Sources/Classes/Model/OpenGL/Shaders/Serializer/Reader/GLShaderListReader.m
/* |
File: GLShaderListReader.m |
Abstract: |
Utility toolkit for reading a shaders from a serialized dictionary. |
Version: 2.0 |
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*/ |
#pragma mark - |
#pragma mark Private - Headers |
#import "NSStringConversion.h" |
#import "GLShaderListConstants.h" |
#import "GLShaderListReader.h" |
#pragma mark - |
#pragma mark Private - Data Structures |
struct GLShaderListReaderData |
{ |
NSString *mpPath; |
NSMutableArray *mpKeys; |
NSMutableDictionary *mpShaders; |
}; |
typedef struct GLShaderListReaderData GLShaderListReaderData; |
#pragma mark - |
#pragma mark Private - Utilities - Destructors |
static inline void GLShaderListReaderReleaseKeys(GLShaderListReaderDataRef pSLReader) |
{ |
if(pSLReader->mpKeys) |
{ |
[pSLReader->mpKeys release]; |
pSLReader->mpKeys = nil; |
} // if |
} // GLShaderListReaderReleaseKeys |
static inline void GLShaderListReaderReleasePath(GLShaderListReaderDataRef pSLReader) |
{ |
if(pSLReader->mpPath) |
{ |
[pSLReader->mpPath release]; |
pSLReader->mpPath = nil; |
} // if |
} // GLShaderListReaderReleasePath |
static inline void GLShaderListReaderReleaseShaders(GLShaderListReaderDataRef pSLReader) |
{ |
if(pSLReader->mpShaders) |
{ |
[pSLReader->mpShaders release]; |
pSLReader->mpShaders = nil; |
} // if |
} // GLShaderListReaderReleaseShaders |
static void GLShaderListReaderDelete(GLShaderListReaderDataRef pSLReader) |
{ |
if(pSLReader != NULL) |
{ |
GLShaderListReaderReleaseKeys(pSLReader); |
GLShaderListReaderReleasePath(pSLReader); |
GLShaderListReaderReleaseShaders(pSLReader); |
free(pSLReader); |
pSLReader = NULL; |
} // if |
} // GLShaderListReaderDelete |
#pragma mark - |
#pragma mark Private - Utilities - Constructor |
static GLShaderListReaderDataRef GLShaderListReaderCreate(const size_t nCapacity) |
{ |
GLShaderListReaderDataRef pSLReader = (GLShaderListReaderDataRef)calloc(1, sizeof(GLShaderListReaderData)); |
if(pSLReader != NULL) |
{ |
pSLReader->mpKeys = [[NSMutableArray alloc] initWithCapacity:nCapacity]; |
} // if |
return pSLReader; |
} // GLShaderListReaderCreate |
#pragma mark - |
#pragma mark Private - Utilities - Strings |
static NSString *NSStringCreateFromDictionaryData(NSString *pKey, |
NSDictionary *pDictionary) |
{ |
NSString *pString = NULL; |
if(pKey) |
{ |
NSData *pData = [pDictionary objectForKey:pKey]; |
if(pData) |
{ |
pString = NSStringCreateFromData(NSASCIIStringEncoding, pData); |
} // if |
} // if |
return pString; |
} // NSStringCreateFromDictionaryData |
#pragma mark - |
#pragma mark Private - Utilities - Shader Sources |
static inline void GLShaderListReaderAddSource(NSString *pKey, |
NSDictionary *pValue, |
NSMutableDictionary *pDictionary) |
{ |
NSString *pSource = NSStringCreateFromDictionaryData(pKey, |
pValue); |
if(pSource) |
{ |
[pDictionary setObject:pSource |
forKey:pKey]; |
} // if |
} // GLShaderListReaderAddSource |
static NSMutableDictionary *GLShaderListReaderCreateShader(NSDictionary *pValue) |
{ |
NSMutableDictionary *pDictionary = nil; |
if(pValue) |
{ |
pDictionary = [NSMutableDictionary dictionaryWithCapacity:2]; |
if(pDictionary) |
{ |
