Retired Document
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AUPublic/AUBase/AUBase.h
/* |
File: AUBase.h |
Abstract: Part of CoreAudio Utility Classes |
Version: 1.1 |
Disclaimer: IMPORTANT: This Apple software is supplied to you by Apple |
Inc. ("Apple") in consideration of your agreement to the following |
terms, and your use, installation, modification or redistribution of |
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Software, with or without modifications, in source and/or binary forms; |
provided that if you redistribute the Apple Software in its entirety and |
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Neither the name, trademarks, service marks or logos of Apple Inc. may |
be used to endorse or promote products derived from the Apple Software |
without specific prior written permission from Apple. Except as |
expressly stated in this notice, no other rights or licenses, express or |
implied, are granted by Apple herein, including but not limited to any |
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works in which the Apple Software may be incorporated. |
The Apple Software is provided by Apple on an "AS IS" basis. APPLE |
MAKES NO WARRANTIES, EXPRESS OR IMPLIED, INCLUDING WITHOUT LIMITATION |
THE IMPLIED WARRANTIES OF NON-INFRINGEMENT, MERCHANTABILITY AND FITNESS |
FOR A PARTICULAR PURPOSE, REGARDING THE APPLE SOFTWARE OR ITS USE AND |
OPERATION ALONE OR IN COMBINATION WITH YOUR PRODUCTS. |
IN NO EVENT SHALL APPLE BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL |
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AND WHETHER UNDER THEORY OF CONTRACT, TORT (INCLUDING NEGLIGENCE), |
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POSSIBILITY OF SUCH DAMAGE. |
Copyright (C) 2012 Apple Inc. All Rights Reserved. |
*/ |
#ifndef __AUBase_h__ |
#define __AUBase_h__ |
#include <TargetConditionals.h> |
#if TARGET_OS_MAC |
#include <pthread.h> |
#elif TARGET_OS_WIN32 |
#include <windows.h> |
#else |
#error Unsupported Operating System |
#endif |
#include <vector> |
#include "AUScopeElement.h" |
#include "AUInputElement.h" |
#include "AUOutputElement.h" |
#include "AUBuffer.h" |
#include "CAMath.h" |
#include "CAThreadSafeList.h" |
#include "CAVectorUnit.h" |
#if !defined(__COREAUDIO_USE_FLAT_INCLUDES__) |
#include <AudioUnit/AudioUnit.h> |
#if !CA_BASIC_AU_FEATURES |
#include <AudioUnit/MusicDevice.h> |
#endif |
#else |
#include "AudioUnit.h" |
#if !CA_BASIC_AU_FEATURES |
#include "MusicDevice.h" |
#endif |
#endif |
#ifndef AUTRACE |
#define AUTRACE(code, obj, a, b, c, d) |
#endif |
#include "AUPlugInDispatch.h" |
// ________________________________________________________________________ |
// These are to be moved to the public AudioUnit headers |
#define kAUDefaultSampleRate 44100.0 |
#if !TARGET_OS_WIN32 |
#define kAUDefaultMaxFramesPerSlice 1156 |
//this allows enough default frames for a 512 dest 44K and SRC from 96K |
// add a padding of 4 frames for any altivec rounding |
#else |
#define kAUDefaultMaxFramesPerSlice 2048 |
#endif |
// ________________________________________________________________________ |
/*! @class AUBase */ |
class AUBase : public ComponentBase { |
public: |
/*! @ctor AUBase */ |
AUBase( AudioComponentInstance inInstance, |
UInt32 numInputElements, |
UInt32 numOutputElements, |
UInt32 numGroupElements = 0); |
/*! @dtor AUBase */ |
virtual ~AUBase(); |
/*! @method PostConstructor */ |
virtual void PostConstructor() { CreateElements(); } |
/*! @method PreDestructor */ |
virtual void PreDestructor(); |
/*! @method CreateElements */ |
void CreateElements(); |
// Called immediately after construction, when virtual methods work. |
// Or, a subclass may call this in order to have access to elements |
// in its constructor. |
/*! @method CreateExtendedElements */ |
virtual void CreateExtendedElements() {} |
#pragma mark - |
#pragma mark AU dispatch |
// ________________________________________________________________________ |
// Virtual methods (mostly) directly corresponding to the entry points. Many of these |
// have useful implementations here and will not need overriding. |
/*! @method DoInitialize */ |
OSStatus DoInitialize(); |
// this implements the entry point and makes sure that initialization |
