Sources/Classes/Toolkits/Model/OpenGL/Rotation/OpenGLRotation.m

//---------------------------------------------------------------------------
//
//  File: OpenGLRotation.m
//
//  Abstract: OpenGL class for managing a 3D objects rotation.
//           
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//---------------------------------------------------------------------------
 
//---------------------------------------------------------------------------
 
#import "OpenGLRotation.h"
 
//---------------------------------------------------------------------------
 
//---------------------------------------------------------------------------
 
#pragma mark -
#pragma mark Private - Constants
 
//---------------------------------------------------------------------------
 
static const GLdouble kRotationFrequency = 30.0;
 
//---------------------------------------------------------------------------
 
//---------------------------------------------------------------------------
 
#pragma mark -
#pragma mark Private - Data Structures
 
//---------------------------------------------------------------------------
 
struct OpenGLRotationData
{
    GLfloat   roll;
    GLfloat   pitch;
    GLdouble  time;
    GLdouble  frequency;
};
 
typedef struct OpenGLRotationData  OpenGLRotationData;
 
//---------------------------------------------------------------------------
 
//---------------------------------------------------------------------------
 
#pragma mark -
#pragma mark Private - Constructor
 
//---------------------------------------------------------------------------
 
static OpenGLRotationDataRef OpenGLRotationCreate(const GLdouble frequency)
{
    OpenGLRotationDataRef pRotation = (OpenGLRotationDataRef)calloc(1, sizeof(OpenGLRotationData));
    
    if( pRotation != NULL )
    {
        pRotation->time  = -1.0f;
        pRotation->roll  =  0.0f;
        pRotation->pitch =  0.0f;
        
        pRotation->frequency = frequency;
    } // if
    else
    {
        NSLog( @">> ERROR: OpenGL Rotation - Allocating Memory For OpenGL Rotation Data Failed!" );
    } // else
    
    return( pRotation );
} // init
 
//---------------------------------------------------------------------------
 
//---------------------------------------------------------------------------
 
#pragma mark -
#pragma mark Private - Destructor
 
//---------------------------------------------------------------------------
 
static void OpenGLRotationDelete(OpenGLRotationDataRef pRotation) 
{
    if( pRotation != NULL )
    {
        free( pRotation );
        
        pRotation = NULL;
    } // if
} // OpenGLRotationDelete
 
//---------------------------------------------------------------------------
 
//---------------------------------------------------------------------------
 
#pragma mark -
#pragma mark Private - Utilties
 
//---------------------------------------------------------------------------
 
static GLdouble OpenGLRotationUpdateTime(OpenGLRotationDataRef pRotation) 
{
    GLdouble  timeDelta = 0.0;
    GLdouble  timeNow   = (GLdouble)[NSDate timeIntervalSinceReferenceDate];
    
    if( pRotation->time < 0 )
    {
        timeDelta = 0;
    } // if
    else
    {
        timeDelta = timeNow - pRotation->time;
    } // else
    
    pRotation->time = timeNow;
    
    return( timeDelta );
} // OpenGLRotationUpdateTime
 
//------------------------------------------------------------------------
 
static void OpenGLRotationUpdatePitch(OpenGLRotationDataRef pRotation) 
{
    if( pRotation->pitch < -45.0f )
    {
        pRotation->pitch = -45.0f;
    } // if
    else if( pRotation->pitch > 90.0f )
    {
        pRotation->pitch = 90.0f;
    } // else if
    
    glRotatef( pRotation->pitch, 1.0f, 0.0f, 0.0f );
} // OpenGLRotationUpdatePitch
 
//------------------------------------------------------------------------
 
static void OpenGLRotationUpdateRoll(OpenGLRotationDataRef pRotation) 
{
    GLdouble timeDelta = OpenGLRotationUpdateTime(pRotation);
    
    pRotation->roll += pRotation->frequency * timeDelta;
    
    if( pRotation->roll >= 360.0f )
    {
        pRotation->roll -= 360.0f;
    } // if
    
    glRotatef( pRotation->roll, 0.0f, 1.0f, 0.0f );
    
    // Increment the mpRotation angle
    
    pRotation->roll += 0.2f;
} // OpenGLRotationUpdateRoll
 
//------------------------------------------------------------------------
 
static void OpenGLRotationUpdate(OpenGLRotationDataRef pRotation) 
{
    OpenGLRotationUpdatePitch(pRotation);
    OpenGLRotationUpdateRoll(pRotation);
} // OpenGLRotationUpdate
 
//------------------------------------------------------------------------
 
//---------------------------------------------------------------------------
 
#pragma mark -
#pragma mark Private - Accessors
 
//---------------------------------------------------------------------------
 
static inline void OpenGLRotationSetFrequency(const GLdouble frequency,
                                              OpenGLRotationDataRef pRotation)
{
    pRotation->frequency = (frequency > 0.0) ? frequency : kRotationFrequency;
} // OpenGLRotationSetFrequency
 
//------------------------------------------------------------------------
 
static inline void OpenGLRotationSetRotation(const NSPoint *pEndPoint,
                                             const NSPoint *pStartPoint,
                                             OpenGLRotationDataRef pRotation)                                            
{
    if( (pEndPoint != NULL) && (pStartPoint != NULL) )
    {
        pRotation->roll  -= pEndPoint->x - pStartPoint->x;
        pRotation->pitch += pEndPoint->y - pStartPoint->y;
    } // if
} // OpenGLRotationSetRotation
 
//---------------------------------------------------------------------------
 
//---------------------------------------------------------------------------
 
#pragma mark -
 
//---------------------------------------------------------------------------
 
@implementation OpenGLRotation
 
//---------------------------------------------------------------------------
 
//---------------------------------------------------------------------------
 
#pragma mark -
#pragma mark Public - Designated Initializer
 
//---------------------------------------------------------------------------
 
- (id) init
{
    self = [super init];
    
    if( self )
    {
        mpRotation = OpenGLRotationCreate(kRotationFrequency);
    } // if
    
    return( self );
} // init
 
//---------------------------------------------------------------------------
 
- (id) initRotationWithFrequency:(const GLdouble)theFrequency
{
    self = [super init];
    
    if( self )
    {
        mpRotation = OpenGLRotationCreate(theFrequency);
    } // if
    
    return( self );
} // initRotationWithFrequency
 
//---------------------------------------------------------------------------
 
//---------------------------------------------------------------------------
 
#pragma mark -
#pragma mark Public - Destructor
 
//---------------------------------------------------------------------------
 
- (void) dealloc 
{
    OpenGLRotationDelete(mpRotation);
    
    [super dealloc];
} // dealloc
 
//------------------------------------------------------------------------
 
//------------------------------------------------------------------------
 
#pragma mark -
#pragma mark Public - Utilities
 
//------------------------------------------------------------------------
 
- (void) update
{
    OpenGLRotationUpdate(mpRotation);
} // update
 
//------------------------------------------------------------------------
 
//------------------------------------------------------------------------
 
#pragma mark -
#pragma mark Public - Accessors
 
//------------------------------------------------------------------------
 
- (void) setFrequency:(const GLdouble)theFrequency
{
    OpenGLRotationSetFrequency(theFrequency, mpRotation);
} // setFrequency
 
//------------------------------------------------------------------------
 
- (void) setRotation:(const NSPoint *)theEndPoint
               start:(const NSPoint *)theStartPoint
{
    OpenGLRotationSetRotation(theEndPoint, theStartPoint, mpRotation);
} // setPitch
 
//---------------------------------------------------------------------------
 
@end
 
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