Sources/Classes/Model/OpenGL/Quad/GLQuad.m

/*
     File: GLQuad.m
 Abstract: 
 Utility bass class for constructing a VBO quad.
 
  Version: 2.0
 
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#pragma mark -
#pragma mark Private - Headers
 
#import "GLQuad.h"
 
#pragma mark -
#pragma mark Private - Data Structures
 
struct GLQuadData
{
    BOOL      resize;       // Flag to indicate if quad size changed
    GLuint    buffer;       // buffer identifier
    GLuint    count;        // vertex count
    GLuint    size;         // size of vertices or texture coordinates
    GLuint    capacity;     // vertex size + texture coordinate size
    GLsizei   stride;       // vbo stride
    GLenum    target;       // vbo target
    GLenum    usage;        // vbo usage
    GLenum    type;         // vbo type
    GLenum    mode;         // vbo mode
    GLfloat   width;        // quad width
    GLfloat   height;       // quad height
    GLfloat   aspect;       // aspect ratio
    GLfloat  *data;         // vbo data
    GLenum    quadType;     // vbo quad type
    GLfloat   vertices[8];  // Quad vertices
    GLfloat   texCoords[8]; // Quad texture coordinates
};
 
typedef struct GLQuadData  GLQuadData;
 
#pragma mark -
#pragma mark Private - Macros
 
#define BUFFER_OFFSET(i) ((GLchar *)NULL + (i))
 
#pragma mark -
#pragma mark Private - Accessors
 
static BOOL GLQuadSetSize(const NSSize *pSize,
                          GLQuadDataRef pQuad)
{
    BOOL bSuccess = (pSize != NULL);
    
    if(bSuccess)
    {
        pQuad->resize = (pQuad->width != pSize->height) || (pQuad->width != pSize->height);
        
        if(pQuad->resize)
        {
            pQuad->width  = pSize->width;
            pQuad->height = pSize->height;
            pQuad->aspect = pSize->width / pSize->height;
        } // if
    } // if
    else
    {
        pQuad->width  = 1920.0f;
        pQuad->height = 1080.0f;
        pQuad->aspect = pQuad->width / pQuad->height;
    } // else
    
    return(bSuccess && pQuad->resize);
} // GLQuadSetSize
 
static void GLQuadSetDefaults(GLQuadDataRef pQuad)
{
    pQuad->count    = 4;
    pQuad->size     = 8 * sizeof(GLfloat);
    pQuad->capacity = 2 * pQuad->size;
    pQuad->usage    = GL_STATIC_DRAW;
    pQuad->type     = GL_FLOAT;
    pQuad->mode     = GL_QUADS;
    pQuad->target   = GL_ARRAY_BUFFER;
} // GLQuadSetDefaults
 
static BOOL GLQuadSetTextureCoordinates(const GLfloat *pTexCoords,
                                        GLQuadDataRef pQuad)
{
    BOOL success = pTexCoords != NULL;
    
    if(success)
    {
        pQuad->texCoords[0] = pTexCoords[0];
        pQuad->texCoords[1] = pTexCoords[1];
        pQuad->texCoords[2] = pTexCoords[2];
        pQuad->texCoords[3] = pTexCoords[3];
        pQuad->texCoords[4] = pTexCoords[4];
        pQuad->texCoords[5] = pTexCoords[5],
        pQuad->texCoords[6] = pTexCoords[6];
        pQuad->texCoords[7] = pTexCoords[7];
    } // if
    
    return(success);
} // GLQuadSetTextureCoordinates
 
static BOOL GLQuadSetVertexArray(const GLfloat *pVertices,
                                 GLQuadDataRef pQuad)
{
    BOOL success = pVertices != NULL;
    
    if(success)
    {
        pQuad->vertices[0] = pVertices[0];
        pQuad->vertices[1] = pVertices[1];
        pQuad->vertices[2] = pVertices[2];
        pQuad->vertices[3] = pVertices[3];
        pQuad->vertices[4] = pVertices[4];
        pQuad->vertices[5] = pVertices[5],
        pQuad->vertices[6] = pVertices[6];
        pQuad->vertices[7] = pVertices[7];
    } // if
    