// is only attempted exactly once... |
/*! @method Initialize */ |
virtual OSStatus Initialize(); |
// ... so that overrides to this method can assume that they will only |
// be called exactly once. |
/*! @method IsInitialized */ |
bool IsInitialized() const { return mInitialized; } |
/*! @method HasBegunInitializing */ |
bool HasBegunInitializing() const { return mHasBegunInitializing; } |
/*! @method DoCleanup */ |
void DoCleanup(); |
// same pattern as with Initialize |
/*! @method Cleanup */ |
virtual void Cleanup(); |
/*! @method Reset */ |
virtual OSStatus Reset( AudioUnitScope inScope, |
AudioUnitElement inElement); |
// Note about GetPropertyInfo, GetProperty, SetProperty: |
// Certain properties are trapped out in these dispatch functions and handled with different virtual |
// methods. (To discourage hacks and keep vtable size down, these are non-virtual) |
/*! @method DispatchGetPropertyInfo */ |
OSStatus DispatchGetPropertyInfo(AudioUnitPropertyID inID, |
AudioUnitScope inScope, |
AudioUnitElement inElement, |
UInt32 & outDataSize, |
Boolean & outWritable); |
/*! @method DispatchGetProperty */ |
OSStatus DispatchGetProperty( AudioUnitPropertyID inID, |
AudioUnitScope inScope, |
AudioUnitElement inElement, |
void * outData); |
/*! @method DispatchSetProperty */ |
OSStatus DispatchSetProperty( AudioUnitPropertyID inID, |
AudioUnitScope inScope, |
AudioUnitElement inElement, |
const void * inData, |
UInt32 inDataSize); |
OSStatus DispatchRemovePropertyValue( AudioUnitPropertyID inID, |
AudioUnitScope inScope, |
AudioUnitElement inElement); |
/*! @method GetPropertyInfo */ |
virtual OSStatus GetPropertyInfo( AudioUnitPropertyID inID, |
AudioUnitScope inScope, |
AudioUnitElement inElement, |
UInt32 & outDataSize, |
Boolean & outWritable); |
/*! @method GetProperty */ |
virtual OSStatus GetProperty( AudioUnitPropertyID inID, |
AudioUnitScope inScope, |
AudioUnitElement inElement, |
void * outData); |
/*! @method SetProperty */ |
virtual OSStatus SetProperty( AudioUnitPropertyID inID, |
AudioUnitScope inScope, |
AudioUnitElement inElement, |
const void * inData, |
UInt32 inDataSize); |
/*! @method ClearPropertyUsage */ |
virtual OSStatus RemovePropertyValue ( AudioUnitPropertyID inID, |
AudioUnitScope inScope, |
AudioUnitElement inElement); |
/*! @method AddPropertyListener */ |
virtual OSStatus AddPropertyListener( AudioUnitPropertyID inID, |
AudioUnitPropertyListenerProc inProc, |
void * inProcRefCon); |
/*! @method RemovePropertyListener */ |
virtual OSStatus RemovePropertyListener( AudioUnitPropertyID inID, |
AudioUnitPropertyListenerProc inProc, |
void * inProcRefCon, |
bool refConSpecified); |
/*! @method SetRenderNotification */ |
virtual OSStatus SetRenderNotification( AURenderCallback inProc, |
void * inRefCon); |
/*! @method RemoveRenderNotification */ |
virtual OSStatus RemoveRenderNotification( |
AURenderCallback inProc, |
void * inRefCon); |
/*! @method GetParameter */ |
virtual OSStatus GetParameter( AudioUnitParameterID inID, |
AudioUnitScope inScope, |
AudioUnitElement inElement, |
AudioUnitParameterValue & outValue); |
/*! @method SetParameter */ |
virtual OSStatus SetParameter( AudioUnitParameterID inID, |
AudioUnitScope inScope, |
AudioUnitElement inElement, |
AudioUnitParameterValue inValue, |
UInt32 inBufferOffsetInFrames); |
/*! @method ScheduleParameter */ |
virtual OSStatus ScheduleParameter ( const AudioUnitParameterEvent *inParameterEvent, |
UInt32 inNumEvents); |
/*! @method DoRender */ |
OSStatus DoRender( AudioUnitRenderActionFlags & ioActionFlags, |
const AudioTimeStamp & inTimeStamp, |
UInt32 inBusNumber, |
UInt32 inNumberFrames, |
AudioBufferList & ioData); |
/*! @method Process */ |
OSStatus DoProcess ( AudioUnitRenderActionFlags & ioActionFlags, |
const AudioTimeStamp & inTimeStamp, |
UInt32 inFramesToProcess, |
AudioBufferList & ioData); |
/*! @method ProcessMultiple */ |
OSStatus DoProcessMultiple ( AudioUnitRenderActionFlags & ioActionFlags, |
const AudioTimeStamp & inTimeStamp, |
UInt32 inFramesToProcess, |
UInt32 inNumberInputBufferLists, |
const AudioBufferList ** inInputBufferLists, |
UInt32 inNumberOutputBufferLists, |
AudioBufferList ** ioOutputBufferLists); |
/*! @method ProcessBufferLists */ |
