Retired Document
Important: This sample code may not represent best practices for current development. The project may use deprecated symbols and illustrate technologies and techniques that are no longer recommended.
Readme.txt
ReadMe QTSPackitizerReassembler |
GETTING STARTED |
The projects in this folder are all MS-Dev Visual C/C++ projects |
that expect to find the QuickTime header files and libraries in the |
folder QTDevWin, which is assumed to be in the parent of the parent |
of the folder containing the .dsw files. If you have placed the required |
header files and libraries elsewhere, you will need to change |
the access paths of the projects. |
QUICKTIME STREAMING SAMPLE CODE |
This folder contains sample code for QuickTime Streaming |
RTPMediaPacketizer components and RTPReassembler components. |
These components packetize or reassemble multimedia data that |
is streamed over RTP. |
Sample Code Organization |
The sample code is organized into four MS-Dev Visual C/C++ |
(version 5.0) projects, two for Component Video RTP components and |
two for IMA Audio RTP components. Each project defines two |
targets, Release and Debug versions of a Win32 packetizer DLL or |
a Win32 reassembler DLL. |
Building Win32 Component (.qtx) Files |
Each Win32 component file can be built in three stages. First |
build the DLL, then build the QTML resources using Rez.exe |
(included in the QuickTime SDK), and, finally, combine the DLL |
and resources into a single .qtx file using RezWack.exe (also |
in the QuickTime SDK). |
Each project contains two batch files to facilitate this |
process, one for each DLL target. The batch files are called |
automatically when you rebuild the project. |
Enjoy, |
QuickTime Team |
Copyright © 2003 Apple Computer, Inc. All Rights Reserved. Terms of Use | Privacy Policy | Updated: 2003-01-14