Sources/Classes/Toolkits/Model/OpenGL/Objects/Quad/Implementations/Texture/2D/OpenGLQuadTex2D.m

//---------------------------------------------------------------------------
//
//  File: OpenGLQuadTex2D.m
//
//  Abstract: Utility class for managing a quad VBO for texture 2D target.
//           
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//---------------------------------------------------------------------------
 
//---------------------------------------------------------------------------
 
#import "OpenGLQuadTex2D.h"
 
//---------------------------------------------------------------------------
 
//---------------------------------------------------------------------------
 
#pragma mark -
#pragma mark Private - Macros
 
//---------------------------------------------------------------------------
 
#define BUFFER_OFFSET(i) ((GLchar *)NULL + (i))
 
//---------------------------------------------------------------------------
 
//---------------------------------------------------------------------------
 
#pragma mark -
 
//---------------------------------------------------------------------------
 
//---------------------------------------------------------------------------
 
@implementation OpenGLQuadTex2D
 
//---------------------------------------------------------------------------
 
//---------------------------------------------------------------------------
 
#pragma mark -
#pragma mark Public - Designated Initializer
 
//---------------------------------------------------------------------------
//
// Initialize
//
//---------------------------------------------------------------------------
 
- (id) init
{
    self = [super init];
    
    if( !self )
    {
        NSLog(@">> DEBUG: OpenGL Quad Texture 2D - Failed instantiating from the base class!" );
    } // if
    
    return( self );
} // init
 
//---------------------------------------------------------------------------
 
- (id) initQuadTex2DWithSize:(const NSSize *)theSize
{
    self = [super initQuadBaseWithSize:theSize
                                target:GL_TEXTURE_2D];
    
    if( !self )
    {
        NSLog(@">> DEBUG: OpenGL Quad Texture 2D - Failed instantiating from the base class!" );
    } // if
    
    return( self );
} // initQuadTex2DWithSize
 
//---------------------------------------------------------------------------
 
//---------------------------------------------------------------------------
 
#pragma mark -
#pragma mark Public - Destructor
 
//---------------------------------------------------------------------------
 
- (void) dealloc 
{
    [super dealloc];
} // dealloc
 
//---------------------------------------------------------------------------
 
//---------------------------------------------------------------------------
 
#pragma mark -
#pragma mark Public - Utilities
 
//---------------------------------------------------------------------------
//
// Draw a quad using texture & vertex coordinates
//
//---------------------------------------------------------------------------
 
- (void) display
{
    GLenum target = [self target];
    
    glBindBuffer(target, [self buffer]);
    {
        glPushMatrix();
        {
            glScalef( [self aspect], 1.0f, 1.0f );
            
            glEnableClientState(GL_TEXTURE_COORD_ARRAY);
            glEnableClientState(GL_VERTEX_ARRAY);
            {
                GLuint   size   = [self size];
                GLsizei  stride = [self stride];
                GLenum   type   = [self type];
                
                glTexCoordPointer(2, type, stride, BUFFER_OFFSET(size));
                glVertexPointer(2, type, stride, BUFFER_OFFSET(0));
                
                glDrawArrays([self mode], 0, [self count]);
            }
            glDisableClientState(GL_VERTEX_ARRAY);
            glDisableClientState(GL_TEXTURE_COORD_ARRAY);
        }
        glPopMatrix();
    }
    glBindBuffer(target, 0);
} // display
 
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@end
 
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