Sources/Classes/Toolkits/Model/OpenGL/Objects/Teapot/Core/Implementations/Textured/Rectangle/OpenGLTexturedRectTeapot.m

//---------------------------------------------------------------------------
//
//  File: OpenGLTexturedRectTeapot.m
//
//  Abstract: Class that implements a method for displaying a texture 2D  
//            bound to an IBO based teapot with enabled sphere map texture 
//            coordinate generation.
//
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#import "OpenGLTexturedRectTeapot.h"
 
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#pragma mark -
 
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@implementation OpenGLTexturedRectTeapot
 
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#pragma mark -
#pragma mark Public - Designated Initializers
 
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- (id) initTexturedRectTeapotdWithPListAtPath:(NSString *)thePListPath
                                         size:(const NSSize *)theSize
{
    self = [super initTeapotBaseWithPListAtPath:thePListPath
                                           size:theSize
                                         target:GL_TEXTURE_RECTANGLE_ARB];
    
    if( !self )
    {
        NSLog(@">> ERROR: OpenGL Textured Rect Teapot - Failed instantiating the base class!");
    } // if
    
    return( self );
} // initTexturedRectTeapotdWithPListAtPath
 
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- (id) initTexturedRectWithPListInAppBundle:(NSString *)thePListName
                                       size:(const NSSize *)theSize
{
    self = [super initTeapotWithPListInAppBundle:thePListName
                                            size:theSize
                                          target:GL_TEXTURE_RECTANGLE_ARB];
    
    if( !self )
    {
        NSLog(@">> ERROR: OpenGL Textured Rect Teapot - Failed instantiating the base class!");
    } // if
    
    return( self );
} // initTexturedRectWithPListInAppBundle
 
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#pragma mark -
#pragma mark Public - Destructors
 
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- (void) dealloc
{
    [super dealloc];
} // dealloc
 
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#pragma mark -
#pragma mark Public - Utilities
 
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- (void) display
{
    // Enable sphere map automatic texture coordinate generation.
    
    glEnable(GL_TEXTURE_GEN_S);
    glEnable(GL_TEXTURE_GEN_T);
    
    // Since we will be using GL_TEXTURE_RECTANGLE_ARB textures which 
    // uses pixel coordinates rather than normalized coordinates, we 
    // need to scale the texturing matrix
    
    glMatrixMode(GL_TEXTURE);
    
    // To rotate without skewing or translation, we must be in 0-centered 
    // normalized texture coordinates 
    
    [self normalize];
    
    // Set to model-view
    
    glMatrixMode(GL_MODELVIEW);
    
    // Translate the teapot to the new coordinates
    
    [self translate];
    
    // Scale the teapot object
    
    [self scale];
    
    // Draw the IBO teapot
    
    [super display];
    
    // Disable states & modes 
    
    glMatrixMode(GL_TEXTURE);
    glLoadIdentity();
    
    // Reset the model-view matrix
    
    glMatrixMode(GL_MODELVIEW);
    glLoadIdentity();
    
    // Disable sphere map automatic texture coordinate generation.
    
    glDisable(GL_TEXTURE_GEN_T);
    glDisable(GL_TEXTURE_GEN_S);
} // display
 
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@end
 
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