virtual OSStatus ProcessBufferLists( AudioUnitRenderActionFlags & ioActionFlags, |
const AudioBufferList & inBuffer, |
AudioBufferList & outBuffer, |
UInt32 inFramesToProcess ) |
{ |
return kAudio_UnimplementedError; |
} |
/*! @method ProcessMultipleBufferLists */ |
virtual OSStatus ProcessMultipleBufferLists( AudioUnitRenderActionFlags & ioActionFlags, |
UInt32 inFramesToProcess, |
UInt32 inNumberInputBufferLists, |
const AudioBufferList ** inInputBufferLists, |
UInt32 inNumberOutputBufferLists, |
AudioBufferList ** ioOutputBufferLists) |
{ |
return kAudio_UnimplementedError; |
} |
/*! @method ComplexRender */ |
virtual OSStatus ComplexRender( AudioUnitRenderActionFlags & ioActionFlags, |
const AudioTimeStamp & inTimeStamp, |
UInt32 inOutputBusNumber, |
UInt32 inNumberOfPackets, |
UInt32 * outNumberOfPackets, |
AudioStreamPacketDescription * outPacketDescriptions, |
AudioBufferList & ioData, |
void * outMetadata, |
UInt32 * outMetadataByteSize) |
{ |
return kAudio_UnimplementedError; |
} |
// Override this method if your AU processes multiple output busses completely independently -- |
// you'll want to just call Render without the NeedsToRender check. |
// Otherwise, override Render(). |
// |
// N.B. Implementations of this method can assume that the output's buffer list has already been |
// prepared and access it with GetOutput(inBusNumber)->GetBufferList() instead of |
// GetOutput(inBusNumber)->PrepareBuffer(nFrames) -- if PrepareBuffer is called, a |
// copy may occur after rendering. |
/*! @method RenderBus */ |
virtual OSStatus RenderBus( AudioUnitRenderActionFlags & ioActionFlags, |
const AudioTimeStamp & inTimeStamp, |
UInt32 inBusNumber, |
UInt32 inNumberFrames) |
{ |
if (NeedsToRender(inTimeStamp)) |
return Render(ioActionFlags, inTimeStamp, inNumberFrames); |
return noErr; // was presumably already rendered via another bus |
} |
// N.B. For a unit with only one output bus, it can assume in its implementation of this |
// method that the output's buffer list has already been prepared and access it with |
// GetOutput(0)->GetBufferList() instead of GetOutput(0)->PrepareBuffer(nFrames) |
// -- if PrepareBuffer is called, a copy may occur after rendering. |
/*! @method Render */ |
virtual OSStatus Render( AudioUnitRenderActionFlags & ioActionFlags, |
const AudioTimeStamp & inTimeStamp, |
UInt32 inNumberFrames) |
{ |
return noErr; |
} |
#pragma mark - |
#pragma mark Property Dispatch |
static const Float64 kNoLastRenderedSampleTime; |
// ________________________________________________________________________ |
// These are generated from DispatchGetProperty/DispatchGetPropertyInfo/DispatchSetProperty |
/*! @method BusCountWritable */ |
virtual bool BusCountWritable( AudioUnitScope inScope) |
{ |
return false; |
} |
virtual OSStatus SetBusCount( AudioUnitScope inScope, |
UInt32 inCount); |
/*! @method SetConnection */ |
virtual OSStatus SetConnection( const AudioUnitConnection & inConnection); |
/*! @method SetInputCallback */ |
virtual OSStatus SetInputCallback( UInt32 inPropertyID, |
AudioUnitElement inElement, |
AURenderCallback inProc, |
void * inRefCon); |
/*! @method GetParameterList */ |
virtual OSStatus GetParameterList( AudioUnitScope inScope, |
AudioUnitParameterID * outParameterList, |
UInt32 & outNumParameters); |
// outParameterList may be a null pointer |
/*! @method GetParameterInfo */ |
virtual OSStatus GetParameterInfo( AudioUnitScope inScope, |
AudioUnitParameterID inParameterID, |
AudioUnitParameterInfo & outParameterInfo); |
virtual OSStatus GetParameterHistoryInfo(AudioUnitScope inScope, |
AudioUnitParameterID inParameterID, |
Float32 & outUpdatesPerSecond, |
Float32 & outHistoryDurationInSeconds); |
/*! @method SaveState */ |
virtual OSStatus SaveState( CFPropertyListRef * outData); |
/*! @method RestoreState */ |
virtual OSStatus RestoreState( CFPropertyListRef inData); |
/*! @method GetParameterValueStrings */ |
virtual OSStatus GetParameterValueStrings(AudioUnitScope inScope, |
AudioUnitParameterID inParameterID, |
CFArrayRef * outStrings); |
/*! @method CopyClumpName */ |
virtual OSStatus CopyClumpName( AudioUnitScope inScope, |
UInt32 inClumpID, |
UInt32 inDesiredNameLength, |
CFStringRef * outClumpName); |
