Sources/Classes/Toolkits/Model/OpenGL/Surface/OpenGLSurface2D.m

//---------------------------------------------------------------------------
//
//  File: OpenGLSurface2D.m
//
//  Abstract: Utility toolkit for 2D I/O surfaces. 
//           
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//
//---------------------------------------------------------------------------
 
//---------------------------------------------------------------------------
 
#import "OpenGLImage2DBuffer.h"
#import "OpenGLUtilities.h"
#import "OpenGLCopier.h"
 
#import "OpenGLSurface2D.h"
 
//---------------------------------------------------------------------------
 
//---------------------------------------------------------------------------
 
#pragma mark -
#pragma mark Private - Data Structures
 
//---------------------------------------------------------------------------
 
struct IOSurface2DBuffer
{
    GLenum                  format;     // Texture format
    GLenum                  type;       // Texture type
    GLuint                  plane;      // I/O surface plane
    IOSurfaceRef            data;       // I/O surface backing store
    CFMutableDictionaryRef  props;      // I/O surface properties
};
 
typedef struct IOSurface2DBuffer  IOSurface2DBuffer;
 
//---------------------------------------------------------------------------
 
struct OpenGLSurface2DData
{
    BOOL                 isVideo;       // Texture is video format
    BOOL                 isBGRA;        // Texture is BGRA format
    BOOL                 hasSufrace;    // Uses I/O surface
    BOOL                 hasBuffer;     // Uses memory buffer
    GLvoid              *base;          // Base address of the buffer
    IOSurface2DBuffer    surface;       // I/O surface buffer
    OpenGLImage2DBuffer  buffer;        // Image 2D memeory buffer
    OpenGLCopier        *copier;        // For Memory copy
};
 
typedef struct OpenGLSurface2DData  OpenGLSurface2DData;
 
//---------------------------------------------------------------------------
 
//---------------------------------------------------------------------------
 
#pragma mark -
#pragma mark Private - Utilities - Dictionary
 
//---------------------------------------------------------------------------
 
static void OpenGLSurface2DSetInteger(const int value,
                                      CFStringRef key,
                                      OpenGLSurface2DDataRef pSurface2D)
{
    CFNumberRef  number = CFNumberCreate(kCFAllocatorDefault, 
                                         kCFNumberIntType,
                                         &value);
    
    if( number!= NULL )
    {
        CFDictionarySetValue(pSurface2D->surface.props, 
                             key, 
                             number );
        
        CFRelease( number );
    } // if
} // OpenGLSurface2DSetInteger
 
//---------------------------------------------------------------------------
 
static inline void OpenGLSurface2DSetBoolean(CFBooleanRef value, 
                                             CFStringRef key,
                                             OpenGLSurface2DDataRef pSurface2D)
{
    CFDictionarySetValue(pSurface2D->surface.props, 
                         key, 
                         value);
} // OpenGLSurface2DSetBoolean
 
//---------------------------------------------------------------------------
 
//---------------------------------------------------------------------------
 
#pragma mark -
#pragma mark Private - Initializers - I/O surface
 
//---------------------------------------------------------------------------
 
static BOOL OpenGLSurface2DCreateSurfaceOptions(OpenGLSurface2DDataRef pSurface2D)
{
    pSurface2D->surface.props = CFDictionaryCreateMutable(kCFAllocatorDefault, 
                                                          5,
                                                          &kCFTypeDictionaryKeyCallBacks,
                                                          &kCFTypeDictionaryValueCallBacks);
    
    return( pSurface2D->surface.props != NULL );
} // OpenGLSurface2DCreateSurfaceOptions
 
//---------------------------------------------------------------------------
//
// Format              Type                           Internal   Sized
//                                                    Format     Internal
//                                                               Format
//---------------------------------------------------------------------------
//
// Non-linear RGBA
//----------------
// GL_BGRA             GL_UNSIGNED_INT_8_8_8_8_REV   GL_RGBA     GL_RGBA8
//
// "Video" format
// ---------------
// GL_YCBCR_422_APPLE  GL_UNSIGNED_SHORT_8_8_APPLE   GL_RGB      GL_RGB8
//
//---------------------------------------------------------------------------
 
