
//------------------------------------------------------------------------
 
- (void) dealloc
{
    OpenGLFramebuffer2DStatusDelete(mpStatus);
    
    [super dealloc];
} // dealloc
 
//------------------------------------------------------------------------
 
- (BOOL) isComplete
{
    return( OpenGLFramebuffer2DStatusIsComplete(mpStatus) );
} // isComplete
 
//---------------------------------------------------------------------------
 
@end
 
//---------------------------------------------------------------------------
 
//---------------------------------------------------------------------------