Sources/Classes/Model/View/Animator/ViewAnimator.mm

/*
     File: ViewAnimator.mm
 Abstract: 
 Mediator class for animating grouped views.
 
  Version: 2.0
 
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 */
 
#pragma mark -
#pragma mark Private - Headers
 
#import <string>
 
#import "NSStringMap.h"
#import "ViewAnimation.h"
#import "ViewAnimator.h"
 
#pragma mark -
#pragma mark Private - Data Structures
 
struct ViewAnimatorData
{
    ViewAnimator           *mpSelf;
    NSDictionary           *mpSequence;
    NS::String::TMap<BOOL>  m_IsVisible;
};
 
typedef struct ViewAnimatorData  ViewAnimatorData;
 
#pragma mark -
#pragma mark Private - Utilities - Destructors
 
static inline void ViewAnimatorDelete(ViewAnimatorDataRef pAnimator)
{
    if(pAnimator != NULL)
    {
        delete pAnimator;
        
        pAnimator = NULL;
    } // if
} // ViewAnimatorDelete
 
#pragma mark -
#pragma mark Private - Utilities - States
 
static BOOL ViewAnimatorEmplaceStates(NSDictionary *pDictionary,
                                      ViewAnimatorDataRef pAnimator)
{
    BOOL bSuccess = pDictionary != nil;
    
    if(pDictionary)
    {
        NSString *pKey    = nil;
        NSString *pObject = nil;
        
        NSComparisonResult nResult;
        
        for(pKey in pDictionary)
        {
            pObject = [pDictionary objectForKey:pKey];
            
            if(pObject)
            {
                nResult = [pObject compare:NSViewAnimationFadeInEffect];
                
                pAnimator->m_IsVisible.emplace(pKey, nResult == NSOrderedSame);
            } // if
        } // if
        
        bSuccess = [pDictionary count] == pAnimator->m_IsVisible.size();
    } // if
    
    return bSuccess;
} // ViewAnimatorEmplaceStates
 
static BOOL ViewAnimatorReplaceStates(NSDictionary *pDictionary,
                                      ViewAnimatorDataRef pAnimator)
{
    BOOL bSuccess = pDictionary != nil;
    
    if(pDictionary)
    {
        NSString *pKey    = nil;
        NSString *pObject = nil;
        
        NSComparisonResult nResult;
        
        for(pKey in pDictionary)
        {
            pObject = [pDictionary objectForKey:pKey];
            
            if(pObject)
            {
                nResult = [pObject compare:NSViewAnimationFadeInEffect];
                
                pAnimator->m_IsVisible.replace(pKey, nResult == NSOrderedSame);
            } // if
        } // if
        
        bSuccess = [pDictionary count] == pAnimator->m_IsVisible.size();
    } // if
    
    return bSuccess;
} // ViewAnimatorReplaceStates
 
#pragma mark -
#pragma mark Private - Utilities - Constructors
 
static ViewAnimatorDataRef ViewAnimatorCreate(ViewAnimator *pSelf,
                                              NSDictionary *pDictionary)
{
    ViewAnimatorDataRef pAnimator = new ViewAnimatorData;
    
    if(pAnimator != NULL)
    {
        ViewAnimatorEmplaceStates(pDictionary, pAnimator);
        
        pAnimator->mpSelf = pSelf;
    } // if
    
    return pAnimator;
} // ViewAnimatorCreate
 
#pragma mark -
#pragma mark Private - Utilities - Accessors
 
static BOOL ViewAnimatorSetStates(NSDictionary *pDictionary,
                                  ViewAnimatorDataRef pAnimator)
{
    BOOL bSuccess = pDictionary != nil;
    
    if(bSuccess)
    {
        pAnimator->m_IsVisible.clear();
        
        bSuccess = ViewAnimatorReplaceStates(pDictionary, pAnimator);
    } // if
    
    return  bSuccess;
} // ViewAnimatorSetStates
 
#pragma mark -
#pragma mark Private - Utilities - Effects
 
static inline void ViewAnimatorAcquireFadeIn(NSString            *pKey,
                                             NSView              *pView,
                                             ViewEffects         *pEffects,
                                             ViewAnimatorDataRef  pAnimator)
{
    std::string key = [pKey cStringUsingEncoding:NSASCIIStringEncoding];
    
    if(!pAnimator->m_IsVisible.value(key))
    {
        // Make the control visible
        [pEffects addFadeIn:pView];
        
        // Next time the control needs to fade out
        pAnimator->m_IsVisible.replace(key, YES);
    } // if
} // ViewAnimatorAcquireFadeIn
 
static inline void ViewAnimatorAcquireFadeOut(NSString            *pKey,
                                              NSView              *pView,
                                              ViewEffects         *pEffects,
                                              ViewAnimatorDataRef  pAnimator)
{
    std::string key = [pKey cStringUsingEncoding:NSASCIIStringEncoding];
    
    if(pAnimator->m_IsVisible.value(key))
    {
        // Make the control invisible
        [pEffects addFadeOut:pView];
        
