Sources/Classes/Toolkits/Model/OpenGL/Rotation/OpenGLRotation.m
//--------------------------------------------------------------------------- |
// |
// File: OpenGLRotation.m |
// |
// Abstract: OpenGL class for managing a 3D objects rotation. |
// |
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//--------------------------------------------------------------------------- |
//--------------------------------------------------------------------------- |
#import "OpenGLRotation.h" |
//--------------------------------------------------------------------------- |
//--------------------------------------------------------------------------- |
#pragma mark - |
#pragma mark Private - Constants |
//--------------------------------------------------------------------------- |
static const GLdouble kRotationFrequency = 30.0; |
//--------------------------------------------------------------------------- |
//--------------------------------------------------------------------------- |
#pragma mark - |
#pragma mark Private - Data Structures |
//--------------------------------------------------------------------------- |
struct OpenGLRotationData |
{ |
GLfloat roll; |
GLfloat pitch; |
GLdouble time; |
GLdouble frequency; |
}; |
typedef struct OpenGLRotationData OpenGLRotationData; |
//--------------------------------------------------------------------------- |
//--------------------------------------------------------------------------- |
#pragma mark - |
#pragma mark Private - Constructor |
//--------------------------------------------------------------------------- |
static OpenGLRotationDataRef OpenGLRotationCreate(const GLdouble frequency) |
{ |
OpenGLRotationDataRef pRotation = (OpenGLRotationDataRef)calloc(1, sizeof(OpenGLRotationData)); |
if( pRotation != NULL ) |
{ |
pRotation->time = -1.0f; |
pRotation->roll = 0.0f; |
pRotation->pitch = 0.0f; |
pRotation->frequency = frequency; |
} // if |
else |
{ |
NSLog( @">> ERROR: OpenGL Rotation - Allocating Memory For OpenGL Rotation Data Failed!" ); |
} // else |
return( pRotation ); |
} // init |
//--------------------------------------------------------------------------- |
//--------------------------------------------------------------------------- |
#pragma mark - |
#pragma mark Private - Destructor |
//--------------------------------------------------------------------------- |
static void OpenGLRotationDelete(OpenGLRotationDataRef pRotation) |
{ |
if( pRotation != NULL ) |
{ |
free( pRotation ); |
pRotation = NULL; |
} // if |
} // OpenGLRotationDelete |
//--------------------------------------------------------------------------- |
//--------------------------------------------------------------------------- |
#pragma mark - |
#pragma mark Private - Utilties |
//--------------------------------------------------------------------------- |
static GLdouble OpenGLRotationUpdateTime(OpenGLRotationDataRef pRotation) |
{ |
GLdouble timeDelta = 0.0; |
GLdouble timeNow = (GLdouble)[NSDate timeIntervalSinceReferenceDate]; |
if( pRotation->time < 0 ) |
{ |
timeDelta = 0; |
} // if |
else |
{ |
timeDelta = timeNow - pRotation->time; |
} // else |
pRotation->time = timeNow; |
return( timeDelta ); |
} // OpenGLRotationUpdateTime |
//------------------------------------------------------------------------ |
static void OpenGLRotationUpdatePitch(OpenGLRotationDataRef pRotation) |
{ |
if( pRotation->pitch < -45.0f ) |
{ |
pRotation->pitch = -45.0f; |
} // if |
else if( pRotation->pitch > 90.0f ) |
{ |
pRotation->pitch = 90.0f; |
} // else if |
glRotatef( pRotation->pitch, 1.0f, 0.0f, 0.0f ); |
} // OpenGLRotationUpdatePitch |
//------------------------------------------------------------------------ |
static void OpenGLRotationUpdateRoll(OpenGLRotationDataRef pRotation) |
{ |
GLdouble timeDelta = OpenGLRotationUpdateTime(pRotation); |
pRotation->roll += pRotation->frequency * timeDelta; |
if( pRotation->roll >= 360.0f ) |
{ |
pRotation->roll -= 360.0f; |
} // if |
glRotatef( pRotation->roll, 0.0f, 1.0f, 0.0f ); |
// Increment the mpRotation angle |
