Sources/Classes/Toolkits/Model/Core/Video/Implementations/Framebuffer/CVGLFramebuffer.m
//--------------------------------------------------------------------------- |
// |
// File: CVGLTexture.m |
// |
// Abstract: Utility class for managing FBOs using CoreVideo opaque |
// texture references. The CoreVideo textures are vertically |
// reflected in our FBO, and the texture ready for display and |
// with proper aspect is returned as a result of render to |
// texture. |
// |
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//--------------------------------------------------------------------------- |
//--------------------------------------------------------------------------- |
#import "OpenGLQuad.h" |
#import "CVGLFramebuffer.h" |
//--------------------------------------------------------------------------- |
//--------------------------------------------------------------------------- |
#pragma mark - |
#pragma mark Private - Data Structure |
//--------------------------------------------------------------------------- |
struct CVGLFramebufferData |
{ |
NSSize size; |
CVOpenGLTextureRef image; |
OpenGLQuad *quads[2]; |
}; |
typedef struct CVGLFramebufferData CVGLFramebufferData; |
//--------------------------------------------------------------------------- |
//--------------------------------------------------------------------------- |
#pragma mark - |
#pragma mark Private - Constructors |
//--------------------------------------------------------------------------- |
static void CVGLFramebufferUpdateArrayAtIndex(const BOOL isVR, |
const GLuint idx, |
const NSSize *pSize, |
CVGLFramebufferDataRef pFramebuffer) |
{ |
GLfloat texCoords[8]; |
GLfloat vertices[8]; |
texCoords[0] = 0.0f; |
texCoords[1] = 0.0f; |
texCoords[2] = 0.0f; |
texCoords[3] = pSize->height; |
texCoords[4] = pSize->width; |
texCoords[5] = pSize->height; |
texCoords[6] = pSize->width; |
texCoords[7] = 0.0f; |
if( isVR ) |
{ |
vertices[0] = 0.0f; |
vertices[1] = pSize->height; |
vertices[2] = 0.0f; |
vertices[3] = 0.0f; |
vertices[4] = pSize->width; |
vertices[5] = 0.0f; |
vertices[6] = pSize->width; |
vertices[7] = pSize->height; |
} // if |
else |
{ |
vertices[0] = 0.0f; |
vertices[1] = 0.0f; |
vertices[2] = 0.0f; |
vertices[3] = pSize->height; |
vertices[4] = pSize->width; |
vertices[5] = pSize->height; |
vertices[6] = pSize->width; |
vertices[7] = 0.0f; |
} // else |
[pFramebuffer->quads[idx] setTexCoords:texCoords]; |
[pFramebuffer->quads[idx] setVertices:vertices]; |
} // CVGLFramebufferUpdateArrayAtIndex |
//--------------------------------------------------------------------------- |
static void CVGLFramebufferCreateQuadAtIndex(const BOOL isVR, |
const GLuint idx, |
const NSSize *pSize, |
CVGLFramebufferDataRef pFramebuffer) |
{ |
pFramebuffer->quads[idx] = [[OpenGLQuad alloc] initQuadWithSize:pSize |
target:GL_TEXTURE_RECTANGLE_ARB]; |
if( pFramebuffer->quads[idx] ) |
{ |
CVGLFramebufferUpdateArrayAtIndex(isVR, idx, pSize, pFramebuffer); |
[pFramebuffer->quads[idx] acquire]; |
} // if |
} // CVGLFramebufferCreateQuadAtIndex |
//--------------------------------------------------------------------------- |
static void CVGLFramebufferCreateQuateWithSize(const NSSize *pSize, |
CVGLFramebufferDataRef pFramebuffer) |
{ |
pFramebuffer->size.width = pSize->width; |
pFramebuffer->size.height = pSize->height; |
// A Quad, when using CoreVideo clean texture coordinates |
CVGLFramebufferCreateQuadAtIndex(NO, 0, pSize, pFramebuffer); |
CVGLFramebufferCreateQuadAtIndex(YES, 1, pSize, pFramebuffer); |
} // newOpenGLQuads |
//--------------------------------------------------------------------------- |
static CVGLFramebufferDataRef CVGLFramebufferCreateWithSize(const NSSize *pSize) |
{ |
CVGLFramebufferDataRef pFramebuffer = (CVGLFramebufferDataRef)calloc(1, sizeof(CVGLFramebufferData)); |
if( pFramebuffer != NULL ) |
{ |
CVGLFramebufferCreateQuateWithSize(pSize, pFramebuffer); |
} // if |
else |
{ |
NSLog( @">> ERROR: CV GL Framebuffer - Failed allocating memory for the framebuffer backing store!" ); |
} // else |
return( pFramebuffer ); |
} // CVGLFramebufferCreateWithSize |
//--------------------------------------------------------------------------- |
//--------------------------------------------------------------------------- |
#pragma mark - |
#pragma mark Private - Destructors |
//--------------------------------------------------------------------------- |
static void CVGLFramebufferDeleteQuads(CVGLFramebufferDataRef pFramebuffer) |
{ |
if( pFramebuffer->quads[0] ) |
{ |
[pFramebuffer->quads[0] release]; |
} // if |
if( pFramebuffer->quads[1] ) |
{ |
[pFramebuffer->quads[1] release]; |
} // if |
} // CVGLFramebufferDeleteQuads |
