Retired Document
Important: This sample code may not represent best practices for current development. The project may use deprecated symbols and illustrate technologies and techniques that are no longer recommended.
Sprite_Window.h
/* |
* Sprite_Window.h |
* Red Rocket |
* |
* Created by ggs on Mon May 21 2001. |
Copyright: Copyright © 2001 Apple Computer, Inc., All Rights Reserved |
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* |
*/ |
#ifndef _Sprite_Window_h_ |
#define _Sprite_Window_h_ |
#include <Carbon/Carbon.h> |
#include "Sprite_Utilities.h" |
#include "OpenGL_Image_Utilities.h" |
#include "HID_Utilities_External.h" |
#include "Carbon_SetupGL.h" |
// ================================== |
struct recWindow |
{ |
// genric OpenGL stuff |
structGLWindowInfo glInfo; |
AGLContext aglContext; |
GLuint fontList; |
float zoom; //overall zoom |
Boolean go; |
Boolean info; |
Boolean lines; |
Boolean grid; |
long numSprites; |
long numImages; |
pRecSprite pSpriteArray; |
pRecImage pImageArray; |
float thrustValue; |
float turnValue; |
}; |
typedef struct recWindow recWindow; |
typedef struct recWindow * pRecWindow; |
// ================================== |
long GetThrustValue (void); |
long GetTurnValue (void); |
void IdleWindow (WindowRef window, long turn, long thrust, Boolean Zin, Boolean Zout); |
Boolean LoadDataFile (pRecWindow pWindowInfo); |
OSStatus DisposeGLForWindow (WindowRef window); |
OSStatus BuildGLForWindow (WindowRef window); |
OSStatus ResizeGLWindow (WindowRef window); |
void DrawGL (WindowRef window); |
extern short gMaxTextureSize; |
extern Boolean gRocketRotate; |
#endif // _Sprite_Window_h_ |
Copyright © 2003 Apple Computer, Inc. All Rights Reserved. Terms of Use | Privacy Policy | Updated: 2003-01-14