Sources/Classes/Toolkits/Model/Core/Video/Implementations/Texture2D/CVGLTexture2D.m

//---------------------------------------------------------------------------
//
//  File: CVGLTexture2D.m
//
//  Abstract: CV utility toolkit for managing texture updates.
//           
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//---------------------------------------------------------------------------
 
//---------------------------------------------------------------------------
 
#import "CVGLTexture2D.h"
 
//---------------------------------------------------------------------------
 
//---------------------------------------------------------------------------
 
#pragma mark -
 
//---------------------------------------------------------------------------
 
@implementation CVGLTexture2D
 
//---------------------------------------------------------------------------
 
#pragma mark -
#pragma mark Constructor
 
//---------------------------------------------------------------------------
//
// Initialize
//
//---------------------------------------------------------------------------
 
- (id) initTexture2DWithSize:(const NSSize *)theSize
                      target:(const GLenum)theTarget
                      format:(const GLenum)theFormat
{
    self = [super initTexture2DWithSize:theSize
                                 target:theTarget
                                  level:0
                                 format:theFormat
                                 border:NO];
    
    if( self )
    {
        pixels  = NULL;
        surface = NULL;
    } // if
    else
    {
        NSLog( @">> ERROR: CV Texture 2D - Failed allocating base class for a texture 2D/rectangle backing store!" );
    } // else
    
    return  self;
} // initTexture2DWithSize
 
//---------------------------------------------------------------------------
 
- (id) initTexture2DWithSize:(const NSSize *)theSize
                      target:(const GLenum)theTarget
                      format:(const GLenum)theFormat
                        hint:(const GLenum)theHint
{
    self = [super initTexture2DWithSize:theSize
                                 target:theTarget
                                  level:0
                                 format:theFormat
                                   hint:theHint
                                 border:NO];
    
    if( self )
    {
        pixels  = NULL;
        surface = NULL;
    } // if
    else
    {
        NSLog( @">> ERROR: CV Texture 2D - Failed allocating base class for a texture 2D range backing store!" );
    } // else
    
    return  self;
} // initTexture2DWithSize
 
//---------------------------------------------------------------------------
 
- (id) initTexture2DWithSize:(const NSSize *)theSize
                      target:(const GLenum)theTarget
                      format:(const GLenum)theFormat
                        hint:(const GLenum)theHint
                     mipmaps:(const BOOL)hasMipmaps
{
    self = [super initTexture2DWithSize:theSize
                                 target:theTarget
                                  level:0
                                 format:theFormat
                                   hint:theHint
                                 border:NO
                                mipmaps:hasMipmaps];
    
    if( self )
    {
        pixels  = NULL;
        surface = NULL;
    } // if
    else
    {
        NSLog( @">> ERROR: CV Texture 2D - Failed allocating base class for a texture 2D range backing store!" );
    } // else
    
    return  self;
} // initTexture2DWithSize
 
//---------------------------------------------------------------------------
 
//---------------------------------------------------------------------------
 
#pragma mark -
#pragma mark Destructor
 
//---------------------------------------------------------------------------
 
- (void) dealloc 
{
    CVPixelBufferRelease( pixels );
    
    [super dealloc];
} // dealloc
 
//---------------------------------------------------------------------------
 
//---------------------------------------------------------------------------
 
#pragma mark -
#pragma mark Utilities - Update - PBOs & Textures
 
//---------------------------------------------------------------------------
//
// Copy pixels from a CV pixel buffer to a destination pbo buffer and 
// vertical reflect.
//
//---------------------------------------------------------------------------
 
- (void) update:(CVImageBufferRef)theImageBuffer
{
    CVPixelBufferRelease( pixels );
    CVPixelBufferRetain( theImageBuffer );
    
    pixels  = theImageBuffer;
    surface = CVPixelBufferGetIOSurface(pixels);
    
    const GLvoid *pixelsSrc = IOSurfaceGetBaseAddressOfPlane(surface,0);
    
    [self copy:pixelsSrc 
          doVR:YES];
} // update
 
//---------------------------------------------------------------------------
 
@end
 
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