/*! @method GetPresets */ |
virtual OSStatus GetPresets ( CFArrayRef * outData) const; |
// set the default preset for the unit -> the number of the preset MUST be >= 0 |
// and the name should be valid, or the preset WON'T take |
/*! @method SetAFactoryPresetAsCurrent */ |
bool SetAFactoryPresetAsCurrent (const AUPreset & inPreset); |
// Called when someone sets a new, valid preset |
// If this is a valid preset, then the subclass sets its state to that preset |
// and returns noErr. |
// If not a valid preset, return an error, and the pre-existing preset is restored |
/*! @method NewFactoryPresetSet */ |
virtual OSStatus NewFactoryPresetSet (const AUPreset & inNewFactoryPreset); |
#if !CA_USE_AUDIO_PLUGIN_ONLY |
/*! @method GetNumCustomUIComponents */ |
virtual int GetNumCustomUIComponents (); |
/*! @method GetUIComponentDescs */ |
virtual void GetUIComponentDescs (ComponentDescription* inDescArray); |
#endif |
/*! @method CopyIconLocation */ |
virtual CFURLRef CopyIconLocation (); |
// default is no latency, and unimplemented tail time |
/*! @method GetLatency */ |
virtual Float64 GetLatency() {return 0.0;} |
/*! @method GetTailTime */ |
virtual Float64 GetTailTime() {return 0;} |
/*! @method SupportsRampAndTail */ |
virtual bool SupportsTail () { return false; } |
/*! @method IsStreamFormatWritable */ |
bool IsStreamFormatWritable( AudioUnitScope scope, |
AudioUnitElement element); |
/*! @method StreamFormatWritable */ |
virtual bool StreamFormatWritable( AudioUnitScope scope, |
AudioUnitElement element) = 0; |
// scope will always be input or output |
// pass in a pointer to get the struct, and num channel infos |
// you can pass in NULL to just get the number |
// a return value of 0 (the default in AUBase) means the property is not supported... |
/*! @method SupportedNumChannels */ |
virtual UInt32 SupportedNumChannels ( const AUChannelInfo** outInfo); |
/*! @method ValidFormat */ |
virtual bool ValidFormat( AudioUnitScope inScope, |
AudioUnitElement inElement, |
const CAStreamBasicDescription & inNewFormat); |
// Will only be called after StreamFormatWritable |
// has succeeded. |
// Default implementation requires canonical format: |
// native-endian 32-bit float, any sample rate, |
// any number of channels; override when other |
// formats are supported. A subclass's override can |
// choose to always return true and trap invalid |
// formats in ChangeStreamFormat. |
/*! @method FormatIsCanonical */ |
bool FormatIsCanonical( const CAStreamBasicDescription &format); |
/*! @method MakeCanonicalFormat */ |
void MakeCanonicalFormat( CAStreamBasicDescription & outDesc, |
int numChannels = 2); |
/*! @method GetStreamFormat */ |
virtual const CAStreamBasicDescription & |
GetStreamFormat( AudioUnitScope inScope, |
AudioUnitElement inElement); |
/*! @method ChangeStreamFormat */ |
virtual OSStatus ChangeStreamFormat( AudioUnitScope inScope, |
AudioUnitElement inElement, |
const CAStreamBasicDescription & inPrevFormat, |
const CAStreamBasicDescription & inNewFormat); |
// Will only be called after StreamFormatWritable |
// and ValidFormat have succeeded. |
// ________________________________________________________________________ |
#if !CA_USE_AUDIO_PLUGIN_ONLY |
/*! @method ComponentEntryDispatch */ |
static OSStatus ComponentEntryDispatch( ComponentParameters * params, |
AUBase * This); |
#endif |
// ________________________________________________________________________ |
// Methods useful for subclasses |
/*! @method GetScope */ |
AUScope & GetScope( AudioUnitScope inScope) |
{ |
if (inScope >= kNumScopes) { |
AUScope * scope = GetScopeExtended(inScope); |
if (!scope) COMPONENT_THROW(kAudioUnitErr_InvalidScope); |
return *scope; |
} |
return mScopes[inScope]; |
} |
/*! @method GetScopeExtended */ |
virtual AUScope * GetScopeExtended (AudioUnitScope inScope) { return NULL; } |
/*! @method GlobalScope */ |
AUScope & GlobalScope() { return mScopes[kAudioUnitScope_Global]; } |
/*! @method Inputs */ |
AUScope & Inputs() { return mScopes[kAudioUnitScope_Input]; } |
/*! @method Outputs */ |
AUScope & Outputs() { return mScopes[kAudioUnitScope_Output]; } |
#if !CA_BASIC_AU_FEATURES |
/*! @method Groups */ |
AUScope & Groups() { return mScopes[kAudioUnitScope_Group]; } |
