Retired Document
Important: This sample code may not represent best practices for current development. The project may use deprecated symbols and illustrate technologies and techniques that are no longer recommended.
Red Rocket
Last Revision: | Version 1.0, 2003-01-14 An example showing a simple sprite engine using OpenGL. |
Build Requirements: | |
Runtime Requirements: | Carbon Carbon SetupGL sample. aglString sample, HID Utilities sample, Mac OS X 10.1+ and Project Builder. |
An example showing a simple sprite engine using OpenGL This sample shows the integration of OpenGL as the back end to a simple sprite engine. A sprite data file is selected on launch and which loads the sprite images and the descriptions of each sprite. The engine draws he sprites using an othrographic projection and z values for depth sorting. This allows rotation, translation, scaling and coloration for free. The demo shows both loading a source color keyed, an 8-bit luminance and 8-bit alpha images. Version 1.0: Initial release Requirements: Carbon SetupGL sample. aglString sample, HID Utilities sample, Mac OS X 10.1+ and Project Builder. Keywords: Carbon, OpenGL, sprite, color key
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