Sources/Classes/Model/OpenGL/Shaders/Shader/Program/GLSLProgram.m
/* |
File: GLSLProgram.m |
Abstract: |
Utility toolkit for creating a program object from fragment & vertex shaders. |
Version: 2.0 |
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*/ |
#pragma mark - |
#pragma mark Private - Headers |
#import "GLShaderListConstants.h" |
#import "GLSLProgram.h" |
#pragma mark - |
#pragma mark Private - Data Structure |
struct GLShader |
{ |
const GLchar *mpSource; |
GLuint mnShader; |
}; |
typedef struct GLShader GLShader; |
struct GLSLProgramData |
{ |
BOOL mbIsProgram; |
BOOL mbIsValidated; |
GLShader m_Fragment; |
GLShader m_Vertex; |
GLuint mnProgram; |
NSBundle *mpAppBundle; |
}; |
typedef struct GLSLProgramData GLSLProgramData; |
#pragma mark - |
#pragma mark Private - Utilities - Destructor |
static void GLSLProgramDelete(GLSLProgramDataRef pProgram) |
{ |
if(pProgram != NULL) |
{ |
if(pProgram->m_Fragment.mnShader) |
{ |
glDeleteShader(pProgram->m_Fragment.mnShader); |
} // if |
if(pProgram->m_Vertex.mnShader) |
{ |
glDeleteShader(pProgram->m_Vertex.mnShader); |
} // if |
if(pProgram->mnProgram) |
{ |
glDeleteProgram(pProgram->mnProgram); |
} // if |
free(pProgram); |
pProgram = NULL; |
} // if |
} // GLSLProgramDelete |
#pragma mark - |
#pragma mark Private - Utilities - Compilation |
static GLuint GLSLProgramCompileShader(const GLenum nType, |
const GLchar **hSource, |
GLint *pIsCompiled) |
{ |
GLuint nShader = 0; |
if(*hSource != NULL) |
{ |
GLint nLength = 0; |
nShader = glCreateShader(nType); |
glShaderSource(nShader, 1, hSource, NULL); |
glCompileShader(nShader); |
glGetShaderiv(nShader, GL_INFO_LOG_LENGTH, &nLength); |
if(nLength > 0) |
{ |
GLchar *pLog = (GLchar *)malloc(nLength); |
if(pLog != NULL) |
{ |
glGetShaderInfoLog(nShader, nLength, &nLength, pLog); |
NSLog(@">> [OpenGL Shader Kit] Shader compile log:\n%s\n", pLog); |
free(pLog); |
} // if |
} // if |
glGetShaderiv(nShader, GL_COMPILE_STATUS, pIsCompiled); |
if(*pIsCompiled == 0) |
{ |
NSLog(@">> [OpenGL Shader Kit] WARNING: Failed to compile shader!\n%s\n", *hSource); |
} // if |
} // if |
else |
{ |
*pIsCompiled = 0; |
} // else |
return nShader; |
} // GLSLProgramCompileShader |
#pragma mark - |
#pragma mark Private - Utilities - Linking |
static BOOL GLSLProgramLink(const GLuint nProgram) |
{ |
GLint nLength = 0; |
GLint nLinked = 0; |
BOOL bSuccess = NO; |
glLinkProgram(nProgram); |
glGetProgramiv(nProgram , GL_INFO_LOG_LENGTH, &nLength); |
if(nLength) |
{ |
GLchar *infoLog = (GLchar *)malloc(nLength); |
if(infoLog != NULL) |
{ |
glGetProgramInfoLog(nProgram, nLength, &nLength, infoLog); |
NSLog(@">> [OpenGL Shader Kit] Program link log:\n%s\n", infoLog); |
free(infoLog); |
} // if |
} // if |
glGetProgramiv(nProgram, GL_LINK_STATUS, &nLinked); |
bSuccess = nLinked != 0; |
if(!bSuccess) |
{ |
NSLog(@">> [OpenGL Shader Kit] WARNING: Failed to link program 0x%x\n", nProgram); |
} // if |
return bSuccess; |
} // GLSLProgramLink |
static BOOL GLSLProgramAcquireShader(const GLenum nType, |
GLSLProgramDataRef pProgram) |
{ |
GLuint nShader = 0; |
GLint nCompiled = GL_FALSE; |
switch(nType) |
{ |
case GL_VERTEX_SHADER: |
pProgram->m_Vertex.mnShader = GLSLProgramCompileShader(nType, |
&pProgram->m_Vertex.mpSource, |
&nCompiled); |
break; |
case GL_FRAGMENT_SHADER: |
pProgram->m_Fragment.mnShader = GLSLProgramCompileShader(nType, |
&pProgram->m_Fragment.mpSource, |
&nCompiled); |
break; |
default: |
break; |
} // switch |
if(!nCompiled) |
{ |
glDeleteShader(nShader); |
} // if |
return (bool)nCompiled; |
} // GLSLProgramAcquireShader |
#pragma mark - |
