Sources/Classes/Model/OpenGL/Shaders/Serializer/Writer/GLShaderListWriter.m
/* |
File: GLShaderListWriter.m |
Abstract: |
Utility toolkit for serializing shaders to a XML file. |
Version: 2.0 |
Disclaimer: IMPORTANT: This Apple software is supplied to you by Apple |
Inc. ("Apple") in consideration of your agreement to the following |
terms, and your use, installation, modification or redistribution of |
this Apple software constitutes acceptance of these terms. If you do |
not agree with these terms, please do not use, install, modify or |
redistribute this Apple software. |
In consideration of your agreement to abide by the following terms, and |
subject to these terms, Apple grants you a personal, non-exclusive |
license, under Apple's copyrights in this original Apple software (the |
"Apple Software"), to use, reproduce, modify and redistribute the Apple |
Software, with or without modifications, in source and/or binary forms; |
provided that if you redistribute the Apple Software in its entirety and |
without modifications, you must retain this notice and the following |
text and disclaimers in all such redistributions of the Apple Software. |
Neither the name, trademarks, service marks or logos of Apple Inc. may |
be used to endorse or promote products derived from the Apple Software |
without specific prior written permission from Apple. Except as |
expressly stated in this notice, no other rights or licenses, express or |
implied, are granted by Apple herein, including but not limited to any |
patent rights that may be infringed by your derivative works or by other |
works in which the Apple Software may be incorporated. |
The Apple Software is provided by Apple on an "AS IS" basis. APPLE |
MAKES NO WARRANTIES, EXPRESS OR IMPLIED, INCLUDING WITHOUT LIMITATION |
THE IMPLIED WARRANTIES OF NON-INFRINGEMENT, MERCHANTABILITY AND FITNESS |
FOR A PARTICULAR PURPOSE, REGARDING THE APPLE SOFTWARE OR ITS USE AND |
OPERATION ALONE OR IN COMBINATION WITH YOUR PRODUCTS. |
IN NO EVENT SHALL APPLE BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL |
OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF |
SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS |
INTERRUPTION) ARISING IN ANY WAY OUT OF THE USE, REPRODUCTION, |
MODIFICATION AND/OR DISTRIBUTION OF THE APPLE SOFTWARE, HOWEVER CAUSED |
AND WHETHER UNDER THEORY OF CONTRACT, TORT (INCLUDING NEGLIGENCE), |
STRICT LIABILITY OR OTHERWISE, EVEN IF APPLE HAS BEEN ADVISED OF THE |
POSSIBILITY OF SUCH DAMAGE. |
Copyright (C) 2013 Apple Inc. All Rights Reserved. |
*/ |
#pragma mark - |
#pragma mark Private - Headers |
#import "NSLogError.h" |
#import "GLShaderListWriter.h" |
#pragma mark - |
#pragma mark Private - Keys |
NSString *kGLShaderKeyVert = @"GL_Shader_Vertex"; |
NSString *kGLShaderKeyFrag = @"GL_Shader_Fragment"; |
NSString *kGLShaderSuffixVert = @"vs"; |
NSString *kGLShaderSuffixFrag = @"fs"; |
#pragma mark - |
#pragma mark Private - Constants |
static NSString *kGLShaderDocDir = @"~/Documents/shaders.plist"; |
#pragma mark - |