    return(success);
} // GLQuadSetVertexArray
 
#pragma mark -
#pragma mark Private - Initializers
 
static void GLQuadInitArrays(GLQuadDataRef pQuad)
{
    pQuad->texCoords[0]  = 0.0f;
    pQuad->texCoords[1]  = 0.0f;
    pQuad->texCoords[2]  = 0.0f;
    pQuad->texCoords[3]  = 1.0f;
    pQuad->texCoords[4]  = 1.0f;
    pQuad->texCoords[5]  = 1.0f;
    pQuad->texCoords[6]  = 1.0f;
    pQuad->texCoords[7]  = 0.0f;
    
    pQuad->vertices[0]  = -1.0f;
    pQuad->vertices[1]  = -1.0f;
    pQuad->vertices[2]  = -1.0f;
    pQuad->vertices[3]  =  1.0f;
    pQuad->vertices[4]  =  1.0f;
    pQuad->vertices[5]  =  1.0f;
    pQuad->vertices[6]  =  1.0f;
    pQuad->vertices[7]  = -1.0f;
} // GLQuadInitArrays
 
#pragma mark -
#pragma mark Private - Constructor
 
static GLQuadDataRef GLQuadCreate(const NSSize *pSize,
                                  const GLenum target)
{
    GLQuadDataRef pQuad = (GLQuadDataRef)calloc(1, sizeof(GLQuadData));
    
    if(pQuad != NULL)
    {
        GLQuadSetSize(pSize, pQuad);
        GLQuadSetDefaults(pQuad);
        GLQuadInitArrays(pQuad);
    } // if
    else
    {
        NSLog(@">> ERROR: OpenGL Quad - Failure Allocating Memory For Data!");
    }  // else
    
    return(pQuad);
} // GLQuadCreate
 
#pragma mark -
#pragma mark Private - Destructors
 
static inline void GLQuadDeleteVertexBuffer(GLQuadDataRef pQuad)
{
    if(pQuad->buffer)
    {
        glDeleteBuffers(1, &pQuad->buffer);
    } // if
} // GLQuadDeleteVertexBuffer
 
static void GLQuadDelete(GLQuadDataRef pQuad)
{
    if(pQuad != NULL)
    {
        GLQuadDeleteVertexBuffer(pQuad);
        
        free(pQuad);
        
        pQuad = NULL;
    } // if
} // GLQuadDelete
 
#pragma mark -
#pragma mark Private - Utilities
 
static BOOL GLQuadAcquire(GLQuadDataRef pQuad)
{
    if(!pQuad->buffer)
    {
        glGenBuffers(1, &pQuad->buffer);
        
        if(pQuad->buffer)
        {
            glBindBuffer(pQuad->target, pQuad->buffer);
            {
                glBufferData(pQuad->target, pQuad->capacity, NULL, pQuad->usage);
                
                glBufferSubData(pQuad->target, 0, pQuad->size, pQuad->vertices);
                glBufferSubData(pQuad->target, pQuad->size, pQuad->size, pQuad->texCoords);
                
                glVertexPointer(2, pQuad->type, pQuad->stride, BUFFER_OFFSET(0));
                glTexCoordPointer(2, pQuad->type, pQuad->stride, BUFFER_OFFSET(pQuad->size));
            }
            glBindBuffer(pQuad->target, 0);
        } // if
    } // if
    
    return(pQuad->buffer != 0);
} // GLQuadAcquire
 
static BOOL GLQuadUpdate(GLQuadDataRef pQuad)
{
    BOOL bSuccess = pQuad->resize;
    
    if(bSuccess)
    {
        glBindBuffer(pQuad->target,
                     pQuad->buffer);
        {
            glBufferData(pQuad->target,
                         pQuad->capacity,
                         NULL,
                         pQuad->usage);
            
            pQuad->data = (GLfloat *)glMapBuffer(pQuad->target, GL_WRITE_ONLY);
            
            if(pQuad->data != NULL)
            {
                // Vertices
                
                pQuad->data[0] = pQuad->vertices[0];
                pQuad->data[1] = pQuad->vertices[1];
                pQuad->data[2] = pQuad->vertices[2];
                pQuad->data[3] = pQuad->vertices[3];
                pQuad->data[4] = pQuad->vertices[4];
                pQuad->data[5] = pQuad->vertices[5],
                pQuad->data[6] = pQuad->vertices[6];
                pQuad->data[7] = pQuad->vertices[7];
                
