Sources/Classes/Toolkits/Model/OpenGL/PBO/OpenGLPBO.m
//--------------------------------------------------------------------------- |
// |
// File: OpenGLPBO.h |
// |
// Abstract: Utility toolkit providing basic functionality for |
// PBOs (pack/unpack). |
// |
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// |
//--------------------------------------------------------------------------- |
//--------------------------------------------------------------------------- |
#import "OpenGLPBO.h" |
//--------------------------------------------------------------------------- |
//--------------------------------------------------------------------------- |
#pragma mark - |
#pragma mark Private - Data Structures |
//--------------------------------------------------------------------------- |
struct OpenGLPBOData |
{ |
BOOL isRead; |
BOOL isWrite; |
GLuint name; // PBO name (or id) |
GLuint size; // PBO size |
GLenum target; // e.g., pixel pack or unpack |
GLenum usage; // e.g., stream draw |
GLenum access; // e.g., read, write, or both |
GLvoid *buffer; // Buffer pointer. |
}; |
typedef struct OpenGLPBOData OpenGLPBOData; |
//--------------------------------------------------------------------------- |
//--------------------------------------------------------------------------- |
#pragma mark - |
#pragma mark Private - Utilities |
//--------------------------------------------------------------------------- |
static void OpenGLPBOSetUsage(GLenum usage, |
OpenGLPBODataRef pPBO) |
{ |
pPBO->isWrite = (usage == GL_STREAM_DRAW) || (usage == GL_STATIC_DRAW) || (usage == GL_DYNAMIC_DRAW); |
pPBO->isRead = (usage == GL_STREAM_READ) || (usage == GL_STATIC_READ) || (usage == GL_DYNAMIC_READ); |
if( pPBO->isWrite ) |
{ |
pPBO->usage = usage; |
pPBO->target = GL_PIXEL_UNPACK_BUFFER; |
pPBO->access = GL_WRITE_ONLY; |
} // if |
else |
{ |
pPBO->usage = ( pPBO->isRead ) ? usage : GL_STREAM_READ; |
pPBO->target = GL_PIXEL_PACK_BUFFER; |
pPBO->access = GL_READ_ONLY; |
pPBO->isRead = YES; |
} // else |
} // OpenGLPBOSetUsage |
//--------------------------------------------------------------------------- |
static BOOL OpenGLPBOSetSize(const GLuint size, |
const GLvoid *pData, |
OpenGLPBODataRef pPBO) |
{ |
BOOL success = size != pPBO->size; |
if( success ) |
{ |
pPBO->size = size; |
glBindBuffer(pPBO->target, pPBO->name); |
{ |
glBufferData(pPBO->target, |
pPBO->size, |
pData, |
pPBO->usage); |
} |
glBindBuffer(pPBO->target, 0); |
} // if |
else |
{ |
NSLog( @">> ERROR: OpenGL PBO - Failed resizing a buffer!" ); |
} // else |
return( success ); |
} // OpenGLPBOSetSize |
//--------------------------------------------------------------------------- |
static void OpenGLPBOCreateBuffer(const GLuint size, |
OpenGLPBODataRef pPBO) |
{ |
if( !pPBO->name ) |
{ |
glGenBuffers(1, &pPBO->name); |
} // if |
if( pPBO->name ) |
{ |
OpenGLPBOSetSize(size, NULL, pPBO); |
} // if |
} // OpenGLPBOCreateBuffer |
//--------------------------------------------------------------------------- |
static inline void OpenGLPBOSetDefaults(OpenGLPBODataRef pPBO) |
{ |
pPBO->name = 0; |
pPBO->size = 0; |
} // OpenGLPBOSetDefaults |
//--------------------------------------------------------------------------- |
static OpenGLPBODataRef OpenGLPBOCreate(const GLuint size, |
const GLenum usage) |
{ |
OpenGLPBODataRef pPBO = (OpenGLPBODataRef)calloc(1, sizeof(OpenGLPBOData)); |
if( pPBO != NULL ) |
{ |
OpenGLPBOSetDefaults(pPBO); |
OpenGLPBOSetUsage(usage, pPBO); |
OpenGLPBOCreateBuffer(size, pPBO); |
} // if |
else |
{ |
NSLog( @">> ERROR: OpenGL PBO - Failed creating a PBO!" ); |
} // else |
return( pPBO ); |
} // OpenGLPBOCreate |
//--------------------------------------------------------------------------- |
static void OpenGLPBODelete(OpenGLPBODataRef pPBO) |
{ |
if( pPBO != NULL ) |
{ |
if( pPBO->name ) |
{ |
glDeleteBuffers( 1, &pPBO->name ); |
} // if |
free( pPBO ); |
pPBO = NULL; |
} // if |
} // OpenGLPBODelete |
//--------------------------------------------------------------------------- |
static inline BOOL OpenGLPBOMap(OpenGLPBODataRef pPBO) |
{ |
pPBO->buffer = glMapBuffer(pPBO->target, pPBO->access); |
return( pPBO->buffer != NULL ); |
} // OpenGLPBOMap |
//--------------------------------------------------------------------------- |
// |
// If GPU is working with a buffer, glMapBuffer API becomes a |
// syncronization point, and will stall the GPU pipeline until |
// such time the current job is processed. |
// |