//--------------------------------------------------------------------------- |
static void CVGLFramebufferDeleteTexture(CVGLFramebufferDataRef pFramebuffer) |
{ |
if( pFramebuffer->image != NULL ) |
{ |
CVOpenGLTextureRelease( pFramebuffer->image ); |
pFramebuffer->image = NULL; |
} // if |
} // CVGLFramebufferDeleteTexture |
//--------------------------------------------------------------------------- |
static void CVGLFramebufferDeleteAssets(CVGLFramebufferDataRef pFramebuffer) |
{ |
CVGLFramebufferDeleteQuads(pFramebuffer); |
CVGLFramebufferDeleteTexture(pFramebuffer); |
} // CVGLFramebufferDeleteAssets |
//--------------------------------------------------------------------------- |
static void CVGLFramebufferDelete(CVGLFramebufferDataRef pFramebuffer) |
{ |
if( pFramebuffer != NULL ) |
{ |
CVGLFramebufferDeleteAssets(pFramebuffer); |
free( pFramebuffer ); |
pFramebuffer = NULL; |
} // if |
} // CVGLFramebufferDelete |
//--------------------------------------------------------------------------- |
//--------------------------------------------------------------------------- |
#pragma mark - |
#pragma mark Private - Utilities |
//--------------------------------------------------------------------------- |
static void CVGLFramebufferRender(CVGLFramebufferDataRef pFramebuffer) |
{ |
// get the texture target |
GLenum target = CVOpenGLTextureGetTarget(pFramebuffer->image); |
// get the texture target name |
GLint name = CVOpenGLTextureGetName(pFramebuffer->image); |
if( name ) |
{ |
// bind to the CoreVideo texture |
glBindTexture( target, name ); |
// draw the quad |
NSUInteger quadIndex = CVOpenGLTextureIsFlipped(pFramebuffer->image); |
// If flipped, then use the vertical-reflect quad |
[pFramebuffer->quads[quadIndex] display]; |
// Unbind the CoreVideo texture |
glBindTexture( target, 0 ); |
} // if |
} // CVGLFramebufferRender |
//--------------------------------------------------------------------------- |
static void CVGLFramebufferSetImage(CVImageBufferRef pImageBuffer, |
CVGLFramebufferDataRef pFramebuffer) |
{ |
CVOpenGLTextureRelease( pFramebuffer->image ); |
CVOpenGLTextureRetain( pImageBuffer ); |
pFramebuffer->image = pImageBuffer; |
} // CVGLFramebufferSetImage |
//--------------------------------------------------------------------------- |
//--------------------------------------------------------------------------- |
#pragma mark - |
//--------------------------------------------------------------------------- |
@implementation CVGLFramebuffer |
//--------------------------------------------------------------------------- |
//--------------------------------------------------------------------------- |
#pragma mark - |
#pragma mark Public - Designated Initializer |
//--------------------------------------------------------------------------- |
// |
// Initialize on startup |
// |
//--------------------------------------------------------------------------- |
- (id) initFramebufferWithSize:(const NSSize *)theSize |
{ |
self = [super initFramebuffer2DWithSize:theSize |
target:GL_TEXTURE_RECTANGLE_ARB |
format:GL_BGRA |
level:0]; |
if( self ) |
{ |
mpFramebuffer = CVGLFramebufferCreateWithSize(theSize); |
} // if |
return self; |
} // initFramebufferWithSize |
//--------------------------------------------------------------------------- |
//--------------------------------------------------------------------------- |
#pragma mark - |
#pragma mark Public - Destructor |
//--------------------------------------------------------------------------- |
- (void) dealloc |
{ |
CVGLFramebufferDelete(mpFramebuffer); |
[super dealloc]; |
} // dealloc |
//--------------------------------------------------------------------------- |
//--------------------------------------------------------------------------- |
#pragma mark - |
#pragma mark Public - Render to texture |
//--------------------------------------------------------------------------- |
// |
// Render to texture the video frame provided by Core Video. |
// |
//--------------------------------------------------------------------------- |
- (void) update:(CVImageBufferRef)theImageBuffer; |
{ |
CVGLFramebufferSetImage(theImageBuffer, mpFramebuffer); |
[self enable]; |
{ |
CVGLFramebufferRender(mpFramebuffer); |
} |
[self disable]; |
} // update |
//--------------------------------------------------------------------------- |
//--------------------------------------------------------------------------- |
@end |
//--------------------------------------------------------------------------- |
//--------------------------------------------------------------------------- |
Copyright © 2011 Apple Inc. All Rights Reserved. Terms of Use | Privacy Policy | Updated: 2011-06-27