GLShaderListReaderAddSource(kGLShaderKeyVert, pValue, pDictionary); |
GLShaderListReaderAddSource(kGLShaderKeyFrag, pValue, pDictionary); |
} // if |
} // if |
return pDictionary; |
} // GLShaderListReaderCreateShader |
#pragma mark - |
#pragma mark Private - Utilities - Acquire |
static inline void GLShaderListReaderRemoveKeys(GLShaderListReaderDataRef pSLReader) |
{ |
if([pSLReader->mpKeys count]) |
{ |
[pSLReader->mpKeys removeAllObjects]; |
} // if |
} // GLShaderListReaderRemoveKeys |
static inline void GLShaderListReaderSortKeys(GLShaderListReaderDataRef pSLReader) |
{ |
NSComparisonResult (^comparator)(id, id) = ^(id pObject1, id pObject2) |
{ |
NSString *pKey1 = (NSString *)pObject1; |
NSString *pKey2 = (NSString *)pObject2; |
return [pKey1 compare:pKey2]; |
}; |
[pSLReader->mpKeys sortWithOptions:NSSortConcurrent |
usingComparator:comparator]; |
} // GLShaderListReaderSortKeys |
static inline BOOL GLShaderListReaderCreateWithCapacity(const NSUInteger nCount, |
GLShaderListReaderDataRef pSLReader) |
{ |
NSMutableDictionary *pShaders = [[NSMutableDictionary alloc] initWithCapacity:nCount]; |
if(pShaders) |
{ |
GLShaderListReaderReleaseShaders(pSLReader); |
pSLReader->mpShaders = pShaders; |
} // if |
return pSLReader->mpShaders != nil; |
} // GLShaderListReaderCreateWithCapacity |
static inline void GLShaderListReaderEmplace(NSString *pKey, |
NSDictionary *pValue, |
GLShaderListReaderDataRef pSLReader) |
{ |
if(pKey) |
{ |
NSMutableDictionary *pShader = GLShaderListReaderCreateShader(pValue); |
if(pShader) |
{ |
[pSLReader->mpShaders setObject:pShader |
forKey:pKey]; |
[pSLReader->mpKeys addObject:pKey]; |
} // if |
} // if |
} // GLShaderListReaderEmplace |
static inline void GLShaderListReaderConcat(NSDictionary *pDictionary, |
GLShaderListReaderDataRef pSLReader) |
{ |
NSString *pKey = nil; |
NSDictionary *pValue = nil; |
for(pKey in pDictionary) |
{ |
pValue = [pDictionary objectForKey:pKey]; |
if(pValue) |
{ |
GLShaderListReaderEmplace(pKey, pValue, pSLReader); |
} // if |
} // for |
} // GLShaderListReaderConcat |
static inline NSDictionary *GLShaderListReaderWithFile(GLShaderListReaderDataRef pSLReader) |
{ |
NSDictionary *pDictionary = nil; |
if(pSLReader->mpPath) |
{ |
pDictionary = [NSMutableDictionary dictionaryWithContentsOfFile:pSLReader->mpPath]; |
} // if |
return pDictionary; |
} // GLShaderListReaderWithFile |
static void GLShaderListReaderAcquire(GLShaderListReaderDataRef pSLReader) |
{ |
NSDictionary *pDictionary = GLShaderListReaderWithFile(pSLReader); |
if(pDictionary) |
{ |
NSUInteger nCount = [pDictionary count]; |
if(GLShaderListReaderCreateWithCapacity(nCount, pSLReader)) |
{ |
GLShaderListReaderRemoveKeys(pSLReader); |
GLShaderListReaderConcat(pDictionary, pSLReader); |
GLShaderListReaderSortKeys(pSLReader); |
} // if |
} // if |
} // GLShaderListReaderAcquire |
#pragma mark - |
#pragma mark Private - Utilities - Accessors |
static inline NSDictionary *GLShaderListReaderGetSources(NSString *pKey, |
GLShaderListReaderDataRef pSLReader) |
{ |
NSDictionary *pSources = nil; |
if(pKey) |
{ |
pSources = [pSLReader->mpShaders objectForKey:pKey]; |
} // if |
return pSources; |
} // GLShaderListReaderGetSources |