static void OpenGLSurface2DSetFormat(const GLenum format,
                                     OpenGLSurface2DDataRef pSurface2D)
{
    BOOL isVideo = format == GL_YCBCR_422_APPLE;
    BOOL isBGRA  = format == GL_BGRA;
    BOOL isValid = isVideo || isBGRA;
    
    pSurface2D->isVideo = isVideo;
    pSurface2D->isBGRA  = isBGRA;
    
    pSurface2D->surface.format = isValid ? format : GL_BGRA;
    pSurface2D->surface.type   = isVideo ? GL_UNSIGNED_SHORT_8_8_APPLE : GL_UNSIGNED_INT_8_8_8_8_REV;
} // OpenGLSurface2DSetFormat
 
//---------------------------------------------------------------------------
 
static void OpenGLSurface2DSetSize(const GLuint width,
                                   const GLuint height,
                                   OpenGLSurface2DDataRef pSurface2D)
{
    pSurface2D->buffer.width    = width; 
    pSurface2D->buffer.height   = height; 
    pSurface2D->buffer.spp      = OpenGLUtilitiesGetSPP(pSurface2D->surface.type);
    pSurface2D->buffer.rowBytes = pSurface2D->buffer.width  * pSurface2D->buffer.spp;
    pSurface2D->buffer.size     = pSurface2D->buffer.height * pSurface2D->buffer.rowBytes;
} // OpenGLSurface2DSetSize
 
//---------------------------------------------------------------------------
 
static void OpenGLSurface2DCreateOptions(const BOOL isGlobal,
                                         OpenGLSurface2DDataRef pSurface2D)
{
    OpenGLSurface2DSetInteger(pSurface2D->buffer.width,
                              kIOSurfaceWidth, 
                              pSurface2D);
    
    OpenGLSurface2DSetInteger(pSurface2D->buffer.height,
                              kIOSurfaceHeight, 
                              pSurface2D);
    
    OpenGLSurface2DSetInteger(pSurface2D->buffer.spp,
                              kIOSurfaceBytesPerElement, 
                              pSurface2D);
    
    if( pSurface2D->isVideo )
    {
        OpenGLSurface2DSetInteger(kCVPixelFormatType_422YpCbCr8,
                                  kIOSurfacePixelFormat, 
                                  pSurface2D);
    } // if
    else
    {
        OpenGLSurface2DSetInteger(kCVPixelFormatType_32BGRA,
                                  kIOSurfacePixelFormat, 
                                  pSurface2D);
    } // else
    
    if( isGlobal )
    {
        OpenGLSurface2DSetBoolean(kCFBooleanTrue, 
                                  kIOSurfaceIsGlobal,
                                  pSurface2D);
    } // if
    else
    {
        OpenGLSurface2DSetBoolean(kCFBooleanFalse, 
                                  kIOSurfaceIsGlobal,
                                  pSurface2D);
    } // else
} // OpenGLSurface2DCreateOptions
 
//---------------------------------------------------------------------------
 
static void OpenGLSurface2DCreateSurface(OpenGLSurface2DDataRef pSurface2D)
{    
    pSurface2D->surface.data = IOSurfaceCreate(pSurface2D->surface.props);
    
    pSurface2D->hasSufrace = pSurface2D->surface.data != NULL;
    
    if( pSurface2D->hasSufrace )
    {
        pSurface2D->base = IOSurfaceGetBaseAddressOfPlane(pSurface2D->surface.data, 0);
    } // if
    else
    {
        NSLog(@">> WARNING: OpenGL Surface 2D - Failed creating I/O surface with properties \n{\n%@\n}!", 
              pSurface2D->surface.props);
        
        NSLog(@">> MESSAGE: OpenGL Surface 2D - Will try allocating using malloc!");
        
        pSurface2D->buffer.data = calloc(1, pSurface2D->buffer.size);
        
        pSurface2D->hasBuffer = pSurface2D->buffer.data != NULL;
        
        if( pSurface2D->hasBuffer )
        {
            pSurface2D->base = pSurface2D->buffer.data;
        } // if
        else
        {
            NSLog(@">> ERROR: OpenGL Surface 2D - Failed creating a backing store!");
        } // else
    } // else
    
