Sources/Classes/Toolkits/Model/OpenGL/Objects/Teapot/Core/Base/OpenGLTeapotBase.m

//---------------------------------------------------------------------------
//
//  File: OpenGLTeapotBase.h
//
//  Abstract: Class that implements a method for generating an IBO teapot
//            with enabled sphere map texture coordinate generation.
//
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//  Copyright (c) 2011 Apple Inc., All rights reserved.
//
//---------------------------------------------------------------------------
 
//---------------------------------------------------------------------------
 
#import "OpenGLIBORenderer.h"
#import "OpenGLTeapotBase.h"
 
//---------------------------------------------------------------------------
 
//---------------------------------------------------------------------------
 
#pragma mark -
#pragma mark Private - Data Structures
 
//---------------------------------------------------------------------------
 
struct OpenGLTeapotBaseData
{
    NSSize   size;
    GLfloat  scale[3];
    GLfloat  translate[3];
    GLenum   target;
    
    OpenGLIBORenderer *renderer;
};
 
typedef struct OpenGLTeapotBaseData   OpenGLTeapotBaseData;
 
//---------------------------------------------------------------------------
 
//---------------------------------------------------------------------------
 
#pragma mark -
#pragma mark Private - Accessors
 
//---------------------------------------------------------------------------
 
static BOOL OpenGLTeapotBaseSetTextureSize(const NSSize *pSize,
                                           OpenGLTeapotBaseDataRef pTeapot)
{
    BOOL success = pSize != NULL;
    
    if( success )
    {
        if( ( pSize->width <= 0.0f ) || ( pSize->height <= 0.0f ) )
        {
            pTeapot->size.width  = 1920.0f; // Default texture width for a HD movie
            pTeapot->size.height = 1080.0f; // Default texture height for a HD movie
        } // if
        else
        {
            pTeapot->size.width  = pSize->width;
            pTeapot->size.height = pSize->height;
        } // else
    } // if
    
    return( success );
} // OpenGLTeapotBaseSetTextureSize
 
//---------------------------------------------------------------------------
 
static inline BOOL OpenGLTeapotBaseSetTextureTarget(const GLenum target,
                                                    OpenGLTeapotBaseDataRef pTeapot)
{
    BOOL isValid = (target == GL_TEXTURE_RECTANGLE_ARB) || (target == GL_TEXTURE_2D);
    
    pTeapot->target = isValid ? target : GL_TEXTURE_2D;
    
    return( isValid );
} // OpenGLTeapotBaseSetTextureTarget
 
//---------------------------------------------------------------------------
 
static inline void OpenGLTeapotBaseSetDefaultScale(OpenGLTeapotBaseDataRef pTeapot)
{
    pTeapot->scale[0] = 0.5f;
    pTeapot->scale[1] = 0.5f;
    pTeapot->scale[2] = 0.5f;
} // OpenGLTeapotBaseSetDefaultScale
 
//---------------------------------------------------------------------------
 
static inline void OpenGLTeapotBaseSetDefaultTranslation(OpenGLTeapotBaseDataRef pTeapot)
{
    pTeapot->translate[0] =  0.0f;
    pTeapot->translate[1] = -0.75f;
    pTeapot->translate[2] =  0.0f;
} // OpenGLTeapotBaseSetDefaultTranslation
 
//------------------------------------------------------------------------
 
static BOOL OpenGLTeapotBaseSetScale(const GLfloat *pScale,
                                     OpenGLTeapotBaseDataRef pTeapot)
{
    BOOL success = pScale != NULL;
    
    if( success )
    {
        pTeapot->scale[0] = pScale[0];
        pTeapot->scale[1] = pScale[1];
        pTeapot->scale[2] = pScale[2];
    } // if
    
    return( success );
} // OpenGLTeapotBaseSetScale
 
//------------------------------------------------------------------------
 
static BOOL OpenGLTeapotBaseSetTranslation(const GLfloat *pTranslation,
                                           OpenGLTeapotBaseDataRef pTeapot)
{
    BOOL success = pTranslation != NULL;
    