#pragma mark Private - Data Structures |
struct GLShaderListWriterData |
{ |
NSUInteger mnSLength; |
NSString *mpBaseDir; |
NSString *mpPathname; |
NSString *mpSuffix[2]; |
NSData *mpData[2]; |
NSMutableDictionary *mpShaders; |
NSDirectoryEnumerator *mpEnumerator; |
}; |
typedef struct GLShaderListWriterData GLShaderListWriterData; |
#pragma mark - |
#pragma mark Private - Utilities - Destructor |
static inline void GLShaderListWriterReleaseSuffixAtIndex(const NSUInteger nIndex, |
GLShaderListWriterDataRef pSLWriter) |
{ |
if(pSLWriter->mpSuffix[nIndex]) |
{ |
[pSLWriter->mpSuffix[nIndex] release]; |
pSLWriter->mpSuffix[nIndex] = nil; |
} // if |
} // GLShaderListWriterReleaseSuffixFrag |
static inline void GLShaderListWriterReleaseSuffixes(GLShaderListWriterDataRef pSLWriter) |
{ |
GLShaderListWriterReleaseSuffixAtIndex(0, pSLWriter); |
GLShaderListWriterReleaseSuffixAtIndex(1, pSLWriter); |
} // GLShaderListWriterReleaseSuffixes |
static inline void GLShaderListWriterReleaseBaseDirectory(GLShaderListWriterDataRef pSLWriter) |
{ |
if(pSLWriter->mpBaseDir) |
{ |
[pSLWriter->mpBaseDir release]; |
pSLWriter->mpBaseDir = nil; |
} // if |
} // GLShaderListWriterReleaseBaseDirectory |
static inline void GLShaderListWriterReleaseWritePath(GLShaderListWriterDataRef pSLWriter) |
{ |
if(pSLWriter->mpPathname) |
{ |
[pSLWriter->mpPathname release]; |
pSLWriter->mpPathname = nil; |
} // if |
} // GLShaderListWriterReleaseWritePath |
static inline void GLShaderListWriterReleasePaths(GLShaderListWriterDataRef pSLWriter) |
{ |
GLShaderListWriterReleaseBaseDirectory(pSLWriter); |
GLShaderListWriterReleaseWritePath(pSLWriter); |
} // GLShaderListWriterReleasePaths |
static inline void GLShaderListWriterReleaseShaders(GLShaderListWriterDataRef pSLWriter) |
{ |
if(pSLWriter->mpShaders) |
{ |
[pSLWriter->mpShaders release]; |
pSLWriter->mpShaders = nil; |
} // if |
} // GLShaderListWriterReleaseShader |
static inline void GLShaderListWriterReleaseEnumerator(GLShaderListWriterDataRef pSLWriter) |
{ |
if(pSLWriter->mpEnumerator) |
{ |
[pSLWriter->mpEnumerator release]; |
pSLWriter->mpEnumerator = nil; |
} // if |
} // GLShaderListWriterReleaseEnumerator |
static inline void GLShaderListWriterReleaseDataAtIndex(const NSUInteger nIndex, |
GLShaderListWriterDataRef pSLWriter) |
{ |
if(pSLWriter->mpData[nIndex]) |
{ |
[pSLWriter->mpData[nIndex] release]; |
pSLWriter->mpData[nIndex] = nil; |
} // if |
} // GLShaderListWriterReleaseDataAtIndex |
static inline void GLShaderListWriterReleaseData(GLShaderListWriterDataRef pSLWriter) |
{ |
GLShaderListWriterReleaseDataAtIndex(0, pSLWriter); |
GLShaderListWriterReleaseDataAtIndex(1, pSLWriter); |
} // GLShaderListWriterReleaseData |
static void GLShaderListWriterDelete(GLShaderListWriterDataRef pSLWriter) |
{ |
if(pSLWriter != NULL) |
{ |
GLShaderListWriterReleaseSuffixes(pSLWriter); |
GLShaderListWriterReleasePaths(pSLWriter); |
GLShaderListWriterReleaseData(pSLWriter); |
GLShaderListWriterReleaseShaders(pSLWriter); |
GLShaderListWriterReleaseEnumerator(pSLWriter); |
free(pSLWriter); |