static inline NSString *GLShaderListReaderGetSourceFrag(NSString *pKey, |
GLShaderListReaderDataRef pSLReader) |
{ |
NSString *pSource = nil; |
if(pKey) |
{ |
NSDictionary *pDictionary = [pSLReader->mpShaders objectForKey:pKey]; |
if(pDictionary) |
{ |
pSource = [pDictionary objectForKey:kGLShaderKeyFrag]; |
} // if |
} // if |
return pSource; |
} // GLShaderListReaderGetSourceFrag |
static inline NSString *GLShaderListReaderGetSourceVert(NSString *pKey, |
GLShaderListReaderDataRef pSLReader) |
{ |
NSString *pSource = nil; |
if(pKey) |
{ |
NSDictionary *pDictionary = [pSLReader->mpShaders objectForKey:pKey]; |
if(pDictionary) |
{ |
pSource = [pDictionary objectForKey:kGLShaderKeyVert]; |
} // if |
} // if |
return pSource; |
} // GLShaderListReaderGetSourceVert |
static inline BOOL GLShaderListReaderSetPathname(NSString * const pInReaderPath, |
GLShaderListReaderDataRef pSLReader) |
{ |
BOOL bSuccess = pInReaderPath != nil; |
if(bSuccess) |
{ |
NSString *pOutReaderPath = [[NSString alloc] initWithString:pInReaderPath]; |
if(pOutReaderPath) |
{ |
GLShaderListReaderReleasePath(pSLReader); |
pSLReader->mpPath = pOutReaderPath; |
} // if |
} // if |
return bSuccess; |
} // GLShaderListReaderSetPathname |
static inline BOOL GLShaderListReaderSetResource(NSString * const pResource, |
GLShaderListReaderDataRef pSLReader) |
{ |
BOOL bSuccess = pResource != nil; |
if(bSuccess) |
{ |
NSBundle *pAppBundle = [NSBundle mainBundle]; |
bSuccess = pAppBundle != nil; |
if(bSuccess) |
{ |
NSString *pPathname = [pAppBundle pathForResource:pResource |
ofType:@"spkg"]; |
bSuccess = pPathname != nil; |
if(pPathname) |
{ |
bSuccess = GLShaderListReaderSetPathname(pPathname, pSLReader); |
} // if |
} // if |
} // if |
return bSuccess; |
} // GLShaderListReaderSetResource |
#pragma mark - |
@implementation GLShaderListReader |
#pragma mark - |
#pragma mark Public - Initializers |
- (id) init |
{ |
self = [super init]; |
if(self) |
{ |
mpSLReader = GLShaderListReaderCreate(0); |
} // if |
return(self); |
} // init |
+ (id) reader |
{ |
return [[[GLShaderListReader allocWithZone:[self zone]] init] autorelease]; |
} // reader |
#pragma mark - |
#pragma mark Public - Destructor |
- (void) dealloc |
{ |
GLShaderListReaderDelete(mpSLReader); |
[super dealloc]; |
} // dealloc |
#pragma mark - |
#pragma mark Public - Accessors |
- (BOOL) setResource:(NSString *)theResource |
{ |
return GLShaderListReaderSetResource(theResource, mpSLReader); |
} // setResource |
- (BOOL) setPathname:(NSString *)thePath |
{ |
return GLShaderListReaderSetPathname(thePath, mpSLReader); |
} // setPathname |
- (NSArray *) keys |
{ |
return mpSLReader->mpKeys; |
} // keys |
- (NSString *) fragment:(NSString *)theName |
{ |
return GLShaderListReaderGetSourceFrag(theName, mpSLReader); |
} // fragment |
- (NSString *) vertex:(NSString *)theName |
{ |
return GLShaderListReaderGetSourceVert(theName, mpSLReader); |
} // vertex |
- (NSDictionary *) shader:(NSString *)theName |
{ |
return GLShaderListReaderGetSources(theName, mpSLReader); |
} // shader |
#pragma mark - |
#pragma mark Public - Utilities |
- (void) read |
{ |
GLShaderListReaderAcquire(mpSLReader); |
} // read |
@end |
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