    CFRelease(pSurface2D->surface.props);
    
    pSurface2D->surface.props = NULL;
} // OpenGLSurface2DCreateSurface
 
//---------------------------------------------------------------------------
 
static inline void OpenGLSurface2DCreateCopier(OpenGLSurface2DDataRef pSurface2D)
{
    pSurface2D->copier = [[OpenGLCopier alloc] initCopierWithFormat:pSurface2D->surface.format 
                                                              width:pSurface2D->buffer.width 
                                                             height:pSurface2D->buffer.height];    
} // OpenGLSurface2DCreateCopier
 
//---------------------------------------------------------------------------
 
static void OpenGLSurface2DCreateAssets(const GLuint width,
                                        const GLuint height,
                                        const GLenum format,
                                        const BOOL isGlobal,
                                        OpenGLSurface2DDataRef pSurface2D)
{    
    if( OpenGLSurface2DCreateSurfaceOptions(pSurface2D) )
    {
        OpenGLSurface2DSetFormat(format, pSurface2D);
        OpenGLSurface2DSetSize(width, height, pSurface2D);
        OpenGLSurface2DCreateOptions(isGlobal, pSurface2D);
        OpenGLSurface2DCreateSurface(pSurface2D);
        OpenGLSurface2DCreateCopier(pSurface2D);
    } // if
} // OpenGLSurface2DCreateAssets
 
//---------------------------------------------------------------------------
 
//---------------------------------------------------------------------------
 
#pragma mark -
#pragma mark Private - Constructor
 
//---------------------------------------------------------------------------
 
static OpenGLSurface2DDataRef OpenGLSurface2DCreateWithSize(const GLuint width,
                                                            const GLuint height,
                                                            const GLenum format,
                                                            const BOOL isGlobal)
{
    OpenGLSurface2DDataRef pSurface2D = (OpenGLSurface2DDataRef)calloc(1, sizeof(OpenGLSurface2DData));
    
    if( pSurface2D != NULL )
    {
        OpenGLSurface2DCreateAssets(width, 
                                    height, 
                                    format, 
                                    isGlobal, 
                                    pSurface2D);
    } // if
    else
    {
        NSLog(@">> ERROR: OpenGL Surface 2D - Failed allocating memory for 2D a surface backing store!");
    }  // else
    
    return( pSurface2D );
} // OpenGLSurface2DCreateWithSize
 
//---------------------------------------------------------------------------
 
//---------------------------------------------------------------------------
 
#pragma mark -
#pragma mark Private - Destructors
 
//---------------------------------------------------------------------------
 
static void OpenGLSurface2DDeleteSurface(OpenGLSurface2DDataRef pSurface2D) 
{
    if( pSurface2D->surface.data != NULL )
    {
        CFRelease(pSurface2D->surface.data);
        
        pSurface2D->surface.data = NULL;
    } // if
} // OpenGLSurface2DDeleteSurface
 
//---------------------------------------------------------------------------
 
static void OpenGLSurface2DDeleteBuffer(OpenGLSurface2DDataRef pSurface2D) 
{
    if( pSurface2D->buffer.data != NULL )
    {
        free(pSurface2D->buffer.data);
        
        pSurface2D->buffer.data = NULL;
    } // if
} // OpenGLSurface2DDeleteBuffer
 
//---------------------------------------------------------------------------
 
static void OpenGLSurface2DDeleteCopier(OpenGLSurface2DDataRef pSurface2D) 
{
    if( pSurface2D->copier )
    {
        [pSurface2D->copier release];
        
        pSurface2D->copier = nil;
    } // if
} // OpenGLSurface2DDeleteCopier
 
//---------------------------------------------------------------------------
 
static void OpenGLSurface2DDeleteAssets(OpenGLSurface2DDataRef pSurface2D) 
{
    OpenGLSurface2DDeleteSurface( pSurface2D );
    OpenGLSurface2DDeleteBuffer( pSurface2D );
    OpenGLSurface2DDeleteCopier( pSurface2D );
} // OpenGLSurface2DDeleteAssets
 