pSLWriter = NULL; |
} // if |
} // GLShaderListWriterDelete |
#pragma mark - |
#pragma mark Private - Utilities - Constructor |
static GLShaderListWriterDataRef GLShaderListWriterCreate(const size_t nCapacity) |
{ |
GLShaderListWriterDataRef pSLWriter = (GLShaderListWriterDataRef)calloc(1, sizeof(GLShaderListWriterData)); |
if(pSLWriter != NULL) |
{ |
pSLWriter->mpShaders = [[NSMutableDictionary alloc] initWithCapacity:nCapacity]; |
pSLWriter->mpSuffix[0] = [[NSString alloc] initWithString:kGLShaderSuffixFrag]; |
pSLWriter->mpSuffix[1] = [[NSString alloc] initWithString:kGLShaderSuffixVert]; |
pSLWriter->mnSLength = 3; |
} // if |
return pSLWriter; |
} // GLShaderListWriterCreate |
#pragma mark - |
#pragma mark Private - Utilities - Enumerator |
static NSDirectoryEnumerator *GLShaderListWriterCreateEnumerator(GLShaderListWriterDataRef pSLWriter) |
{ |
NSDirectoryEnumerator *pEnumerator = nil; |
if(pSLWriter->mpBaseDir) |
{ |
NSURL *pDirURL = [NSURL fileURLWithPath:pSLWriter->mpBaseDir |
isDirectory:YES]; |
if(pDirURL) |
{ |
NSArray *pIsDirKey = [NSArray arrayWithObject:NSURLIsDirectoryKey]; |
if(pIsDirKey) |
{ |
NSFileManager *pFileManager = [NSFileManager defaultManager]; |
if(pFileManager) |
{ |
BOOL (^fileErrorHandler)(NSURL *, NSError *) = ^(NSURL *pURL, NSError *pError) |
{ |
if(pURL) |
{ |
NSLog(@">> ERROR: File manager encountered a problem for the URL %@", pURL); |
} // if |
NSLogLocalizedError(pError); |
return YES; |
}; |
pEnumerator = [[pFileManager enumeratorAtURL:pDirURL |
includingPropertiesForKeys:pIsDirKey |
options:NSDirectoryEnumerationSkipsHiddenFiles |
errorHandler:fileErrorHandler] retain]; |
} // if |
} // if |
} // if |
} // if |
return pEnumerator; |
} // GLShaderListWriterCreateEnumerator |
#pragma mark - |
#pragma mark Private - Utilities - Dictionary |
static void GLShaderListWriterAddDictionary(NSURL *pURL, |
GLShaderListWriterDataRef pSLWriter) |
{ |
if(pSLWriter->mpData[0] && pSLWriter->mpData[1]) |
{ |
NSString *pFile = nil; |
NSError *pError = nil; |
if([pURL getResourceValue:&pFile |
forKey:NSURLNameKey |
error:&pError]) |
{ |
NSUInteger nFLen = [pFile length]; |
NSUInteger nLen = nFLen - pSLWriter->mnSLength; |
NSRange range = NSMakeRange(0, nLen); |
NSString *pDirName = [pFile substringWithRange:range]; |
if(pDirName) |
{ |
NSMutableDictionary *pShader = [NSMutableDictionary new]; |
if(pShader) |
{ |
[pShader setObject:pSLWriter->mpData[0] |
forKey:kGLShaderKeyFrag]; |
[pShader setObject:pSLWriter->mpData[1] |
forKey:kGLShaderKeyVert]; |
[pSLWriter->mpShaders setObject:pShader |
forKey:pDirName]; |
[pShader release]; |
} // if |
} // if |
} // if |
else |
{ |
NSLogError(pError); |
} // else |
} // if |
} // GLShaderListWriterAddDictionary |
#pragma mark - |
#pragma mark Private - Utilities - Data |
static void GLShaderListWriterAddFromURLAtIndex(const NSUInteger nIndex, |
NSURL *pURL, |
GLShaderListWriterDataRef pSLWriter) |
{ |
NSError *pError = nil; |
NSData *pData = [[NSData alloc] initWithContentsOfURL:pURL |
options:NSDataReadingMappedIfSafe |
error:&pError]; |
