rects.c

/*
 
 File: rects.c
 
 Abstract: //   These are the functions  that implement equivalents to the QuickDraw rect,
           //   drawing APIs, FrameRect, PaintRect.
           //   See DrawProcs.c for sample usage
 
 Version: 1.0
 
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 */ 
 
#include "rects.h"
 
/*
frameRect : Draws the outline of a rectangle.
 
Parameter Descriptions
context : The CG context to render to.
r :  The CG rectangle that defines the rectangle's boundary.
*/
void frameRect(CGContextRef context, CGRect r)
{   
    CGContextStrokeRect(context, r);
}
 
/*
paintRect : Paints the interior of an rectangle.
 
Parameter Descriptions
context : The CG context to render to.
r :  The CG rectangle that defines the rectangle's boundary.
*/
void paintRect(CGContextRef context, CGRect r)
{
    CGContextFillRect(context, r);
}
 
/*
addRoundedRectToPath : Adds a rectangle with rounded courners to the current CG path
 
Parameter Descriptions
rect : The CG rectangle that defines the rectangle's boundary.
ovalWidth : The width of the CG rectangle that encloses the rounded corners
ovalHeight : The height of the CG rectangle that encloses the rounded corners
context : The CG context to render to.
*/
 
static void addRoundedRectToPath(CGContextRef context, CGRect rect, float ovalWidth,
                          float ovalHeight)
{
    float fw, fh;
    // If the width or height of the corner oval is zero, then it reduces to a right angle,
    // so instead of a rounded rectangle we have an ordinary one.
    if (ovalWidth == 0 || ovalHeight == 0) {
        CGContextAddRect(context, rect);
        return;
    }
    
    //  Save the context's state so that the translate and scale can be undone with a call
    //  to CGContextRestoreGState.
    CGContextSaveGState(context);
    
    //  Translate the origin of the contex to the lower left corner of the rectangle.
    CGContextTranslateCTM(context, CGRectGetMinX(rect), CGRectGetMinY(rect));
    
    //Normalize the scale of the context so that the width and height of the arcs are 1.0
    CGContextScaleCTM(context, ovalWidth, ovalHeight);
    
    // Calculate the width and height of the rectangle in the new coordinate system.
    fw = CGRectGetWidth(rect) / ovalWidth;
    fh = CGRectGetHeight(rect) / ovalHeight;
    
    // CGContextAddArcToPoint adds an arc of a circle to the context's path (creating the rounded
    // corners).  It also adds a line from the path's last point to the begining of the arc, making
    // the sides of the rectangle.
    CGContextMoveToPoint(context, fw, fh/2);  // Start at lower right corner
    CGContextAddArcToPoint(context, fw, fh, fw/2, fh, 1);  // Top right corner
    CGContextAddArcToPoint(context, 0, fh, 0, fh/2, 1); // Top left corner
    CGContextAddArcToPoint(context, 0, 0, fw/2, 0, 1); // Lower left corner
    CGContextAddArcToPoint(context, fw, 0, fw, fh/2, 1); // Back to lower right
    
    // Close the path
    CGContextClosePath(context);
    
    // Restore the context's state. This removes the translation and scaling
    // but leaves the path, since the path is not part of the graphics state.
    CGContextRestoreGState(context);
}
 
/*
fillRoundedRect : fills a rounded rectangle with the current fill color
 
Parameter Descriptions
rect : The CG rectangle that defines the rectangle's boundary.
ovalWidth : The width of the CG rectangle that encloses the rounded corners
ovalHeight : The height of the CG rectangle that encloses the rounded corners
context : The CG context to render to.
*/
void fillRoundedRect(CGContextRef context, CGRect rect, float ovalWidth, float
                     ovalHeight)
{
    // Signal the start of a path
    CGContextBeginPath(context);
    // Add a rounded rect to the path
    addRoundedRectToPath(context, rect, ovalWidth, ovalHeight);
    // Fill the path
    CGContextFillPath(context);
}
 
 
/*
strokeRoundedRect : Draws a rounded rectangle with the current stroke color
 
Parameter Descriptions
rect : The CG rectangle that defines the rectangle's boundary.
ovalWidth : The width of the CG rectangle that encloses the rounded corners
ovalHeight : The height of the CG rectangle that encloses the rounded corners
context : The CG context to render to.
*/
void strokeRoundedRect(CGContextRef context, CGRect rect, float ovalWidth,
                       float ovalHeight)
{
    
    // Signal the start of a path
    CGContextBeginPath(context);
    // Add a rounded rect to the path
    addRoundedRectToPath(context, rect, ovalWidth, ovalHeight);
    // Stroke the path
    CGContextStrokePath(context);
}