Sources/Classes/Toolkits/Model/OpenGL/IBO/Draw/OpenGLDrawElements.m
//--------------------------------------------------------------------------- |
// |
// File: OpenGLDrawElements.m |
// |
// Abstract: Utility class to deserialize a property list that describes |
// a VBO draw elements parameters and draws an object using |
// the parameters values (cached in an array). |
// |
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//--------------------------------------------------------------------------- |
//--------------------------------------------------------------------------- |
#import "OpenGLDrawElements.h" |
//--------------------------------------------------------------------------- |
//--------------------------------------------------------------------------- |
#pragma mark - |
#pragma mark Private - Macros |
//--------------------------------------------------------------------------- |
#define BUFFER_OFFSET(i) ((GLushort *)NULL + (i)) |
//--------------------------------------------------------------------------- |
//--------------------------------------------------------------------------- |
#pragma mark - |
#pragma mark Private - Data Structures |
//--------------------------------------------------------------------------- |
//--------------------------------------------------------------------------- |
struct OpenGLDEParams |
{ |
GLenum mode; |
GLsizei count; |
GLenum type; |
GLushort offset; |
}; |
typedef struct OpenGLDEParams OpenGLDEParams; |
typedef struct OpenGLDEParams *OpenGLDEParamsRef; |
//--------------------------------------------------------------------------- |
struct OpenGLDrawElementsData |
{ |
GLsizeiptr count; |
GLsizeiptr size; |
OpenGLDEParamsRef params; |
}; |
typedef struct OpenGLDrawElementsData OpenGLDrawElementsData; |
//--------------------------------------------------------------------------- |
//--------------------------------------------------------------------------- |
@implementation OpenGLDrawElements |
//--------------------------------------------------------------------------- |
- (id) init |
{ |
self = [super init]; |
if( self ) |
{ |
mpDrawElements = (OpenGLDrawElementsDataRef)calloc(1, sizeof(OpenGLDrawElementsData)); |
if( mpDrawElements != NULL ) |
{ |
mpDrawElements->count = 0; |
mpDrawElements->size = 0; |
mpDrawElements->params = NULL; |
} // if |
} // if |
return( self ); |
} // init |
//--------------------------------------------------------------------------- |
- (void) dealloc |
{ |
if( mpDrawElements != NULL ) |
{ |
if( mpDrawElements->params != NULL ) |
{ |
free( mpDrawElements->params ); |
} // if |
free( mpDrawElements ); |
mpDrawElements = NULL; |
} // if |
[super dealloc]; |
} // dealloc |
//--------------------------------------------------------------------------- |
- (void) setDictionary:(NSDictionary *)theDictionary |
{ |
if( theDictionary ) |
{ |
if( mpDrawElements->params != NULL ) |
{ |
free( mpDrawElements->params ); |
mpDrawElements->count = 0; |
mpDrawElements->size = 0; |
mpDrawElements->params = NULL; |
} // if |
NSDictionary *elements = [theDictionary objectForKey:@"Parameters"]; |
if( elements ) |
{ |
NSNumber *count = [elements objectForKey:@"Rows"]; |
if( count ) |
{ |
mpDrawElements->count = [count integerValue]; |
mpDrawElements->size = mpDrawElements->count * sizeof(OpenGLDEParams); |
mpDrawElements->params = (OpenGLDEParamsRef)calloc(1, mpDrawElements->size); |
if( mpDrawElements->params != NULL ) |
{ |
NSArray *table = [elements objectForKey:@"Table"]; |
if( table ) |
{ |
NSArray *element; |
GLuint i = 0; |
for( element in table ) |
{ |
mpDrawElements->params[i].mode = [[element objectAtIndex:0] intValue]; |
mpDrawElements->params[i].count = [[element objectAtIndex:1] intValue]; |
mpDrawElements->params[i].type = [[element objectAtIndex:2] intValue]; |
mpDrawElements->params[i].offset = [[element objectAtIndex:3] intValue]; |
i++; |
} // for |
} // if |
} // if |
} // if |
} // if |
} // if |
} // setDictionary |
//--------------------------------------------------------------------------- |
- (void) drawElements |
{ |
glEnableClientState(GL_NORMAL_ARRAY); |
glEnableClientState(GL_VERTEX_ARRAY); |
{ |
GLuint i; |
for( i = 0; i < mpDrawElements->count; i++ ) |
{ |
glDrawElements(mpDrawElements->params[i].mode, |
mpDrawElements->params[i].count, |
mpDrawElements->params[i].type, |
BUFFER_OFFSET(mpDrawElements->params[i].offset)); |
} // for |
} |
glDisableClientState(GL_VERTEX_ARRAY); |
glDisableClientState(GL_NORMAL_ARRAY); |
} // drawElements |
//--------------------------------------------------------------------------- |
@end |
//--------------------------------------------------------------------------- |
//--------------------------------------------------------------------------- |
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