Retired Document
Important: This sample code may not represent best practices for current development. The project may use deprecated symbols and illustrate technologies and techniques that are no longer recommended.
MyQuickDrawView.m
////////// |
// |
// File: MyQuickDrawView.m |
// |
// Contains: Implementation file for the MyQuickDrawView class. |
// |
// Written by: Apple Developer Technical Support |
// |
// Copyright: © 2001 by Apple Computer, Inc., all rights reserved. |
// |
// Change History (most recent first): |
// |
// <1> 6/29/01 srk first file |
// |
////////// |
/* |
IMPORTANT: This Apple software is supplied to you by Apple Computer, Inc. ("Apple") in |
consideration of your agreement to the following terms, and your use, installation, |
modification or redistribution of this Apple software constitutes acceptance of these |
terms. If you do not agree with these terms, please do not use, install, modify or |
redistribute this Apple software. |
In consideration of your agreement to abide by the following terms, and subject to these |
terms, Apple grants you a personal, non-exclusive license, under AppleÕs copyrights in |
this original Apple software (the "Apple Software"), to use, reproduce, modify and |
redistribute the Apple Software, with or without modifications, in source and/or binary |
forms; provided that if you redistribute the Apple Software in its entirety and without |
modifications, you must retain this notice and the following text and disclaimers in all |
such redistributions of the Apple Software. Neither the name, trademarks, service marks |
or logos of Apple Computer, Inc. may be used to endorse or promote products derived from |
the Apple Software without specific prior written permission from Apple. Except as expressly |
stated in this notice, no other rights or licenses, express or implied, are granted by Apple |
herein, including but not limited to any patent rights that may be infringed by your |
derivative works or by other works in which the Apple Software may be incorporated. |
The Apple Software is provided by Apple on an "AS IS" basis. APPLE MAKES NO WARRANTIES, |
EXPRESS OR IMPLIED, INCLUDING WITHOUT LIMITATION THE IMPLIED WARRANTIES OF NON-INFRINGEMENT, |
MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE, REGARDING THE APPLE SOFTWARE OR ITS |
USE AND OPERATION ALONE OR IN COMBINATION WITH YOUR PRODUCTS. |
IN NO EVENT SHALL APPLE BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL OR CONSEQUENTIAL |
DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS |
OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) ARISING IN ANY WAY OUT OF THE USE, |
REPRODUCTION, MODIFICATION AND/OR DISTRIBUTION OF THE APPLE SOFTWARE, HOWEVER CAUSED AND |
WHETHER UNDER THEORY OF CONTRACT, TORT (INCLUDING NEGLIGENCE), STRICT LIABILITY OR |
OTHERWISE, EVEN IF APPLE HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
*/ |
#import "MyQuickDrawView.h" |
#import "MyControllerObject.h" |
#import <QuickTime/QuickTime.h> |
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// |
// implementation |
// |
////////// |
@implementation MyQuickDrawView |
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// |
// drawRect |
// |
// Overridden by subclasses of NSView to draw the receiver's |
// image within aRect. It's here we set the graphics port and |
// device for drawing our imported image |
// |
////////// |
- (void)drawRect:(NSRect)aRect |
{ |
ComponentResult result; |
RgnHandle ourViewRegion = NewRgn(); |
// clip the drawing of our QuickDraw port to the display rectangle |
SetRectRgn(ourViewRegion,0,0,aRect.size.width,aRect.size.height); |
// Let's not call GraphicsImportSetGWorld each time |
// as it can be expensive to setup a drawing port |
if (!setPortCalled) |
{ |
// Set the graphics port and device for drawing our imported image |
// We use the QuickDraw port which is returned by the NSQuickDrawView |
// qdPort method |
result = GraphicsImportSetGWorld(myControllerObject->graphicsImporter, [self qdPort], NULL); |
setPortCalled = TRUE; // no need to call SetGWorld again for this image |
} |
// clip the image to the NSView rectangle |
result=GraphicsImportSetClip(myControllerObject->graphicsImporter,ourViewRegion); |
// draw it!!! |
result = GraphicsImportDraw(myControllerObject->graphicsImporter); |
// clean up |
DisposeRgn(ourViewRegion); |
} |
////////// |
// |
// awakeFromNib |
// |
// Called after all our objects are unarchived and |
// connected but just before the interface is made visible |
// to the user. We will do custom initialization of our |
// objects here. |
// |
////////// |
- (void)awakeFromNib |
{ |
setPortCalled = FALSE; // restrict the number of times we set graphics port for our image |
} |
@end |
Copyright © 2003 Apple Computer, Inc. All Rights Reserved. Terms of Use | Privacy Policy | Updated: 2003-01-14