if(pData) |
{ |
GLShaderListWriterReleaseDataAtIndex(nIndex, pSLWriter); |
pSLWriter->mpData[nIndex] = pData; |
} // if |
else |
{ |
NSLogError(pError); |
} // else |
} // GLShaderListWriterAddFromURLAtIndex |
static inline void GLShaderListWriterAddFragData(NSURL *pURL, |
GLShaderListWriterDataRef pSLWriter) |
{ |
GLShaderListWriterAddFromURLAtIndex(0, pURL, pSLWriter); |
} // GLShaderListWriterAddFragData |
static inline void GLShaderListWriterAddVertData(NSURL *pURL, |
GLShaderListWriterDataRef pSLWriter) |
{ |
GLShaderListWriterAddFromURLAtIndex(1, pURL, pSLWriter); |
} // GLShaderListWriterAddVertData |
#pragma mark - |
#pragma mark Private - Utilities - Authoring |
static BOOL GLShaderListWriterSerialize(GLShaderListWriterDataRef pSLWriter) |
{ |
BOOL bSuccess = pSLWriter->mpPathname != nil; |
if(bSuccess) |
{ |
bSuccess = [pSLWriter->mpShaders writeToFile:pSLWriter->mpPathname |
atomically:YES]; |
} // if |
else |
{ |
NSString *pDestination = [kGLShaderDocDir stringByExpandingTildeInPath]; |
bSuccess = pDestination != nil; |
if(bSuccess) |
{ |
bSuccess = [pSLWriter->mpShaders writeToFile:pDestination |
atomically:YES]; |
} // if |
} // else |
return bSuccess; |
} // GLShaderListWriterSerialize |
static void GLShaderListWriterAddFromURL(const BOOL bLogResults, |
NSURL *pURL, |
GLShaderListWriterDataRef pSLWriter) |
{ |
NSError *pError = nil; |
NSNumber *pIsDir = nil; |
if(![pURL getResourceValue:&pIsDir |
forKey:NSURLIsDirectoryKey |
error:&pError]) |
{ |
NSLogError(pError); |
} // if |
else if(![pIsDir boolValue]) |
{ |
NSString *pPath = [pURL absoluteString]; |
if(pPath) |
{ |
if([pPath hasSuffix:pSLWriter->mpSuffix[0]]) |
{ |
GLShaderListWriterAddFragData(pURL, pSLWriter); |
} // if |
else if([pPath hasSuffix:pSLWriter->mpSuffix[1]]) |
{ |
GLShaderListWriterAddVertData(pURL, pSLWriter); |
} // if |
GLShaderListWriterAddDictionary(pURL, pSLWriter); |
if(bLogResults) |
{ |
NSLog(@">> Processing %@",pPath); |
} // if |
} // if |
} // else if |
} // GLShaderListWriterAddFromURL |
static BOOL GLShaderListWriterAuthor(const BOOL bLogResults, |
GLShaderListWriterDataRef pSLWriter) |
{ |
BOOL bSuccess = (pSLWriter->mpEnumerator && pSLWriter->mpShaders); |
if(bSuccess) |
{ |
NSURL *pURL = nil; |
for(pURL in pSLWriter->mpEnumerator) |
{ |
GLShaderListWriterAddFromURL(bLogResults, pURL, pSLWriter); |
} // for |
bSuccess = GLShaderListWriterSerialize(pSLWriter); |
} // if |
return bSuccess; |
} // GLShaderListWriterAuthor |
#pragma mark - |
#pragma mark Private - Utilities - Accessors |
static BOOL GLShaderListWriterSetBaseDirectory(NSString *pInBaseDir, |
GLShaderListWriterDataRef pSLWriter) |
{ |
BOOL bSuccess = pInBaseDir != nil; |
if(bSuccess) |
{ |
NSString *pOutBaseDir = [[NSString alloc] initWithString:pInBaseDir]; |
if(pOutBaseDir) |
{ |
GLShaderListWriterReleaseBaseDirectory(pSLWriter); |
pSLWriter->mpBaseDir = pOutBaseDir; |
NSDirectoryEnumerator *pEnumerator = GLShaderListWriterCreateEnumerator(pSLWriter); |
bSuccess = pEnumerator != nil; |
if(bSuccess) |
{ |
GLShaderListWriterReleaseEnumerator(pSLWriter); |
