Red Rocket

Last Revision:
Version 1.0, 2003-01-14
An example showing a simple sprite engine using OpenGL.
Build Requirements:
Runtime Requirements:
Carbon Carbon SetupGL sample. aglString sample, HID Utilities sample, Mac OS X 10.1+ and Project Builder.

An example showing a simple sprite engine using OpenGL This sample shows the integration of OpenGL as the back end to a simple sprite engine. A sprite data file is selected on launch and which loads the sprite images and the descriptions of each sprite. The engine draws he sprites using an othrographic projection and z values for depth sorting. This allows rotation, translation, scaling and coloration for free. The demo shows both loading a source color keyed, an 8-bit luminance and 8-bit alpha images. Version 1.0: Initial release Requirements: Carbon SetupGL sample. aglString sample, HID Utilities sample, Mac OS X 10.1+ and Project Builder. Keywords: Carbon, OpenGL, sprite, color key