#pragma mark Private - Utilities - Program Object |
static BOOL GLSLProgramCreate(GLSLProgramDataRef pProgram) |
{ |
BOOL bSuccess = pProgram->m_Fragment.mnShader && pProgram->m_Vertex.mnShader; |
// Create a program object and link shaders |
if(bSuccess) |
{ |
pProgram->mnProgram = glCreateProgram(); |
if(pProgram->mnProgram) |
{ |
glAttachShader(pProgram->mnProgram, pProgram->m_Vertex.mnShader); |
glAttachShader(pProgram->mnProgram, pProgram->m_Fragment.mnShader); |
bSuccess = GLSLProgramLink(pProgram->mnProgram); |
pProgram->mbIsProgram = glIsProgram(pProgram->mnProgram); |
if(!bSuccess) |
{ |
glDeleteProgram(pProgram->mnProgram); |
} // if |
} // if |
} // if |
return bSuccess; |
} // GLSLProgramCreate |
static BOOL GLSLProgramAcquire(GLSLProgramDataRef pProgram) |
{ |
// Load and compile both shaders |
GLSLProgramAcquireShader(GL_VERTEX_SHADER, pProgram); |
GLSLProgramAcquireShader(GL_FRAGMENT_SHADER, pProgram); |
// Create a program object and link both shaders |
return GLSLProgramCreate(pProgram); |
} // GLSLProgramAcquire |
static BOOL GLSLProgramValidate(GLSLProgramDataRef pProgram) |
{ |
GLint nLength = 0; |
GLint nIsValidated = 0; |
glValidateProgram(pProgram->mnProgram); |
glGetProgramiv(pProgram->mnProgram, |
GL_INFO_LOG_LENGTH, |
&nLength); |
if(nLength) |
{ |
GLchar *pLog = (GLchar *)malloc(nLength); |
if(pLog != NULL) |
{ |
glGetProgramInfoLog(pProgram->mnProgram, |
nLength, |
&nLength, |
pLog); |
NSLog(@">> INFO: OpenGL Shader Kit - Program validate log:\n%s\n", pLog); |
free(pLog); |
} // if |
} // if |
glGetProgramiv(pProgram->mnProgram, |
GL_VALIDATE_STATUS, |
&nIsValidated); |
if(nIsValidated == 0) |
{ |
NSLog(@">> WARNING: OpenGL Shader Kit - Failed to validate program!"); |
} // if |
pProgram->mbIsValidated = nIsValidated != 0; |
return pProgram->mbIsValidated; |
} // GLSLProgramValidate |
static BOOL GLSLProgramBuild(NSString *pShadersName, |
GLSLProgramDataRef pProgram) |
{ |
BOOL bSuccess = GLSLProgramAcquire(pProgram); |
if(!bSuccess) |
{ |
if(pShadersName) |
{ |
NSLog(@">> [OpenGL Shader Kit] WARNING: Failed to compile+link GLSL \"%@\" fragment and/or vertex shader(s)!", pShadersName); |
} // if |
else |
{ |
NSLog(@">> [OpenGL Shader Kit] WARNING: Failed to compile+link GLSL fragment and/or vertex shader(s)!"); |
} // else |
} // if |
else |
{ |
GLSLProgramValidate(pProgram); |
} // else |
return bSuccess; |
} // GLSLProgramBuild |
static GLchar *GLSLProgramGetShaderSource(NSString *pName, |
NSString *pExtension, |
GLSLProgramDataRef pProgram) |
{ |
GLchar *pSource = NULL; |
if(pName && pExtension) |
{ |
NSString *pPathname = [pProgram->mpAppBundle pathForResource:pName |
ofType:pExtension]; |
if(pPathname) |
{ |
NSError *pError = nil; |
NSString *pResource = [NSString stringWithContentsOfFile:pPathname |
encoding:NSASCIIStringEncoding |
error:&pError]; |
if(!pError) |
{ |
pSource = (GLchar *)[pResource cStringUsingEncoding:NSASCIIStringEncoding]; |
} // if |
else |
{ |
NSLog(@">> [OpenGL Shader Kit] ERROR: {%@}" , [pError localizedDescription]); |
[pError release]; |
} // else |
} // if |
} // if |
return pSource; |
} // GLSLProgramGetShaderSource |
static GLSLProgramDataRef GLSLProgramCreateFromResource(NSString *pName) |
{ |
GLSLProgramDataRef pProgram = NULL; |
if(pName) |
{ |
pProgram = (GLSLProgramDataRef)calloc(1, sizeof(GLSLProgramData)); |
if(pProgram != NULL) |
{ |
pProgram->mpAppBundle = [NSBundle mainBundle]; |
if(pProgram->mpAppBundle) |
{ |
pProgram->m_Fragment.mpSource = GLSLProgramGetShaderSource(pName, @"fs", pProgram); |
pProgram->m_Vertex.mpSource = GLSLProgramGetShaderSource(pName, @"vs", pProgram); |
