Sources/Classes/Toolkits/Model/Core/Image/Filters/Denoise/Implementations/Noise Reduction/CIGLNoiseReductionFilter.m

//---------------------------------------------------------------------------------
//
//  File: CIGLNoiseReductionFilter.m
//
// Abstract: Utility class for managing Core Image noise reduction filter.
//           
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//---------------------------------------------------------------------------------
 
//---------------------------------------------------------------------------------
 
#import "CIGLNoiseReductionFilter.h"
 
//---------------------------------------------------------------------------------
 
//---------------------------------------------------------------------------------
 
#pragma mark -
#pragma mark Private - Methods
 
//---------------------------------------------------------------------------------
 
@interface CIGLNoiseReductionFilter(Private)
 
- (BOOL) setInputs:(const CGFloat)theInputValue
           atIndex:(const GLuint)theIndex;
 
@end
 
//---------------------------------------------------------------------------------
 
//---------------------------------------------------------------------------------
 
#pragma mark -
 
//---------------------------------------------------------------------------------
 
@implementation CIGLNoiseReductionFilter
 
//---------------------------------------------------------------------------------
 
//---------------------------------------------------------------------------------
 
#pragma mark -
#pragma mark Public - Designated Initializers
 
//---------------------------------------------------------------------------------
 
- (id) initNoiseReductionFilterFromFile:(NSString *)thePathname
                                context:(NSOpenGLContext *)theContext
                                 format:(NSOpenGLPixelFormat *)theFormat;
{
    self = [super initFilterFromFile:thePathname
                             context:theContext
                              format:theFormat
                              filter:@"CINoiseReduction"];
    
    if( !self )
    {
        NSLog(@">> ERROR: CI GL Noise Reduction Filter - Failed instantiating the base class!");
    } // if
    
    return( self );
} // initNoiseReductionFilterFromFile
 
//---------------------------------------------------------------------------------
 
- (id) initNoiseReductionFilterWithData:(NSData *)theData
                                context:(NSOpenGLContext *)theContext
                                 format:(NSOpenGLPixelFormat *)theFormat
{
    self = [super initFilterWithData:theData
                             context:theContext
                              format:theFormat
                              filter:@"CINoiseReduction"];
    
    if( !self )
    {
        NSLog(@">> ERROR: CI GL Noise Reduction Filter - Failed instantiating the base class!");
    } // if
    
    return( self );
} // initNoiseReductionFilterWithData
 
//---------------------------------------------------------------------------------
 
//---------------------------------------------------------------------------------
 
#pragma mark -
#pragma mark Public - Destructor
 
//---------------------------------------------------------------------------------
 
- (void) dealloc
{
    if( inputs[0] )
    {
        [inputs[0] release];
        
        inputs[0] = nil;
    } // if
    
    if( inputs[1] )
    {
        [inputs[1] release];
        
        inputs[1] = nil;
    } // if
    
    [super dealloc];
} // dealloc
 
//---------------------------------------------------------------------------------
 
//---------------------------------------------------------------------------------
 
#pragma mark -
#pragma mark Public - Utilities
 
//---------------------------------------------------------------------------------
 
- (void) update
{
    // Get the noise reduction filter from the base class
    CIFilter *filter = [self filter];
    
    // Enable render to texture
    [self enable];
    
    // Update values for noise reduction filter's noise level
    [filter setValue:inputs[0]
              forKey:@"inputNoiseLevel"];
    
    // Update values for noise reduction filter's sharpness level
    [filter setValue:inputs[1]
              forKey:@"inputSharpness"];
    
    // Render to texture
    [self render];
    
    // Disable render to texture
    [self disable];
} // update
 
//---------------------------------------------------------------------------------
 
- (BOOL) updateWithData:(NSData *)theData
{
    BOOL success = [super updateWithData:theData];
    
    if( success )
    {
        [self update];
    } // if
    
    return( success );
} // updateWithData
 
//---------------------------------------------------------------------------------
 
- (BOOL) updateFromFile:(NSString *)thePathname
{
    BOOL success = [super updateFromFile:thePathname];
    
    if( success )
    {
        [self update];
    } // if
    
    return( success );
} // updateFromFile
 
//---------------------------------------------------------------------------------
 
//---------------------------------------------------------------------------------
 
#pragma mark -
#pragma mark Public - Accessors
 
//---------------------------------------------------------------------------------
 
- (BOOL) setInputs:(const CGFloat)theInputValue
           atIndex:(const GLuint)theIndex
{
    NSNumber *input = [NSNumber numberWithDouble:theInputValue];
    
    BOOL success = input != nil;
    
    if( success )
    {
        [inputs[theIndex] release];
        
        inputs[theIndex] = [input retain];
        
        [self update];
    } // if
    
    return( success );
} // setInputs
 
//---------------------------------------------------------------------------------
//
// The input is between 0.0 to 100.0.  Scale the value to 0.0 to 0.10 for Core 
// Image noise reduction filter.
//
//---------------------------------------------------------------------------------
 
- (BOOL) setNoiseLevel:(const CGFloat)theNoiseLevel
{
    CGFloat noiseLevelScaled = theNoiseLevel * 0.001f;
    
    return( [self setInputs:noiseLevelScaled 
                    atIndex:0] );
} // setNoiseLevel
 
//---------------------------------------------------------------------------------
//
// The input is between 0.0 to 100.0.  Scale the value to 0.0 to 2.0 for Core 
// Image noise reduction filter.
//
//---------------------------------------------------------------------------------
 
- (BOOL) setSharpness:(const CGFloat)theSharpness
{
    CGFloat sharpnessScaled = theSharpness * 0.02f;
    
    return( [self setInputs:sharpnessScaled 
                    atIndex:1] );
} // setSharpness
 
//---------------------------------------------------------------------------------
 
//---------------------------------------------------------------------------------
 
@end
 
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