#endif |
/*! @method Globals */ |
AUElement * Globals() { return mScopes[kAudioUnitScope_Global].GetElement(0); } |
/*! @method SetNumberOfElements */ |
void SetNumberOfElements( AudioUnitScope inScope, |
UInt32 numElements); |
/*! @method GetElement */ |
AUElement * GetElement( AudioUnitScope inScope, |
AudioUnitElement inElement) |
{ |
return GetScope(inScope).GetElement(inElement); |
} |
/*! @method GetIOElement */ |
AUIOElement * GetIOElement( AudioUnitScope inScope, |
AudioUnitElement inElement) |
{ |
return GetScope(inScope).GetIOElement(inElement); |
} |
/*! @method SafeGetElement */ |
AUElement * SafeGetElement( AudioUnitScope inScope, |
AudioUnitElement inElement) |
{ |
return GetScope(inScope).SafeGetElement(inElement); |
} |
/*! @method GetInput */ |
AUInputElement * GetInput( AudioUnitElement inElement) |
{ |
return static_cast<AUInputElement *>(Inputs().SafeGetElement(inElement)); |
} |
/*! @method GetOutput */ |
AUOutputElement * GetOutput( AudioUnitElement inElement) |
{ |
return static_cast<AUOutputElement *>(Outputs().SafeGetElement(inElement)); |
} |
#if !CA_BASIC_AU_FEATURES |
/*! @method GetGroup */ |
AUElement * GetGroup( AudioUnitElement inElement) |
{ |
return Groups().SafeGetElement(inElement); |
} |
#endif |
/*! @method PullInput */ |
OSStatus PullInput( UInt32 inBusNumber, |
AudioUnitRenderActionFlags &ioActionFlags, |
const AudioTimeStamp & inTimeStamp, |
UInt32 inNumberFrames) |
{ |
AUInputElement *input = GetInput(inBusNumber); // throws if error |
return input->PullInput(ioActionFlags, inTimeStamp, inBusNumber, inNumberFrames); |
} |
/*! @method GetMaxFramesPerSlice */ |
UInt32 GetMaxFramesPerSlice() const { return mMaxFramesPerSlice; } |
/*! @method GetVectorUnitType */ |
static SInt32 GetVectorUnitType() { return sVectorUnitType; } |
/*! @method HasVectorUnit */ |
static bool HasVectorUnit() { return sVectorUnitType > 0; } |
/*! @method HasAltivec */ |
static bool HasAltivec() { return sVectorUnitType == kVecAltivec; } |
/*! @method HasSSE2 */ |
static bool HasSSE2() { return sVectorUnitType >= kVecSSE2; } |
/*! @method HasSSE3 */ |
static bool HasSSE3() { return sVectorUnitType == kVecSSE3; } |
/*! @method AudioUnitAPIVersion */ |
UInt8 AudioUnitAPIVersion() const { return mAudioUnitAPIVersion; } |
/*! @method IsRenderThread */ |
bool InRenderThread () const |
{ |
#if TARGET_OS_MAC |
return (mRenderThreadID ? pthread_equal (mRenderThreadID, pthread_self()) : false); |
#elif TARGET_OS_WIN32 |
return (mRenderThreadID ? mRenderThreadID == GetCurrentThreadId() : false); |
#endif |
} |
/*! @method HasInput */ |
bool HasInput( AudioUnitElement inElement) { |
AUInputElement *in = static_cast<AUInputElement *>(Inputs().GetElement(inElement)); |
return in != NULL && in->IsActive(); |
} |
// says whether an input is connected or has a callback |
/*! @method PropertyChanged */ |
virtual void PropertyChanged( AudioUnitPropertyID inID, |
AudioUnitScope inScope, |
AudioUnitElement inElement); |
#if !CA_NO_AU_UI_FEATURES |
// These calls can be used to call a Host's Callbacks. The method returns -1 if the host |
// hasn't supplied the callback. Any other result is returned by the host. |
// As in the API contract, for a parameter's value, you specify a pointer |
// to that data type. Specify NULL for a parameter that you are not interested |
// as this can save work in the host. |
/*! @method CallHostBeatAndTempo */ |
OSStatus CallHostBeatAndTempo (Float64 *outCurrentBeat, |
Float64 *outCurrentTempo) |
{ |
return (mHostCallbackInfo.beatAndTempoProc |
? (*mHostCallbackInfo.beatAndTempoProc) (mHostCallbackInfo.hostUserData, |
outCurrentBeat, |
outCurrentTempo) |
: -1); |
} |
/*! @method CallHostMusicalTimeLocation */ |
OSStatus CallHostMusicalTimeLocation (UInt32 *outDeltaSampleOffsetToNextBeat, |
Float32 *outTimeSig_Numerator, |
UInt32 *outTimeSig_Denominator, |
Float64 *outCurrentMeasureDownBeat) |
{ |
return (mHostCallbackInfo.musicalTimeLocationProc |
? (*mHostCallbackInfo.musicalTimeLocationProc) (mHostCallbackInfo.hostUserData, |
outDeltaSampleOffsetToNextBeat, |
outTimeSig_Numerator, |
outTimeSig_Denominator, |
outCurrentMeasureDownBeat) |
: -1); |
} |
/*! @method CallHostTransportState */ |