GLSLProgramBuild(pName, pProgram); |
} // if |
} // if |
else |
{ |
NSLog(@">> [OpenGL Shader Kit] ERROR: Failure Allocating a backing store for the object!"); |
} // else |
} // if |
else |
{ |
NSLog(@">> [OpenGL Shader Kit] ERROR: Pathname for the resources is NULL!"); |
} // else |
return pProgram; |
} // GLSLProgramCreateFromResource |
static GLSLProgramDataRef GLSLProgramCreateFromSources(NSString * const pFragment, |
NSString * const pVertex) |
{ |
GLSLProgramDataRef pProgram = NULL; |
if(pVertex && pFragment) |
{ |
pProgram = (GLSLProgramDataRef)calloc(1, sizeof(GLSLProgramData)); |
if(pProgram != NULL) |
{ |
pProgram->m_Fragment.mpSource = (const GLchar *)[pFragment cStringUsingEncoding:NSASCIIStringEncoding]; |
pProgram->m_Vertex.mpSource = (const GLchar *)[pVertex cStringUsingEncoding:NSASCIIStringEncoding]; |
GLSLProgramBuild(nil, pProgram); |
} // if |
else |
{ |
NSLog(@">> [OpenGL Shader Kit] ERROR: Failure Allocating a backing store for the object!"); |
} // else |
} // if |
else |
{ |
NSLog(@">> [OpenGL Shader Kit] ERROR: Shader sources are NULL!"); |
} // else |
return pProgram; |
} // GLSLProgramCreateFromSources |
static GLSLProgramDataRef GLSLProgramCreateFromDictionary(NSDictionary * const pDictionary) |
{ |
GLSLProgramDataRef pProgram = NULL; |
if(pDictionary) |
{ |
pProgram = GLSLProgramCreateFromSources([pDictionary objectForKey:kGLShaderKeyFrag], |
[pDictionary objectForKey:kGLShaderKeyVert]); |
} // if |
else |
{ |
NSLog(@">> [OpenGL Shader Kit] ERROR: Shader dictionary is NULL!"); |
} // else |
return pProgram; |
} // GLSLProgramCreateFromDictionary |
#pragma mark - |
#pragma mark Private - Utilities - Uniforms |
static inline GLint GLSLProgramGetUniformLocation(NSString *pName, |
GLSLProgramDataRef pProgram) |
{ |
GLint nLocation = -1; |
if(pName) |
{ |
const GLchar *pUniform = (GLchar *)[pName cStringUsingEncoding:NSASCIIStringEncoding]; |
if(pUniform != NULL) |
{ |
nLocation = glGetUniformLocation(pProgram->mnProgram, pUniform); |
if(nLocation == -1) |
{ |
NSLog(@">> [OpenGL Shader Kit] WARNING: No such uniform named \"%s\"!", pUniform); |
} // if |
} // if |
} // if |
return nLocation; |
} // GLSLProgramGetUniformLocation |
@implementation GLSLProgram |
#pragma mark - |
#pragma mark Public - Designated initializer |
- (id) init |
{ |
[self doesNotRecognizeSelector:_cmd]; |
return nil; |
} // init |
- (id) initWithDictionary:(NSDictionary *)theDictionary |
{ |
self = [super init]; |
if (self) |
{ |
mpProgram = GLSLProgramCreateFromDictionary(theDictionary); |
} // if |
return self; |
} // initWithVertex |
- (id) initWithShadersInAppBundle:(NSString *)theName |
{ |
self = [super init]; |
if (self) |
{ |
mpProgram = GLSLProgramCreateFromResource(theName); |
} // if |
return self; |
} // initWithShadersInAppBundle |
#pragma mark - |
#pragma mark Public - Destructor |
- (void) dealloc |
{ |
// Delete GLSL resources |
GLSLProgramDelete(mpProgram); |
// Dealloc the superclass |
[super dealloc]; |
} // dealloc |
#pragma mark - |
#pragma mark Public - Utilties |
- (void) enable |
{ |
glUseProgram(mpProgram->mnProgram); |
} // enable |
- (void) disable |
{ |
glUseProgram(0); |
} // disable |
- (GLint) location:(NSString *)theName |
{ |
return GLSLProgramGetUniformLocation(theName, mpProgram); |
} // location |
#pragma mark - |
#pragma mark Public - Accessors |
- (BOOL) isValidated |
{ |
return mpProgram->mbIsValidated; |
} // isValidated |
- (BOOL) isProgram |
{ |
return mpProgram->mbIsProgram; |
} // isProgram |
- (GLuint) program |
{ |
return mpProgram->mnProgram; |
} // program |
@end |
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