pSLWriter->mpEnumerator = pEnumerator; |
} // if |
} // if |
} // if |
return bSuccess; |
} // GLShaderListWriterSetBaseDirectory |
static inline BOOL GLShaderListWriterSetPathname(NSString *pInWritePath, |
GLShaderListWriterDataRef pSLWriter) |
{ |
BOOL bSuccess = pInWritePath != nil; |
if(bSuccess) |
{ |
NSString *pOutWritePath = [[NSString alloc] initWithString:pInWritePath]; |
if(pOutWritePath) |
{ |
GLShaderListWriterReleaseWritePath(pSLWriter); |
pSLWriter->mpPathname = pOutWritePath; |
} // if |
} // if |
return bSuccess; |
} // GLShaderListWriterSetPathname |
static inline BOOL GLShaderListWriterSetSuffixFrag(NSString *pInSuffixFrag, |
GLShaderListWriterDataRef pSLWriter) |
{ |
BOOL bSuccess = pInSuffixFrag != nil; |
if(bSuccess) |
{ |
NSString *pOutSuffixFrag = [[NSString alloc] initWithString:pInSuffixFrag]; |
if(pOutSuffixFrag) |
{ |
GLShaderListWriterReleaseSuffixAtIndex(0, pSLWriter); |
pSLWriter->mpSuffix[0] = pOutSuffixFrag; |
pSLWriter->mnSLength = [pSLWriter->mpSuffix[0] length] + 1; |
} // if |
} // if |
return bSuccess; |
} // GLShaderListWriterSetSuffixFrag |
static inline BOOL GLShaderListWriterSetSuffixVert(NSString *pInSuffixVert, |
GLShaderListWriterDataRef pSLWriter) |
{ |
BOOL bSuccess = pInSuffixVert != nil; |
if(bSuccess) |
{ |
NSString *pOutSuffixVert = [[NSString alloc] initWithString:pInSuffixVert]; |
if(pOutSuffixVert) |
{ |
GLShaderListWriterReleaseSuffixAtIndex(1, pSLWriter); |
pSLWriter->mpSuffix[0] = pOutSuffixVert; |
} // if |
} // if |
return bSuccess; |
} // GLShaderListWriterSetSuffixVert |
#pragma mark - |
@implementation GLShaderListWriter |
#pragma mark - |
#pragma mark Public - Initializers |
- (id) init |
{ |
self = [super init]; |
if(self) |
{ |
mpSLWriter = GLShaderListWriterCreate(0); |
} // if |
return(self); |
} // init |
+ (id) writer |
{ |
return [[[GLShaderListWriter allocWithZone:[self zone]] init] autorelease]; |
} // writer |
#pragma mark - |
#pragma mark Public - Destructor |
- (void) dealloc |
{ |
GLShaderListWriterDelete(mpSLWriter); |
[super dealloc]; |
} // dealloc |
#pragma mark - |
#pragma mark Public - Accessors |
- (BOOL) setBaseDirectory:(NSString *)theBaseDir |
{ |
return GLShaderListWriterSetBaseDirectory(theBaseDir, mpSLWriter); |
} // setBaseDirectory |
- (BOOL) setPathname:(NSString *)thePath |
{ |
return GLShaderListWriterSetPathname(thePath, mpSLWriter); |
} // setPathname |
- (BOOL) setSuffixVertex:(NSString *)theVertSuffix |
{ |
return GLShaderListWriterSetSuffixVert(theVertSuffix, mpSLWriter); |
} // setSuffixVertex |
- (BOOL) setSuffixFragment:(NSString *)theFragSuffix |
{ |
return GLShaderListWriterSetSuffixFrag(theFragSuffix, mpSLWriter); |
} // setSuffixFragment |
- (NSDictionary *) dictionary |
{ |
return mpSLWriter->mpShaders; |
} // dictionary |
#pragma mark - |
#pragma mark Public - Utilities |
- (BOOL) write:(const BOOL)doLog |
{ |
return GLShaderListWriterAuthor(doLog, mpSLWriter); |
} // write |
@end |
Copyright © 2013 Apple Inc. All Rights Reserved. Terms of Use | Privacy Policy | Updated: 2013-07-18