Sources/Classes/Toolkits/Model/OpenGL/Texture/2D/Base/OpenGLTexture2D.h
//--------------------------------------------------------------------------- |
// |
// File: OpenGLTexture2D.h |
// |
// Abstract: Utility toolkit for handling hinted texture 2D or rectangles. |
// |
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//--------------------------------------------------------------------------- |
typedef struct OpenGLTexture2DData *OpenGLTexture2DDataRef; |
@interface OpenGLTexture2D : NSObject |
{ |
@private |
OpenGLTexture2DDataRef mpTexture2D; |
} // OpenGLTexture2D |
- (id) initTexture2DWithSize:(const NSSize *)theSize |
target:(const GLenum)theTarget |
level:(const GLint)thelevel |
format:(const GLenum)theFormat |
border:(const BOOL)hasBorder; |
- (id) initTexture2DWithSize:(const NSSize *)theSize |
target:(const GLenum)theTarget |
level:(const GLint)thelevel |
format:(const GLenum)theFormat |
hint:(const GLenum)theHint |
border:(const BOOL)hasBorder; |
- (id) initTexture2DWithSize:(const NSSize *)theSize |
target:(const GLenum)theTarget |
level:(const GLint)thelevel |
format:(const GLenum)theFormat |
hint:(const GLenum)theHint |
border:(const BOOL)hasBorder |
mipmaps:(const BOOL)hasMipmaps; |
- (GLuint) texture; |
- (GLuint) width; |
- (GLuint) height; |
- (GLuint) size; |
- (GLuint) rowBytes; |
- (GLuint) samplesPerPixel; |
- (GLenum) format; |
- (GLenum) internal; |
- (GLenum) sized; |
- (GLenum) target; |
- (GLenum) type; |
- (GLint) level; |
- (GLfloat) aspect; |
- (GLvoid *) buffer; |
- (BOOL) setSize:(const NSSize *)theSize; |
- (void) write; |
- (void) write:(const GLvoid *)theBuffer; |
- (void) read; |
- (void) read:(GLvoid *)theBuffer; |
- (void) copy:(const GLvoid *)theBuffer |
doVR:(const BOOL)theFlag; |
- (void) update:(const GLvoid *)theBuffer |
bounds:(const NSRect *)thebounds; |
- (void) bind; |
- (void) unbind; |
@end |
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