Sources/Classes/Toolkits/Model/OpenGL/PBO/OpenGLPBO.m

//---------------------------------------------------------------------------
//
//  File: OpenGLPBO.h
//
//  Abstract: Utility toolkit providing basic functionality for
//            PBOs (pack/unpack).
//           
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//  Copyright (c) 2011 Apple Inc., All rights reserved.
//
//---------------------------------------------------------------------------
 
//---------------------------------------------------------------------------
 
#import "OpenGLPBO.h"
 
//---------------------------------------------------------------------------
 
//---------------------------------------------------------------------------
 
#pragma mark -
#pragma mark Private - Data Structures
 
//---------------------------------------------------------------------------
 
struct OpenGLPBOData
{
    BOOL    isRead;
    BOOL    isWrite;
    GLuint  name;       // PBO name (or id)
    GLuint  size;       // PBO size
    GLenum  target;     // e.g., pixel pack or unpack
    GLenum  usage;      // e.g., stream draw
    GLenum  access;     // e.g., read, write, or both
    GLvoid  *buffer;    // Buffer pointer.
};
 
typedef struct OpenGLPBOData   OpenGLPBOData;
 
//---------------------------------------------------------------------------
 
//---------------------------------------------------------------------------
 
#pragma mark -
#pragma mark Private - Utilities
 
//---------------------------------------------------------------------------
 
static void OpenGLPBOSetUsage(GLenum  usage,
                              OpenGLPBODataRef pPBO)
{
    pPBO->isWrite = (usage == GL_STREAM_DRAW) || (usage == GL_STATIC_DRAW) || (usage == GL_DYNAMIC_DRAW);
    pPBO->isRead  = (usage == GL_STREAM_READ) || (usage == GL_STATIC_READ) || (usage == GL_DYNAMIC_READ);
    
    if( pPBO->isWrite )
    {
        pPBO->usage  = usage;
        pPBO->target = GL_PIXEL_UNPACK_BUFFER;
        pPBO->access = GL_WRITE_ONLY;
    } // if
    else
    {
        pPBO->usage  = ( pPBO->isRead ) ? usage : GL_STREAM_READ;
        pPBO->target = GL_PIXEL_PACK_BUFFER;
        pPBO->access = GL_READ_ONLY;
        pPBO->isRead = YES;
    } // else
} // OpenGLPBOSetUsage
 
//---------------------------------------------------------------------------
 
static BOOL OpenGLPBOSetSize(const GLuint size,
                             const GLvoid *pData,
                             OpenGLPBODataRef pPBO)
{
    BOOL success = size != pPBO->size;
    
    if( success )
    {        
        pPBO->size = size;
        
        glBindBuffer(pPBO->target, pPBO->name);
        {
            glBufferData(pPBO->target, 
                         pPBO->size, 
                         pData,
                         pPBO->usage);
        }
        glBindBuffer(pPBO->target, 0);
    } // if
    else
    {
        NSLog( @">> ERROR: OpenGL PBO - Failed resizing a buffer!" );
    } // else
    
    return( success );
} // OpenGLPBOSetSize
 
//---------------------------------------------------------------------------
 
static void OpenGLPBOCreateBuffer(const GLuint size,
                                  OpenGLPBODataRef pPBO)
{
    if( !pPBO->name )
    {
        glGenBuffers(1, &pPBO->name);
    } // if
    
    if( pPBO->name )
    {
        OpenGLPBOSetSize(size, NULL, pPBO);
    } // if
} // OpenGLPBOCreateBuffer
 
//---------------------------------------------------------------------------
 
static inline void OpenGLPBOSetDefaults(OpenGLPBODataRef pPBO)
{
    pPBO->name = 0;
    pPBO->size = 0;
} // OpenGLPBOSetDefaults
 
//---------------------------------------------------------------------------
 
static OpenGLPBODataRef OpenGLPBOCreate(const GLuint size,
                                        const GLenum usage)
{
    OpenGLPBODataRef pPBO = (OpenGLPBODataRef)calloc(1, sizeof(OpenGLPBOData));
    
    if( pPBO != NULL )
    {
        OpenGLPBOSetDefaults(pPBO);
        OpenGLPBOSetUsage(usage, pPBO);
        OpenGLPBOCreateBuffer(size, pPBO);
    } // if
    else
    {
        NSLog( @">> ERROR: OpenGL PBO - Failed creating a PBO!" );
    } // else
    
