Sources/Classes/Toolkits/Model/OpenGL/Objects/Quad/Facade/OpenGLQuad.m

//---------------------------------------------------------------------------
//
//  File: OpenGLQuad.m
//
//  Abstract: A facade for for handling a texture 2D or texture rectangle 
//            bound to a VBO quad.
//           
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//
//---------------------------------------------------------------------------
 
//---------------------------------------------------------------------------
 
#import "OpenGLQuadProtocol.h"
#import "OpenGLQuadTex2D.h"
#import "OpenGLQuadTexRect.h"
 
#import "OpenGLQuad.h"
 
//---------------------------------------------------------------------------
 
//---------------------------------------------------------------------------
 
#pragma mark -
#pragma mark Private - Data Structures
 
//---------------------------------------------------------------------------
 
struct OpenGLQuadData
{
    NSSize  size;
    GLenum  target;
    
    id<OpenGLQuadProtocol> quad;
};
 
typedef struct OpenGLQuadData  OpenGLQuadData;
 
//---------------------------------------------------------------------------
 
//---------------------------------------------------------------------------
 
#pragma mark -
#pragma mark Private - Utilities
 
//---------------------------------------------------------------------------
 
static OpenGLQuadDataRef OpenGLQuadCreate(const NSSize *pSize,
                                          const GLenum target)
{
    OpenGLQuadDataRef pQuad = (OpenGLQuadDataRef)calloc(1, sizeof(OpenGLQuadData));
    
    if( pQuad != NULL )
    {
        if( target == GL_TEXTURE_RECTANGLE_ARB )
        {
            pQuad->target = GL_TEXTURE_RECTANGLE_ARB;
            pQuad->quad   = [[OpenGLQuadTexRect alloc] initQuadTexRectWithSize:pSize];
        } // if
        else
        {
            if( target != GL_TEXTURE_2D )
            {
                NSLog( @">> WARNING: OpenGL Quad - Invliad texture target!" );
                NSLog( @">> WARNING: OpenGL Quad - Using a texture 2D target instead!" );
            } // if
            
            pQuad->target = GL_TEXTURE_2D;
            pQuad->quad   = [[OpenGLQuadTex2D alloc] initQuadTex2DWithSize:pSize];
        } // else
        
        pQuad->size.width  = [pQuad->quad width];
        pQuad->size.height = [pQuad->quad height];
    } // if
    else
    {
        NSLog( @">> ERROR: OpenGL Quad - Failure Allocating Memory For Data!" );
    }  // else
    
    return( pQuad );
} // OpenGLQuadCreate
 
//---------------------------------------------------------------------------
 
static void OpenGLQuadDelete(OpenGLQuadDataRef pQuad)
{
    if( pQuad != NULL )
    {
        if( pQuad->quad )
        {
            [pQuad->quad release];
            
            pQuad->quad = nil;
        } // if
        
        free( pQuad );
        
        pQuad = NULL;
    } // if
} // OpenGLQuadDelete
 
//---------------------------------------------------------------------------
 
static BOOL OpenGLQuadSetSize(const NSSize *pSize,
                              OpenGLQuadDataRef pQuad)
{
    BOOL success = [pQuad->quad setSize:pSize];
    
    if( success )
    {
        pQuad->size.width  = pSize->width;
        pQuad->size.height = pSize->height;
    } // if
    
    return( success );
} // OpenGLQuadSetSize
 
//---------------------------------------------------------------------------
 
//---------------------------------------------------------------------------
 
#pragma mark -
 
//---------------------------------------------------------------------------
 
//---------------------------------------------------------------------------
 
@implementation OpenGLQuad
 
//---------------------------------------------------------------------------
 
//---------------------------------------------------------------------------
 
#pragma mark -
#pragma mark Public - Designated Initializer
 
//---------------------------------------------------------------------------
//
// Initialize
//
//---------------------------------------------------------------------------
 
- (id) init
{
    self = [super init];
    
    if( self )
    {
        mpQuad = OpenGLQuadCreate(NULL, GL_TEXTURE_2D);
    } // if
    
    return( self );
} // init
 
//---------------------------------------------------------------------------
 
- (id) initQuadWithSize:(const NSSize *)theSize
{
    self = [super init];
    
    if( self )
    {
        mpQuad = OpenGLQuadCreate(theSize, GL_TEXTURE_2D);
    } // if
    
    return( self );
} // initQuadWithSize
 
//---------------------------------------------------------------------------
 
- (id) initQuadWithSize:(const NSSize *)theSize
                 target:(const GLenum)theTarget
{
    self = [super init];
    
    if( self )
    {
        mpQuad = OpenGLQuadCreate(theSize, theTarget);
    } // if
    
    return( self );
} // initQuadWithSize
 
//---------------------------------------------------------------------------
 
//---------------------------------------------------------------------------
 
#pragma mark -
#pragma mark Public - Destructor
 
//---------------------------------------------------------------------------
 
- (void) dealloc 
{
    OpenGLQuadDelete(mpQuad);
    
    [super dealloc];
} // dealloc
 
//---------------------------------------------------------------------------
 
//---------------------------------------------------------------------------
 
#pragma mark -
#pragma mark Public - Accessors
 
//---------------------------------------------------------------------------
 
- (BOOL) setTexCoords:(const GLfloat *)theTexCoords
{
    return( [mpQuad->quad setTexCoords:theTexCoords] );
} // setTexCoords
 
//---------------------------------------------------------------------------
 
- (BOOL) setVertices:(const GLfloat *)setVertices
{
    return( [mpQuad->quad setVertices:setVertices] );
} // setVertices
 
//---------------------------------------------------------------------------
 
- (BOOL) setTarget:(const GLenum)theTarget
{
    return( [mpQuad->quad setTarget:theTarget] );
} // setTarget
 
//---------------------------------------------------------------------------
 
- (BOOL) setSize:(const NSSize *)theSize
{
    return( OpenGLQuadSetSize(theSize, mpQuad) );
} // setSize
 
//---------------------------------------------------------------------------
 
- (NSSize) size
{
    return( mpQuad->size );
} // size
 
//---------------------------------------------------------------------------
 
- (GLenum) target
{
    return( mpQuad->target );
} // target
 
//---------------------------------------------------------------------------
 
//---------------------------------------------------------------------------
 
#pragma mark -
#pragma mark Public - Utilities
 
//---------------------------------------------------------------------------
 
- (BOOL) acquire
{
    return( [mpQuad->quad acquire] );
} // acquire
 
//---------------------------------------------------------------------------
 
- (BOOL) update
{
    return( [mpQuad->quad update] );
} // update
 
//---------------------------------------------------------------------------
//
// Draw a quad using texture & vertex coordinates
//
//---------------------------------------------------------------------------
 
- (void) display
{
    [mpQuad->quad display];
} // display
 
//---------------------------------------------------------------------------
 
@end
 
//---------------------------------------------------------------------------
 
//---------------------------------------------------------------------------