OSStatus CallHostTransportState (Boolean *outIsPlaying, |
Boolean *outTransportStateChanged, |
Float64 *outCurrentSampleInTimeLine, |
Boolean *outIsCycling, |
Float64 *outCycleStartBeat, |
Float64 *outCycleEndBeat) |
{ |
return (mHostCallbackInfo.transportStateProc |
? (*mHostCallbackInfo.transportStateProc) (mHostCallbackInfo.hostUserData, |
outIsPlaying, |
outTransportStateChanged, |
outCurrentSampleInTimeLine, |
outIsCycling, |
outCycleStartBeat, |
outCycleEndBeat) |
: -1); |
} |
#endif |
char* GetLoggingString () const; |
// ________________________________________________________________________ |
/*! @method CreateElement */ |
virtual AUElement * CreateElement( AudioUnitScope scope, |
AudioUnitElement element); |
#pragma mark - |
#pragma mark AU Output Base Dispatch |
// ________________________________________________________________________ |
// ________________________________________________________________________ |
// ________________________________________________________________________ |
// output unit methods |
/*! @method Start */ |
virtual OSStatus Start() { return kAudio_UnimplementedError; } |
/*! @method Stop */ |
virtual OSStatus Stop() { return kAudio_UnimplementedError; } |
#if !CA_BASIC_AU_FEATURES |
#pragma mark - |
#pragma mark AU Music Base Dispatch |
#if !TARGET_OS_IPHONE |
// these methods are deprecated, so we don't include them except for compatability |
/*! @method PrepareInstrument */ |
virtual OSStatus PrepareInstrument(MusicDeviceInstrumentID inInstrument) { return kAudio_UnimplementedError; } |
/*! @method PrepareInstrument */ |
virtual OSStatus ReleaseInstrument(MusicDeviceInstrumentID inInstrument) { return kAudio_UnimplementedError; } |
#endif |
// ________________________________________________________________________ |
// ________________________________________________________________________ |
// ________________________________________________________________________ |
// music device/music effect methods -- incomplete |
/*! @method MIDIEvent */ |
virtual OSStatus MIDIEvent( UInt32 inStatus, |
UInt32 inData1, |
UInt32 inData2, |
UInt32 inOffsetSampleFrame) { return kAudio_UnimplementedError; } |
/*! @method SysEx */ |
virtual OSStatus SysEx( const UInt8 * inData, |
UInt32 inLength) { return kAudio_UnimplementedError;} |
/*! @method StartNote */ |
virtual OSStatus StartNote( MusicDeviceInstrumentID inInstrument, |
MusicDeviceGroupID inGroupID, |
NoteInstanceID * outNoteInstanceID, |
UInt32 inOffsetSampleFrame, |
const MusicDeviceNoteParams &inParams) { return kAudio_UnimplementedError; } |
/*! @method StopNote */ |
virtual OSStatus StopNote( MusicDeviceGroupID inGroupID, |
NoteInstanceID inNoteInstanceID, |
UInt32 inOffsetSampleFrame) { return kAudio_UnimplementedError; } |
#endif |
// ________________________________________________________________________ |
// ________________________________________________________________________ |
// ________________________________________________________________________ |
protected: |
#pragma mark - |
#pragma mark Implementation methods |
/*! @method ReallocateBuffers */ |
virtual void ReallocateBuffers(); |
// needs to be called when mMaxFramesPerSlice changes |
/*! @method FillInParameterName */ |
static void FillInParameterName (AudioUnitParameterInfo& ioInfo, CFStringRef inName, bool inShouldRelease) |
{ |
ioInfo.cfNameString = inName; |
ioInfo.flags |= kAudioUnitParameterFlag_HasCFNameString; |
if (inShouldRelease) |
ioInfo.flags |= kAudioUnitParameterFlag_CFNameRelease; |
CFStringGetCString (inName, ioInfo.name, offsetof (AudioUnitParameterInfo, clumpID), kCFStringEncodingUTF8); |
} |
static void HasClump (AudioUnitParameterInfo& ioInfo, UInt32 inClumpID) |
{ |
ioInfo.clumpID = inClumpID; |
ioInfo.flags |= kAudioUnitParameterFlag_HasClump; |
} |
/*! @method SetMaxFramesPerSlice */ |
virtual void SetMaxFramesPerSlice(UInt32 nFrames); |
/*! @method CanSetMaxFrames */ |
virtual OSStatus CanSetMaxFrames() const; |
/*! @method WantsRenderThreadID */ |
bool WantsRenderThreadID () const { return mWantsRenderThreadID; } |
/*! @method SetWantsRenderThreadID */ |
void SetWantsRenderThreadID (bool inFlag); |
/*! @method SetRenderError */ |
OSStatus SetRenderError (OSStatus inErr) |
{ |