//---------------------------------------------------------------------------
 
static void OpenGLSurface2DDelete(OpenGLSurface2DDataRef pSurface2D) 
{
    if( pSurface2D != NULL )
    {
        OpenGLSurface2DDeleteAssets(pSurface2D);
        
        free( pSurface2D );
        
        pSurface2D = NULL;
    } // if
} // OpenGLSurface2DDelete
 
//---------------------------------------------------------------------------
 
//---------------------------------------------------------------------------
 
#pragma mark -
#pragma mark Private - Utlities - Copy
 
//---------------------------------------------------------------------------
 
static void OpenGLSurface2DCopy(const BOOL doVR,
                                const BOOL doFixAlpha,
                                const GLvoid *pBaseSrc,   
                                OpenGLSurface2DDataRef pSurface2D)
{
    [pSurface2D->copier setNeedsVR:doVR];
    [pSurface2D->copier setFixAlpha:doFixAlpha];
    [pSurface2D->copier copy:pSurface2D->base 
                      source:pBaseSrc];
} // OpenGLSurface2DCopy
 
//---------------------------------------------------------------------------
 
//---------------------------------------------------------------------------
 
#pragma mark -
 
//---------------------------------------------------------------------------
 
@implementation OpenGLSurface2D
 
//---------------------------------------------------------------------------
 
//---------------------------------------------------------------------------
 
#pragma mark -
#pragma mark Private - Designated Initializers
 
//---------------------------------------------------------------------------
//
// Initialize
//
//---------------------------------------------------------------------------
 
- (id) initSurface2DWithWidth:(const GLuint)theWidth
                       height:(const GLuint)theHeight
                       format:(const GLenum)theFormat
                     isGlobal:(const BOOL)theGlobalFlag
{
    self = [super init];
    
    if( self )
    {
        mpSurface2D = OpenGLSurface2DCreateWithSize(theWidth, 
                                                    theHeight,
                                                    theFormat,
                                                    theGlobalFlag);
    } // if
    
    return  self;
} // initSurface2DWithSize
 
//---------------------------------------------------------------------------
 
//---------------------------------------------------------------------------
 
#pragma mark -
#pragma mark Public - Destructor
 
//---------------------------------------------------------------------------
 
- (void) dealloc 
{
    OpenGLSurface2DDelete(mpSurface2D);
    
    [super dealloc];
} // dealloc
 
//---------------------------------------------------------------------------
 
- (void) copy:(const GLvoid *)theBuffer
     fixAlpha:(const BOOL)doFixAlpha
      needsVR:(const BOOL)doVR
{
    OpenGLSurface2DCopy( doVR, doFixAlpha, theBuffer, mpSurface2D );
} // copy
 
//---------------------------------------------------------------------------
 
//---------------------------------------------------------------------------
 
#pragma mark -
#pragma mark Public - Accessors
 
//---------------------------------------------------------------------------
 
- (BOOL) isVideo
{
    return(mpSurface2D->isVideo);
} // isVideo
 
//---------------------------------------------------------------------------
 
- (BOOL) hasSurface
{
    return(mpSurface2D->hasSufrace);
} // hasSurface
 
//---------------------------------------------------------------------------
 
- (BOOL) hasBuffer
{
    return(mpSurface2D->hasBuffer);
} // hasBuffer
 
//---------------------------------------------------------------------------
 
- (GLuint) format
{
    return(mpSurface2D->surface.format);
} // format
 
//---------------------------------------------------------------------------
 
- (GLenum) type
{
    return( mpSurface2D->surface.type );
} // type
 
//---------------------------------------------------------------------------
 
- (GLuint) width
{
    return( mpSurface2D->buffer.width );
} // width
 
//---------------------------------------------------------------------------
 
- (GLuint) height
{
    return( mpSurface2D->buffer.height );
} // height
 
//---------------------------------------------------------------------------
 
- (GLuint) size
{
    return( mpSurface2D->buffer.size );
} // size
 
//---------------------------------------------------------------------------
 
- (GLuint) rowBytes
{
    return( mpSurface2D->buffer.rowBytes );
} // rowbytes
 
//---------------------------------------------------------------------------
 
- (GLuint) samplesPerPixel
{
    return( mpSurface2D->buffer.spp );
} // samplesPerPixel
 
//---------------------------------------------------------------------------
 
- (GLvoid *) base
{
    return( mpSurface2D->base );
} // base
 
//---------------------------------------------------------------------------
 
@end
 
//---------------------------------------------------------------------------
 
//---------------------------------------------------------------------------