// By calling glBufferData API with a NULL pointer, and before |
// calling the glMapBuffer API, the previous data in a PBO will |
// be discarded and glMapBuffer API returns a new allocated pointer |
// immediately even thought the GPU is still processing the previous |
// data. |
// |
//--------------------------------------------------------------------------- |
static inline void OpenGLPBOFlush(OpenGLPBODataRef pPBO) |
{ |
glBufferData(pPBO->target, pPBO->size, NULL, pPBO->usage); |
} // OpenGLPBOFlush |
//--------------------------------------------------------------------------- |
//--------------------------------------------------------------------------- |
#pragma mark - |
//--------------------------------------------------------------------------- |
@implementation OpenGLPBO |
//--------------------------------------------------------------------------- |
//--------------------------------------------------------------------------- |
#pragma mark - |
#pragma mark Public - Designated Initializer |
//--------------------------------------------------------------------------- |
// |
// Initialize |
// |
//--------------------------------------------------------------------------- |
- (id) initPBOWithSize:(const GLuint)theSize |
usage:(const GLenum)theUsage |
{ |
self = [super init]; |
if( self ) |
{ |
mpPBO = OpenGLPBOCreate(theSize, theUsage); |
} // if |
return self; |
} // initPBOWithSize |
//--------------------------------------------------------------------------- |
//--------------------------------------------------------------------------- |
#pragma mark - |
#pragma mark Public - Destructor |
//--------------------------------------------------------------------------- |
- (void) dealloc |
{ |
OpenGLPBODelete(mpPBO); |
[super dealloc]; |
} // dealloc |
//--------------------------------------------------------------------------- |
//--------------------------------------------------------------------------- |
#pragma mark - |
#pragma mark Public - Accessors |
//--------------------------------------------------------------------------- |
- (GLenum) target |
{ |
return( mpPBO->target ); |
} // target |
//--------------------------------------------------------------------------- |
- (GLenum) access |
{ |
return( mpPBO->access ); |
} // access |
//--------------------------------------------------------------------------- |
- (GLenum) usage |
{ |
return( mpPBO->usage ); |
} // usage |
//--------------------------------------------------------------------------- |
- (GLuint) size |
{ |
return( mpPBO->size ); |
} // size |
//--------------------------------------------------------------------------- |
- (GLvoid *) buffer |
{ |
return( mpPBO->buffer ); |
} // buffer |
//--------------------------------------------------------------------------- |
- (BOOL) setSize:(const GLuint)theSize |
{ |
return( OpenGLPBOSetSize(theSize, NULL, mpPBO) ); |
} // setSize |
//--------------------------------------------------------------------------- |
//--------------------------------------------------------------------------- |
#pragma mark - |
#pragma mark Public - Utilities |
//--------------------------------------------------------------------------- |
- (BOOL) readOnly |
{ |
return( mpPBO->isRead ); |
} // readOnly |
//--------------------------------------------------------------------------- |
- (BOOL) writeOnly |
{ |
return( mpPBO->isWrite ); |
} // writeOnly |
//--------------------------------------------------------------------------- |
- (BOOL) map |
{ |
return( OpenGLPBOMap(mpPBO) ); |
} // map |
//--------------------------------------------------------------------------- |
- (BOOL) unmap |
{ |
return( glUnmapBuffer(mpPBO->target) ); |
} // unmap |
//--------------------------------------------------------------------------- |
- (void) bind |
{ |
glBindBuffer(mpPBO->target, mpPBO->name); |
} // bind |
//--------------------------------------------------------------------------- |
- (void) unbind |
{ |
glBindBuffer(mpPBO->target, 0); |
} // unbind |
//--------------------------------------------------------------------------- |
- (void) flush |
{ |
OpenGLPBOFlush(mpPBO); |
} // flush |
//--------------------------------------------------------------------------- |
@end |
//--------------------------------------------------------------------------- |
//--------------------------------------------------------------------------- |
Copyright © 2011 Apple Inc. All Rights Reserved. Terms of Use | Privacy Policy | Updated: 2011-06-27