if (inErr && mLastRenderError == 0) { |
mLastRenderError = inErr; |
PropertyChanged(kAudioUnitProperty_LastRenderError, kAudioUnitScope_Global, 0); |
} |
return inErr; |
} |
private: |
/*! @method DoRenderBus */ |
// shared between Render and RenderSlice, inlined to minimize function call overhead |
OSStatus DoRenderBus( AudioUnitRenderActionFlags & ioActionFlags, |
const AudioTimeStamp & inTimeStamp, |
UInt32 inBusNumber, |
AUOutputElement * theOutput, |
UInt32 inNumberFrames, |
AudioBufferList & ioData) |
{ |
if (ioData.mBuffers[0].mData == NULL || (theOutput->WillAllocateBuffer() && Outputs().GetNumberOfElements() > 1)) |
// will render into cache buffer |
theOutput->PrepareBuffer(inNumberFrames); |
else |
// will render into caller's buffer |
theOutput->SetBufferList(ioData); |
OSStatus result = RenderBus(ioActionFlags, inTimeStamp, inBusNumber, inNumberFrames); |
if (result == noErr) { |
if (ioData.mBuffers[0].mData == NULL) { |
theOutput->CopyBufferListTo(ioData); |
AUTRACE(kCATrace_AUBaseDoRenderBus, mComponentInstance, inNumberFrames, (intptr_t)theOutput->GetBufferList().mBuffers[0].mData, 0, *(UInt32 *)ioData.mBuffers[0].mData); |
} else { |
theOutput->CopyBufferContentsTo(ioData); |
AUTRACE(kCATrace_AUBaseDoRenderBus, mComponentInstance, inNumberFrames, (intptr_t)theOutput->GetBufferList().mBuffers[0].mData, (intptr_t)ioData.mBuffers[0].mData, *(UInt32 *)ioData.mBuffers[0].mData); |
theOutput->InvalidateBufferList(); |
} |
} |
return result; |
} |
/*! @method HasIcon */ |
bool HasIcon (); |
/*! @method ResetRenderTime */ |
void ResetRenderTime () |
{ |
memset (&mCurrentRenderTime, 0, sizeof(mCurrentRenderTime)); |
mCurrentRenderTime.mSampleTime = kNoLastRenderedSampleTime; |
} |
protected: |
/*! @method GetAudioChannelLayout */ |
virtual UInt32 GetChannelLayoutTags( AudioUnitScope scope, |
AudioUnitElement element, |
AudioChannelLayoutTag * outLayoutTags); |
/*! @method GetAudioChannelLayout */ |
virtual UInt32 GetAudioChannelLayout( AudioUnitScope scope, |
AudioUnitElement element, |
AudioChannelLayout * outLayoutPtr, |
Boolean & outWritable); |
/*! @method SetAudioChannelLayout */ |
virtual OSStatus SetAudioChannelLayout( AudioUnitScope scope, |
AudioUnitElement element, |
const AudioChannelLayout * inLayout); |
/*! @method RemoveAudioChannelLayout */ |
virtual OSStatus RemoveAudioChannelLayout(AudioUnitScope scope, AudioUnitElement element); |
/*! @method NeedsToRender */ |
bool NeedsToRender( const AudioTimeStamp & inTimeStamp) |
{ |
bool needsToRender = fnotequal(inTimeStamp.mSampleTime, mCurrentRenderTime.mSampleTime); |
if (needsToRender) // only copy this if we need to render |
mCurrentRenderTime = inTimeStamp; |
return needsToRender; |
} |
// Scheduled parameter implementation: |
typedef std::vector<AudioUnitParameterEvent> ParameterEventList; |
// Usually, you won't override this method. You only need to call this if your DSP code |
// is prepared to handle scheduled immediate and ramped parameter changes. |
// Before calling this method, it is assumed you have already called PullInput() on the input busses |
// for which the DSP code depends. ProcessForScheduledParams() will call (potentially repeatedly) |
// virtual method ProcessScheduledSlice() to perform the actual DSP for a given sub-division of |
// the buffer. The job of ProcessForScheduledParams() is to sub-divide the buffer into smaller |
// pieces according to the scheduled times found in the ParameterEventList (usually coming |
// directly from a previous call to ScheduleParameter() ), setting the appropriate immediate or |
// ramped parameter values for the corresponding scopes and elements, then calling ProcessScheduledSlice() |
// to do the actual DSP for each of these divisions. |
virtual OSStatus ProcessForScheduledParams( ParameterEventList &inParamList, |
UInt32 inFramesToProcess, |
void *inUserData ); |
// This method is called (potentially repeatedly) by ProcessForScheduledParams() |
// in order to perform the actual DSP required for this portion of the entire buffer |
// being processed. The entire buffer can be divided up into smaller "slices" |
// according to the timestamps on the scheduled parameters... |
// |
// sub-classes wishing to handle scheduled parameter changes should override this method |