pRotation->roll += 0.2f; |
} // OpenGLRotationUpdateRoll |
//------------------------------------------------------------------------ |
static void OpenGLRotationUpdate(OpenGLRotationDataRef pRotation) |
{ |
OpenGLRotationUpdatePitch(pRotation); |
OpenGLRotationUpdateRoll(pRotation); |
} // OpenGLRotationUpdate |
//------------------------------------------------------------------------ |
//--------------------------------------------------------------------------- |
#pragma mark - |
#pragma mark Private - Accessors |
//--------------------------------------------------------------------------- |
static inline void OpenGLRotationSetFrequency(const GLdouble frequency, |
OpenGLRotationDataRef pRotation) |
{ |
pRotation->frequency = (frequency > 0.0) ? frequency : kRotationFrequency; |
} // OpenGLRotationSetFrequency |
//------------------------------------------------------------------------ |
static inline void OpenGLRotationSetRotation(const NSPoint *pEndPoint, |
const NSPoint *pStartPoint, |
OpenGLRotationDataRef pRotation) |
{ |
if( (pEndPoint != NULL) && (pStartPoint != NULL) ) |
{ |
pRotation->roll -= pEndPoint->x - pStartPoint->x; |
pRotation->pitch += pEndPoint->y - pStartPoint->y; |
} // if |
} // OpenGLRotationSetRotation |
//--------------------------------------------------------------------------- |
//--------------------------------------------------------------------------- |
#pragma mark - |
//--------------------------------------------------------------------------- |
@implementation OpenGLRotation |
//--------------------------------------------------------------------------- |
//--------------------------------------------------------------------------- |
#pragma mark - |
#pragma mark Public - Designated Initializer |
//--------------------------------------------------------------------------- |
- (id) init |
{ |
self = [super init]; |
if( self ) |
{ |
mpRotation = OpenGLRotationCreate(kRotationFrequency); |
} // if |
return( self ); |
} // init |
//--------------------------------------------------------------------------- |
- (id) initRotationWithFrequency:(const GLdouble)theFrequency |
{ |
self = [super init]; |
if( self ) |
{ |
mpRotation = OpenGLRotationCreate(theFrequency); |
} // if |
return( self ); |
} // initRotationWithFrequency |
//--------------------------------------------------------------------------- |
//--------------------------------------------------------------------------- |
#pragma mark - |
#pragma mark Public - Destructor |
//--------------------------------------------------------------------------- |
- (void) dealloc |
{ |
OpenGLRotationDelete(mpRotation); |
[super dealloc]; |
} // dealloc |
//------------------------------------------------------------------------ |
//------------------------------------------------------------------------ |
#pragma mark - |
#pragma mark Public - Utilities |
//------------------------------------------------------------------------ |
- (void) update |
{ |
OpenGLRotationUpdate(mpRotation); |
} // update |
//------------------------------------------------------------------------ |
//------------------------------------------------------------------------ |
#pragma mark - |
#pragma mark Public - Accessors |
//------------------------------------------------------------------------ |
- (void) setFrequency:(const GLdouble)theFrequency |
{ |
OpenGLRotationSetFrequency(theFrequency, mpRotation); |
} // setFrequency |
//------------------------------------------------------------------------ |
- (void) setRotation:(const NSPoint *)theEndPoint |
start:(const NSPoint *)theStartPoint |
{ |
OpenGLRotationSetRotation(theEndPoint, theStartPoint, mpRotation); |
} // setPitch |
//--------------------------------------------------------------------------- |
@end |
//--------------------------------------------------------------------------- |
//--------------------------------------------------------------------------- |
Copyright © 2011 Apple Inc. All Rights Reserved. Terms of Use | Privacy Policy | Updated: 2011-06-27