Sources/Classes/Toolkits/Model/OpenGL/IBO/Draw/OpenGLDrawElements.m

//---------------------------------------------------------------------------
//
//  File: OpenGLDrawElements.m
//
//  Abstract: Utility class to deserialize a property list that describes
//            a VBO draw elements parameters and draws an object using
//            the parameters values (cached in an array).
//           
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//  Copyright (c) 2009 Apple Inc., All rights reserved.
//
//---------------------------------------------------------------------------
 
//---------------------------------------------------------------------------
 
#import "OpenGLDrawElements.h"
 
//---------------------------------------------------------------------------
 
//---------------------------------------------------------------------------
 
#pragma mark -
#pragma mark Private - Macros
 
//---------------------------------------------------------------------------
 
#define BUFFER_OFFSET(i) ((GLushort *)NULL + (i))
 
//---------------------------------------------------------------------------
 
//---------------------------------------------------------------------------
 
#pragma mark -
#pragma mark Private - Data Structures
 
//---------------------------------------------------------------------------
 
//---------------------------------------------------------------------------
 
struct OpenGLDEParams
{
    GLenum    mode;
    GLsizei   count;
    GLenum    type;
    GLushort  offset;
};
 
typedef struct OpenGLDEParams   OpenGLDEParams;
typedef struct OpenGLDEParams  *OpenGLDEParamsRef;
 
//---------------------------------------------------------------------------
 
struct OpenGLDrawElementsData
{
    GLsizeiptr         count;
    GLsizeiptr         size;
    OpenGLDEParamsRef  params;
};
 
typedef struct OpenGLDrawElementsData  OpenGLDrawElementsData;
 
//---------------------------------------------------------------------------
 
//---------------------------------------------------------------------------
 
@implementation OpenGLDrawElements
 
//---------------------------------------------------------------------------
 
- (id) init
{
    self = [super init];
    
    if( self )
    {
        mpDrawElements = (OpenGLDrawElementsDataRef)calloc(1, sizeof(OpenGLDrawElementsData));
        
        if( mpDrawElements != NULL )
        {
            mpDrawElements->count  = 0;
            mpDrawElements->size   = 0;
            mpDrawElements->params = NULL; 
        } // if
    } // if
    
    return( self );
} // init
 
//---------------------------------------------------------------------------
 
- (void) dealloc
{
    if( mpDrawElements != NULL )
    {
        if( mpDrawElements->params != NULL )
        {
            free( mpDrawElements->params );
        } // if
        
        free( mpDrawElements );
        
        mpDrawElements = NULL;
    } // if
    
    [super dealloc];
} // dealloc
 
//---------------------------------------------------------------------------
 
- (void) setDictionary:(NSDictionary *)theDictionary
{
    if( theDictionary )
    {
        if( mpDrawElements->params != NULL )
        {
            free( mpDrawElements->params );
            
            mpDrawElements->count  = 0;
            mpDrawElements->size   = 0;
            mpDrawElements->params = NULL;
        } // if
        
        NSDictionary *elements = [theDictionary objectForKey:@"Parameters"];
        
        if( elements )
        {
            NSNumber *count = [elements objectForKey:@"Rows"]; 
            
            if( count )
            {
                mpDrawElements->count  = [count integerValue];
                mpDrawElements->size   = mpDrawElements->count * sizeof(OpenGLDEParams);
                mpDrawElements->params = (OpenGLDEParamsRef)calloc(1, mpDrawElements->size); 
                
                if( mpDrawElements->params != NULL )
                {
                    NSArray *table = [elements objectForKey:@"Table"];
                    
                    if( table )
                    {
                        NSArray *element;
                        
                        GLuint i = 0;
                        
                        for( element in table )
                        {
                            mpDrawElements->params[i].mode   = [[element objectAtIndex:0] intValue];
                            mpDrawElements->params[i].count  = [[element objectAtIndex:1] intValue];
                            mpDrawElements->params[i].type   = [[element objectAtIndex:2] intValue];
                            mpDrawElements->params[i].offset = [[element objectAtIndex:3] intValue];
                            
                            i++;
                        } // for
                    } // if
                } // if
            } // if
        } // if
    } // if
} // setDictionary
 
//---------------------------------------------------------------------------
 
- (void) drawElements
{
    glEnableClientState(GL_NORMAL_ARRAY);
    glEnableClientState(GL_VERTEX_ARRAY);
    {
        GLuint i;
        
        for( i = 0; i < mpDrawElements->count; i++ )
        {
            glDrawElements(mpDrawElements->params[i].mode,
                           mpDrawElements->params[i].count,
                           mpDrawElements->params[i].type,
                           BUFFER_OFFSET(mpDrawElements->params[i].offset));
        } // for
    }
    glDisableClientState(GL_VERTEX_ARRAY);
    glDisableClientState(GL_NORMAL_ARRAY);
} // drawElements
 
//---------------------------------------------------------------------------
 
@end
 
//---------------------------------------------------------------------------
 
//---------------------------------------------------------------------------