Retired Document
Important: This sample code may not represent best practices for current development. The project may use deprecated symbols and illustrate technologies and techniques that are no longer recommended.
MyWindowController.m
/* |
File: MyWindowController.m |
Abstract: An NSWindowController is created and managed by a ÒdocumentÓ |
(an instance of an NSDocument subclass) and, in turn, keeps |
a reference to the document. This file contains controller |
code which calls document routines in our document class file. |
Version: 1.0 |
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install, modify or redistribute this Apple software. |
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subject to these terms, Apple grants you a personal, non-exclusive |
license, under Apple's copyrights in this original Apple software (the |
"Apple Software"), to use, reproduce, modify and redistribute the Apple |
Software, with or without modifications, in source and/or binary forms; |
provided that if you redistribute the Apple Software in its entirety and |
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text and disclaimers in all such redistributions of the Apple Software. |
Neither the name, trademarks, service marks or logos of Apple Computer, |
Inc. may be used to endorse or promote products derived from the Apple |
Software without specific prior written permission from Apple. Except |
as expressly stated in this notice, no other rights or licenses, express |
or implied, are granted by Apple herein, including but not limited to |
any patent rights that may be infringed by your derivative works or by |
other works in which the Apple Software may be incorporated. |
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Copyright © 2005 Apple Computer, Inc., All Rights Reserved |
*/ |
#import "MyWindowController.h" |
@implementation MyWindowController |
////////// |
// |
// windowDidLoad |
// |
// Called when the window is loaded |
// We'll adjust our button position relative to the movie |
// |
////////// |
- (void)windowDidLoad |
{ |
// first size our window to fit the movie |
QTMovie *docMovie = [[self document] docMovie]; |
NSSize movieNaturalSize = [[docMovie attributeForKey:QTMovieNaturalSizeAttribute] sizeValue]; |
[[self window] setContentSize:NSMakeSize(movieNaturalSize.width, |
movieNaturalSize.height + (kButtonHeight*3))]; |
// now offset the button so it is below our movie |
// frame in the window |
NSView *winContentView = [[self window] contentView]; |
NSRect winContViewFrame = [winContentView frame]; |
NSRect buttonRect = [button bounds]; |
NSRect newButtonFrame = NSMakeRect((winContViewFrame.size.width/2) - (buttonRect.size.width/2), |
winContViewFrame.origin.y + buttonRect.size.height/2, |
buttonRect.size.width, |
buttonRect.size.height); |
[button setFrame:newButtonFrame]; |
[button setNeedsDisplay:YES]; |
// use trick to enable us to draw first movie |
// frame to our window's content view...we'll |
// draw to the view after a delay to ensure |
// the view is available for drawing |
[self performSelector:@selector(showFirstMovieFrame) withObject:nil |
afterDelay:0.1]; |
} |
////////// |
// |
// nextMovieFrame |
// |
// Action method called when our button is pressed. |
// Draw the next movie frame |
// |
////////// |
- (IBAction)nextMovieFrame:(id)sender |
{ |
[(MyDocument *)[self document] drawNextFrame]; |
} |
////////// |
// |
// showFirstMovieFrame |
// |
// Draw the first movie frame to the window content view. |
// |
////////// |
- (void)showFirstMovieFrame |
{ |
[(MyDocument *)[self document] drawCurrentFrame]; |
[[self window] flushWindow]; |
} |
@end |
Copyright © 2005 Apple Computer, Inc. All Rights Reserved. Terms of Use | Privacy Policy | Updated: 2005-08-01