    return( pPBO );
} // OpenGLPBOCreate
 
//---------------------------------------------------------------------------
 
static void OpenGLPBODelete(OpenGLPBODataRef pPBO)
{
    if( pPBO != NULL )
    {
        if( pPBO->name )
        {
            glDeleteBuffers( 1, &pPBO->name );
        } // if
        
        free( pPBO );
        
        pPBO = NULL;
    } // if
} // OpenGLPBODelete
 
//---------------------------------------------------------------------------
 
static inline BOOL OpenGLPBOMap(OpenGLPBODataRef pPBO)
{
    pPBO->buffer = glMapBuffer(pPBO->target, pPBO->access); 
    
    return( pPBO->buffer != NULL );
} // OpenGLPBOMap
 
//---------------------------------------------------------------------------
//
// If GPU is working with a buffer, glMapBuffer API becomes a 
// syncronization point, and will stall the GPU pipeline until 
// such time the current job is processed. 
//
// By calling glBufferData API with a NULL pointer, and before 
// calling the glMapBuffer API, the previous data in a PBO will 
// be discarded and glMapBuffer API returns a new allocated pointer 
// immediately even thought the GPU is still processing the previous
// data.
//
//---------------------------------------------------------------------------
 
static inline void OpenGLPBOFlush(OpenGLPBODataRef pPBO)
{
    glBufferData(pPBO->target, pPBO->size, NULL, pPBO->usage);
} // OpenGLPBOFlush
 
//---------------------------------------------------------------------------
 
//---------------------------------------------------------------------------
 
#pragma mark -
 
//---------------------------------------------------------------------------
 
@implementation OpenGLPBO
 
//---------------------------------------------------------------------------
 
//---------------------------------------------------------------------------
 
#pragma mark -
#pragma mark Public - Designated Initializer
 
//---------------------------------------------------------------------------
//
// Initialize
//
//---------------------------------------------------------------------------
 
- (id) initPBOWithSize:(const GLuint)theSize
                 usage:(const GLenum)theUsage
{
    self = [super init];
    
    if( self )
    {
        mpPBO = OpenGLPBOCreate(theSize, theUsage);
    } // if
    
    return  self;
} // initPBOWithSize
 
//---------------------------------------------------------------------------
 
//---------------------------------------------------------------------------
 
#pragma mark -
#pragma mark Public - Destructor
 
//---------------------------------------------------------------------------
 
- (void) dealloc 
{
    OpenGLPBODelete(mpPBO);
    
    [super dealloc];
} // dealloc
 
//---------------------------------------------------------------------------
 
//---------------------------------------------------------------------------
 
#pragma mark -
#pragma mark Public - Accessors
 
//---------------------------------------------------------------------------
 
- (GLenum) target
{
    return( mpPBO->target );
} // target
 
//---------------------------------------------------------------------------
 
- (GLenum) access
{
    return( mpPBO->access );
} // access
 
//---------------------------------------------------------------------------
 
- (GLenum) usage
{
    return( mpPBO->usage );
} // usage
//---------------------------------------------------------------------------
 
- (GLuint) size
{
    return( mpPBO->size );
} // size
 
//---------------------------------------------------------------------------
 
- (GLvoid *) buffer
{
    return( mpPBO->buffer );
} // buffer
 
//---------------------------------------------------------------------------
 
- (BOOL) setSize:(const GLuint)theSize
{
    return( OpenGLPBOSetSize(theSize, NULL, mpPBO) );
} // setSize
 
//---------------------------------------------------------------------------
 
//---------------------------------------------------------------------------
 
#pragma mark -
#pragma mark Public - Utilities
 
//---------------------------------------------------------------------------
 
- (BOOL) readOnly
{
    return( mpPBO->isRead );
} // readOnly
 
//---------------------------------------------------------------------------
 
- (BOOL) writeOnly
{
    return( mpPBO->isWrite );
} // writeOnly
 
//---------------------------------------------------------------------------
 
- (BOOL) map
{
    return( OpenGLPBOMap(mpPBO) );
} // map
 
//---------------------------------------------------------------------------
 
- (BOOL) unmap
{
    return( glUnmapBuffer(mpPBO->target) );
} // unmap
 
//---------------------------------------------------------------------------
 
- (void) bind
{
    glBindBuffer(mpPBO->target, mpPBO->name);
} // bind
 
//---------------------------------------------------------------------------
 
- (void) unbind
{
    glBindBuffer(mpPBO->target, 0);
} // unbind
 
//---------------------------------------------------------------------------
 
- (void) flush
{
    OpenGLPBOFlush(mpPBO);
} // flush
 
//---------------------------------------------------------------------------
 
@end
 
//---------------------------------------------------------------------------
 
//---------------------------------------------------------------------------