Retired Document
Important: This sample code may not represent best practices for current development. The project may use deprecated symbols and illustrate technologies and techniques that are no longer recommended.
Interfaces/TextureMap.h
/* |
File: TextureMap.h |
Contains: Interface file for TextureMap.c |
Written by: Scott Kuechle, based on original Gerbils code by Brian Greenstone |
Copyright: © 1998 by Apple Computer, Inc. All rights reserved |
Change History (most recent first) |
<1> 9/1/98 srk first file |
*/ |
#pragma once |
/************************************************************ |
* * |
* INCLUDE FILES * |
* * |
*************************************************************/ |
#if defined(_MSC_VER) |
#include "WinPrefix.h" |
#else |
#include <ConditionalMacros.h> |
#endif |
#include <Resources.h> |
#include "QD3DShader.h" |
#include "QD3DStorage.h" |
#include "QD3DMath.h" |
#include "QDOffscreen.h" |
#include "ImageCompression.h" |
#if TARGET_OS_WIN32 |
#include "QTML.h" |
#endif |
#include "Utils.h" |
/************************************************************ |
* * |
* FUNCTION PROTOTYPES * |
* * |
*************************************************************/ |
TQ3ShaderObject TextureMap_Get(PicHandle picH, Rect *picRect); |
Copyright © 2003 Apple Computer, Inc. All Rights Reserved. Terms of Use | Privacy Policy | Updated: 2003-01-14