// in order to do the appropriate DSP. AUEffectBase already overrides this for standard |
// effect AudioUnits. |
virtual OSStatus ProcessScheduledSlice( void *inUserData, |
UInt32 inStartFrameInBuffer, |
UInt32 inSliceFramesToProcess, |
UInt32 inTotalBufferFrames ) {return noErr;}; // default impl does nothing... |
/*! @method CurrentRenderTime */ |
const AudioTimeStamp & CurrentRenderTime () const { return mCurrentRenderTime; } |
// ________________________________________________________________________ |
// Private data members to discourage hacking in subclasses |
private: |
struct RenderCallback { |
RenderCallback(AURenderCallback proc, void *ref) : |
mRenderNotify(proc), |
mRenderNotifyRefCon(ref) |
{ } |
AURenderCallback mRenderNotify; |
void * mRenderNotifyRefCon; |
bool operator == (const RenderCallback &other) { |
return this->mRenderNotify == other.mRenderNotify && |
this->mRenderNotifyRefCon == other.mRenderNotifyRefCon; |
} |
}; |
typedef TThreadSafeList<RenderCallback> RenderCallbackList; |
#if !CA_BASIC_AU_FEATURES |
enum { kNumScopes = 4 }; |
#else |
enum { kNumScopes = 3 }; |
#endif |
/*! @var mElementsCreated */ |
bool mElementsCreated; |
protected: |
/*! @var mInitialized */ |
bool mInitialized; |
/*! @var mHasBegunInitializing */ |
bool mHasBegunInitializing; |
private: |
/*! @var mAudioUnitAPIVersion */ |
UInt8 mAudioUnitAPIVersion; |
/*! @var mInitNumInputEls */ |
const UInt32 mInitNumInputEls; |
/*! @var mInitNumOutputEls */ |
const UInt32 mInitNumOutputEls; |
#if !CA_BASIC_AU_FEATURES |
/*! @var mInitNumGroupEls */ |
const UInt32 mInitNumGroupEls; |
#endif |
/*! @var mScopes */ |
AUScope mScopes[kNumScopes]; |
/*! @var mRenderCallbacks */ |
RenderCallbackList mRenderCallbacks; |
bool mRenderCallbacksTouched; |
/*! @var mRenderThreadID */ |
#if TARGET_OS_MAC |
pthread_t mRenderThreadID; |
#elif TARGET_OS_WIN32 |
UInt32 mRenderThreadID; |
#endif |
/*! @var mWantsRenderThreadID */ |
bool mWantsRenderThreadID; |
/*! @var mCurrentRenderTime */ |
AudioTimeStamp mCurrentRenderTime; |
/*! @var mMaxFramesPerSlice */ |
UInt32 mMaxFramesPerSlice; |
/*! @var mLastRenderError */ |
OSStatus mLastRenderError; |
/*! @var mCurrentPreset */ |
AUPreset mCurrentPreset; |
protected: |
struct PropertyListener { |
AudioUnitPropertyID propertyID; |
AudioUnitPropertyListenerProc listenerProc; |
void * listenerRefCon; |
}; |
typedef std::vector<PropertyListener> PropertyListeners; |
/*! @var mParamList */ |
ParameterEventList mParamList; |
/*! @var mPropertyListeners */ |
PropertyListeners mPropertyListeners; |
/*! @var mBuffersAllocated */ |
bool mBuffersAllocated; |
/*! @var mLogString */ |
// if this is NOT null, it will contain identifying info about this AU. |
char* mLogString; |
private: |
/*! @var sVectorUnitType */ |
static SInt32 sVectorUnitType; |
#if !CA_NO_AU_UI_FEATURES |
protected: |
/*! @var mHostCallbackInfo */ |
HostCallbackInfo mHostCallbackInfo; |
/*! @var mContextInfo */ |
CFStringRef mContextName; |
#endif |
}; |
inline OSStatus AUInputElement::PullInputWithBufferList( |
AudioUnitRenderActionFlags & ioActionFlags, |
const AudioTimeStamp & inTimeStamp, |
AudioUnitElement inElement, |
UInt32 nFrames, |
AudioBufferList * inBufferList) |
{ |
OSStatus theResult; |
if (HasConnection()) { |
// only support connections for V2 audio units |
#if !CA_USE_AUDIO_PLUGIN_ONLY |
if (mConnRenderProc != NULL) |
theResult = reinterpret_cast<AudioUnitRenderProc>(mConnRenderProc)( |
mConnInstanceStorage, &ioActionFlags, &inTimeStamp, mConnection.sourceOutputNumber, nFrames, inBufferList); |
else |
#endif |
theResult = AudioUnitRender( |
mConnection.sourceAudioUnit, &ioActionFlags, &inTimeStamp, mConnection.sourceOutputNumber, nFrames, inBufferList); |
} else { |
// kFromCallback: |
theResult = (mInputProc)( |
mInputProcRefCon, &ioActionFlags, &inTimeStamp, inElement, nFrames, inBufferList); |
} |
if (mInputType == kNoInput) // defense: the guy upstream could have disconnected |
// it's a horrible thing to do, but may happen! |
return kAudioUnitErr_NoConnection; |
return theResult; |
} |
#endif // __AUBase_h__ |
Copyright © 2012 Apple Inc. All Rights Reserved. Terms of Use | Privacy Policy | Updated: 2012-10-10