                // Texture coordinates
                
                pQuad->data[8]  = pQuad->texCoords[0];
                pQuad->data[9]  = pQuad->texCoords[1];
                pQuad->data[10] = pQuad->texCoords[2];
                pQuad->data[11] = pQuad->texCoords[3];
                pQuad->data[12] = pQuad->texCoords[4];
                pQuad->data[13] = pQuad->texCoords[5],
                pQuad->data[14] = pQuad->texCoords[6];
                pQuad->data[15] = pQuad->texCoords[7];
            } // if
            
            bSuccess = glUnmapBuffer(pQuad->target);
        }
        glBindBuffer(pQuad->target, 0);
    } // if
    
    return(bSuccess);
} // GLQuadUpdate
 
static void GLQuadDisplay(GLQuadDataRef pQuad)
{
    glBindBuffer(pQuad->target, pQuad->buffer);
    {
        glPushMatrix();
        {
            glScalef(pQuad->aspect, 1.0f, 1.0f);
            
            glDrawArrays(pQuad->mode, 0, pQuad->count);
        }
        glPopMatrix();
    }
    glBindBuffer(pQuad->target, 0);
} // GLQuadDisplay
 
#pragma mark -
 
@implementation GLQuad
 
#pragma mark -
#pragma mark Public - Designated Initializer
 
// Initialize
- (id) init
{
    self = [super init];
    
    if(self)
    {
        mpQuad = GLQuadCreate(NULL, GL_TEXTURE_2D);
    } // if
    
    return(self);
} // init
 
- (id) initQuadWithSize:(const NSSize *)theSize
                 target:(const GLenum)theTarget
{
    self = [super init];
    
    if(self)
    {
        mpQuad = GLQuadCreate(theSize, theTarget);
    } // if
    
    return(self);
} // initQuadWithSize
 
#pragma mark -
#pragma mark Public - Destructor
 
- (void) dealloc
{
    GLQuadDelete(mpQuad);
    
    [super dealloc];
} // dealloc
 
#pragma mark -
#pragma mark Public - Accessors - Getters
 
- (GLuint) buffer
{
    return(mpQuad->buffer);
} // buffer
 
- (GLuint) count
{
    return(mpQuad->count);
} // count
 
- (GLuint) size
{
    return(mpQuad->size);
} // size
 
- (GLenum) target
{
    return(mpQuad->target);
} // target
 
- (GLenum) type
{
    return(mpQuad->type);
} // type
 
- (GLenum) mode
{
    return(mpQuad->mode);
} // mode
 
- (GLsizei) stride
{
    return(mpQuad->stride);
} // stride
 
- (GLfloat) aspect
{
    return(mpQuad->aspect);
} // aspect
 
- (GLfloat) width
{
    return(mpQuad->width);
} // aspect
 
- (GLfloat) height
{
    return(mpQuad->height);
} // height
 
#pragma mark -
#pragma mark Public - Accessors - Setters
 
- (BOOL) setTexCoords:(const GLfloat *)theTexCoords
{
    return(GLQuadSetTextureCoordinates(theTexCoords, mpQuad));
} // setTexCoords
 
- (BOOL) setVertices:(const GLfloat *)theVertices
{
    return(GLQuadSetVertexArray(theVertices, mpQuad));
} // setVertices
 
- (BOOL) setSize:(const NSSize *)theSize
{
    return(GLQuadSetSize(theSize, mpQuad));
} // setSize
 
#pragma mark -
#pragma mark Public - Utilities
 
- (BOOL) acquire
{
    return(GLQuadAcquire(mpQuad));
} // acquire
 
- (BOOL) update
{
    return(GLQuadUpdate(mpQuad));
} // update
 
// Draw a quad using texture & vertex coordinates
- (void) display
{
    GLQuadDisplay(mpQuad);
} // display
 
@end