    if( success )
    {
        pTeapot->translate[0] = pTranslation[0];
        pTeapot->translate[1] = pTranslation[1];
        pTeapot->translate[2] = pTranslation[2];
    } // if
    
    return( success );
} // OpenGLTeapotBaseSetTranslation
 
//------------------------------------------------------------------------
//
// Turn on sphere map automatic texture coordinate generation.
//
//------------------------------------------------------------------------
 
static inline void OpenGLTeapotBaseGenSphereMap(OpenGLTeapotBaseDataRef pTeapot)
{
    glTexGeni( GL_S, GL_TEXTURE_GEN_MODE, GL_SPHERE_MAP );
    glTexGeni( GL_T, GL_TEXTURE_GEN_MODE, GL_SPHERE_MAP );
} // OpenGLTeapotBaseGenSphereMap
 
//---------------------------------------------------------------------------
 
//---------------------------------------------------------------------------
 
#pragma mark -
#pragma mark Private - Constructors
 
//---------------------------------------------------------------------------
 
static OpenGLTeapotBaseDataRef OpenGLTeapotBaseCreate(const NSSize *pSize,
                                                      const GLenum target)
{
    OpenGLTeapotBaseDataRef pTeapot 
    = (OpenGLTeapotBaseDataRef)calloc(1, sizeof(OpenGLTeapotBaseData));
    
    if( pTeapot != NULL )
    {
        OpenGLTeapotBaseSetTextureTarget(target, pTeapot);
        OpenGLTeapotBaseSetTextureSize(pSize, pTeapot);
        
        OpenGLTeapotBaseSetDefaultScale(pTeapot);
        OpenGLTeapotBaseSetDefaultTranslation(pTeapot);
        
        OpenGLTeapotBaseGenSphereMap(pTeapot);
    } // if
    
    return(pTeapot);
} // OpenGLTeapotBaseCreate
 
//---------------------------------------------------------------------------
 
static OpenGLTeapotBaseDataRef OpenGLTeapotBaseCreateWithPropertyList(NSString *pPListPath,
                                                                      const NSSize *pSize,
                                                                      const GLenum target)
{
    OpenGLTeapotBaseDataRef pTeapot = OpenGLTeapotBaseCreate(pSize, target);
    
    if( pTeapot != NULL )
    {
        pTeapot->renderer = [[OpenGLIBORenderer alloc] initIBORendererWithPListAtPath:pPListPath
                                                                                 type:GL_FLOAT];
    } // if
    
    return( pTeapot );
} // OpenGLTeapotBaseCreateWithPropertyList
 
//---------------------------------------------------------------------------
 
static OpenGLTeapotBaseDataRef OpenGLTeapotBaseCreateWithPropertyListInAppBundle(NSString *pPListName,
                                                                                 const NSSize *pSize,
                                                                                 const GLenum target)
{
    OpenGLTeapotBaseDataRef pTeapot = OpenGLTeapotBaseCreate(pSize, target);
    
    if( pTeapot != NULL )
    {
        pTeapot->renderer = [[OpenGLIBORenderer alloc] initIBORenderertWithPListInAppBundle:pPListName
                                                                                       type:GL_FLOAT];
    } // if
    
    return( pTeapot );
} // OpenGLTeapotBaseCreateWithPropertyListInAppBundle
 
//---------------------------------------------------------------------------
 
//---------------------------------------------------------------------------
 
#pragma mark -
#pragma mark Private - Destructor
 
//---------------------------------------------------------------------------
 
static void OpenGLTeapotBaseDelete(OpenGLTeapotBaseDataRef pTeapot)
{
    if( pTeapot != NULL )
    {
        if( pTeapot->renderer )
        {
            [pTeapot->renderer release];
            
            pTeapot->renderer = nil;
        } // if
        
        free(pTeapot);
        