        // Next time the control needs to fade in
        pAnimator->m_IsVisible.replace(key, NO);
    } // if
} // ViewAnimatorAcquireFadeOut
 
// Acquire and array of animation effects array of dictionaries for a group
// of controls
static ViewEffects *ViewAnimatorCreateEffects(ViewAnimatorDataRef pAnimator)
{
    ViewEffects *pEffects = [ViewEffects effects];
    
    if(pEffects)
    {
        NSString *pKey    = nil;
        NSString *pObject = nil;
        
        NSView *pView = nil;
        
        NSComparisonResult nResult;
        
        for(pKey in pAnimator->mpSequence)
        {
            pObject = [pAnimator->mpSequence objectForKey:pKey];
            
            if(pObject)
            {
                pView = [pAnimator->mpSelf view:pKey];
                
                if(pView)
                {
                    nResult = [pObject compare:NSViewAnimationFadeInEffect];
                    
                    if(nResult == NSOrderedSame)
                    {
                        ViewAnimatorAcquireFadeIn(pKey, pView, pEffects, pAnimator);
                    } // if
                    else
                    {
                        ViewAnimatorAcquireFadeOut(pKey, pView, pEffects, pAnimator);
                    } // else
                } // if
            } // if
        } // for
    } // if
    
    return pEffects;
} // ViewAnimatorCreateEffects
 
#pragma mark -
#pragma mark Private - Utilities - Animations
 
// Animate a sequence
static BOOL ViewAnimatorStart(NSDictionary *pSequence,
                              ViewAnimatorDataRef pAnimator)
{
    BOOL bSuccess = pSequence != nil;
    
    if(bSuccess)
    {
        pAnimator->mpSequence = [pSequence retain];
        {
            ViewEffects *pEffects = ViewAnimatorCreateEffects(pAnimator);
            
            bSuccess = pEffects != nil;
            
            if(bSuccess)
            {
                ViewAnimation *pAnimation = [ViewAnimation animateWithEffects:pEffects];
                
                bSuccess = pAnimation != nil;
                
                if(bSuccess)
                {
                    [pAnimation start];
                } // if
            } // if
        }
        [pAnimator->mpSequence release];
    } // if
    
    return bSuccess;
} // ViewAnimatorStart
 
#pragma mark -
#pragma mark Private - Methods
 
// Private Methods
@interface ViewAnimator(Private)
 
// Acquire and array of animation effects array of dictionaries for a group
// of controls
- (BOOL) effects:(ViewEffects *)theEffects;
 
@end
 
#pragma mark -
 
@implementation ViewAnimator
 
#pragma mark -
#pragma mark Public - Designated initializer
 
- (id) init
{
    self = [super init];
    
    if(self)
    {
        mpAnimator = ViewAnimatorCreate(self,nil);
    } // if
    
    return self;
} // init
 
// Designated initializer using a dictionary to setup the initial states
- (id) initWithStates:(NSDictionary *)theStates
{
    self = [super init];
    
    if(self)
    {
        mpAnimator = ViewAnimatorCreate(self,theStates);
    } // if
    
    return self;
} // initWithStates
 
// Instance animator method
+ (id) animator
{
    return [[[ViewAnimator allocWithZone:[self zone]] init] autorelease];
} // animator
 
// Instance animator method using a dictionary to setup the initial states
+ (id) animatorWithStates:(NSDictionary *)theStates
{
    return [[[ViewAnimator allocWithZone:[self zone]] initWithStates:theStates] autorelease];
} // animatorWithStates
 
#pragma mark -
#pragma mark Public - Destructor
 
// Delete/Release resources on application exit
- (void) cleanUp
{
    ViewAnimatorDelete(mpAnimator);
} // cleanUp
 
// Delete/Release object's resources
- (void) dealloc
{
    ViewAnimatorDelete(mpAnimator);
    
    [super dealloc];
} // dealloc
 
#pragma mark -
#pragma mark Public - Accessors
 
// Set a dictionary with the initial states
- (BOOL) setStates:(NSDictionary *)theDictionary
{
    return  ViewAnimatorSetStates(theDictionary, mpAnimator);
} // setStates
 
#pragma mark -
#pragma mark Public - Utilities - Views
 
// Since all controls are derived from a view, for animation, return a view.
// This method must be implemented in the derived class
- (NSView *) view:(NSString *)theControl
{
    return nil;
} // view
 
#pragma mark -
#pragma mark Public - Utilities - Animate
 
// Animate a sequence
- (BOOL) start:(NSDictionary *)theSequence
{
    return ViewAnimatorStart(theSequence, mpAnimator);
} // start
 
@end