Retired Document
Important: This sample code may not represent best practices for current development. The project may use deprecated symbols and illustrate technologies and techniques that are no longer recommended.
Camera.mm
/* |
File: Camera.mm |
Abstract: Implemtation of the Camera Class wrapping OpenGL camera positions |
Version: 1.0 |
© Copyright 2005 Apple Computer, Inc. All rights reserved. |
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Revision History: |
<1> 08/08/2005 initial release |
*/ |
#import "Camera.h" |
@implementation Camera |
// class method to create a Camera object |
+(Camera*)camera |
{ |
return [[[self alloc] init] autorelease]; |
} |
// initialize the Camara with the default coordinates |
-(id)init |
{ |
[super init]; |
_start.z = _end.z = -kCameraDefaultDistance; |
return self; |
} |
// NSCoder protocal method called when camera data is being loaded back from disk |
-(id)initWithCoder:(NSCoder*)coder |
{ |
[super init]; |
_start.x = [coder decodeDoubleForKey:@"X"]; |
_start.y = [coder decodeDoubleForKey:@"Y"]; |
_start.z = [coder decodeDoubleForKey:@"Z"]; |
_start.longitude = [coder decodeDoubleForKey:@"Longitude"]; |
_start.latitude = [coder decodeDoubleForKey:@"Latitude"]; |
_end = _start; |
return self; |
} |
// returns orientation values for the camera |
-(Orientation)orientationForTime:(const CVTimeStamp*)timeStamp |
{ |
double t = [self isAnimatedForTime:timeStamp] |
? double(timeStamp->hostTime - _startTime) / (_endTime - _startTime) |
: timeStamp->hostTime < _startTime ? 0 : 1; |
Orientation orientation = |
{ |
_start.x + (_end.x - _start.x) * t, |
_start.y + (_end.y - _start.y) * t, |
_start.z + (_end.z - _start.z) * t, |
_start.longitude + (_end.longitude - _start.longitude) * t, |
_start.latitude + (_end.latitude - _start.latitude) * t, |
}; |
return orientation; |
} |
// creates a new translated orientation |
-(void)lookForTime:(const CVTimeStamp*)timeStamp |
{ |
Orientation orientation = [self orientationForTime:timeStamp]; |
glTranslated(orientation.x, orientation.y, orientation.z); |
glRotated(orientation.longitude, 0, 1, 0); |
glRotated(orientation.latitude, 1, 0, 0); |
} |
// handles panning |
-(void)panX:(double)x Y:(double)y Z:(double)z forTime:(const CVTimeStamp*)timeStamp |
{ |
_end = [self orientationForTime:timeStamp]; |
_end.x += x; |
_end.y += y; |
_end.z = MIN(-1.5, _end.z + z); |
_endTime = timeStamp->hostTime; |
} |
// handles rotation |
-(void)rotateX:(double)x Y:(double)y forTime:(const CVTimeStamp*)timeStamp |
{ |
_end = [self orientationForTime:timeStamp]; |
_end.longitude += x; |
_end.latitude += y; |
_endTime = timeStamp->hostTime; |
} |
// sets up camera orientations from a start time with a duration |
-(void)animateTo:(Camera*)camera over:(double)duration |
{ |
CVTimeStamp now; |
now.hostTime = UInt64(AudioGetCurrentHostTime()); |
_start = [self orientationForTime:&now]; |
_end = [camera orientationForTime:&now]; |
_startTime = now.hostTime; |
_endTime = now.hostTime + UInt64(AudioGetHostClockFrequency() * duration); |
} |
// NSCoder protocal method for saving camera data to disk |
-(void)encodeWithCoder:(NSCoder*)coder |
{ |
CVTimeStamp now; |
now.hostTime = UInt64(AudioGetCurrentHostTime()); |
Orientation orientation = [self orientationForTime:&now]; |
[coder encodeDouble:orientation.x forKey:@"X"]; |
[coder encodeDouble:orientation.y forKey:@"Y"]; |
[coder encodeDouble:orientation.z forKey:@"Z"]; |
[coder encodeDouble:orientation.longitude forKey:@"Longitude"]; |
[coder encodeDouble:orientation.latitude forKey:@"Latitude"]; |
} |
// returns true if we're animating |
-(BOOL)isAnimatedForTime:(const CVTimeStamp*)timeStamp |
{ |
return timeStamp->hostTime >= _startTime && timeStamp->hostTime < _endTime; |
} |
@end |
Copyright © 2005 Apple Computer, Inc. All Rights Reserved. Terms of Use | Privacy Policy | Updated: 2005-10-04