        pTeapot = NULL;
    } // if
} // OpenGLTeapotBaseDelete
 
//---------------------------------------------------------------------------
 
//---------------------------------------------------------------------------
 
#pragma mark -
 
//---------------------------------------------------------------------------
 
//---------------------------------------------------------------------------
 
@implementation OpenGLTeapotBase
 
//---------------------------------------------------------------------------
 
//---------------------------------------------------------------------------
 
#pragma mark -
#pragma mark Public - Designated Initializers
 
//---------------------------------------------------------------------------
 
- (id) initTeapotBaseWithPListAtPath:(NSString *)thePListPath
                                size:(const NSSize *)theSize
                              target:(const GLenum)theTarget
{
    self = [super init];
    
    if( self )
    {
        mpTeapot = OpenGLTeapotBaseCreateWithPropertyList(thePListPath,
                                                          theSize, 
                                                          theTarget);
    } // if
    
    return( self );
} // initTeapotBaseWithPListAtPath
 
//---------------------------------------------------------------------------
 
- (id) initTeapotWithPListInAppBundle:(NSString *)thePListName
                                 size:(const NSSize *)theSize
                               target:(const GLenum)theTarget
{
    self = [super init];
    
    if( self )
    {
        mpTeapot = OpenGLTeapotBaseCreateWithPropertyListInAppBundle(thePListName,
                                                                     theSize, 
                                                                     theTarget);
    } // if
    
    return( self );
} // initTeapotWithPListInAppBundle
 
//---------------------------------------------------------------------------
 
//---------------------------------------------------------------------------
 
#pragma mark -
#pragma mark Public - Destructors
 
//---------------------------------------------------------------------------
 
- (void) dealloc
{
    OpenGLTeapotBaseDelete(mpTeapot);
    
    [super dealloc];
} // dealloc
 
//---------------------------------------------------------------------------
 
//---------------------------------------------------------------------------
 
#pragma mark -
#pragma mark Public - Accessors
 
//---------------------------------------------------------------------------
 
- (NSSize) size
{
    return( mpTeapot->size );
} // size
 
//---------------------------------------------------------------------------
 
- (BOOL) setSize:(const NSSize *)theSize
{
    return( OpenGLTeapotBaseSetTextureSize(theSize, mpTeapot) );
} // setSize
 
//---------------------------------------------------------------------------
 
- (BOOL) setTarget:(const GLenum)theTarget
{
    return( OpenGLTeapotBaseSetTextureTarget(theTarget, mpTeapot) );
} // setTarget
 
//---------------------------------------------------------------------------
 
- (BOOL) setScale:(const GLfloat *)theScale
{
    return( OpenGLTeapotBaseSetScale(theScale, mpTeapot) );
} // setScale
 
//---------------------------------------------------------------------------
 
- (BOOL) setTranslation:(const GLfloat *)theTranslation
{
    return( OpenGLTeapotBaseSetTranslation(theTranslation, mpTeapot) );
} // setTranslation
 
//---------------------------------------------------------------------------
 
//---------------------------------------------------------------------------
 
#pragma mark -
#pragma mark Public - Utilities
 
//---------------------------------------------------------------------------
//
// To rotate without skewing or translation, we must be in 0-centered 
// normalized texture coordinates.
//
//---------------------------------------------------------------------------
 
- (void) normalize
{    
    glScalef(mpTeapot->size.width, 
             mpTeapot->size.height, 
             1.0f);
} // normalize
 
//---------------------------------------------------------------------------
//
// Scale the teapot object.
//
//---------------------------------------------------------------------------
 
- (void) scale
{
    glScalef(mpTeapot->scale[0], 
             mpTeapot->scale[1], 
             mpTeapot->scale[2]);
} // scale
 
//---------------------------------------------------------------------------
//
// Translate the teapot to the new coordinates.
//
//---------------------------------------------------------------------------
 
- (void) translate
{
    glTranslatef(mpTeapot->translate[0], 
                 mpTeapot->translate[1], 
                 mpTeapot->translate[2]);
} // translate
 
//---------------------------------------------------------------------------
 
- (void) display
{
    [mpTeapot->renderer render];
} // display
 
//---------------------------------------------------------------------------
 
@end
 
//---------------------------------------------------------------------------
 
//---------------------------------------------------------------------------