SampleEffectUnit.cpp

/*
     File: SampleEffectUnit.cpp
 Abstract: SampleEffectUnit.h
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*/
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//  SampleEffectUnit.cpp
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 
#include "AUEffectBase.h"
#include "SampleEffectUnitVersion.h"
 
#include <AudioUnit/AudioUnitProperties.h>
 
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
#pragma mark ____SampleEffectUnit
 
// Setup unit presets
static const int kPreset_One = 0;
static const int kPreset_Two = 1;
static const int kNumberPresets = 2;
 
static AUPreset kPresets[kNumberPresets] = 
    {
        { kPreset_One, CFSTR("Preset One") },       
        { kPreset_Two, CFSTR("Preset Two") }        
    };
    
static const int kPresetDefault = kPreset_One;
static const int kPresetDefaultIndex = 0;
 
static bool sLocalized = false;
 
class SampleEffectUnit : public AUEffectBase
{
public:
                                SampleEffectUnit(AudioUnit component);
    
    virtual AUKernelBase *      NewKernel() { return new SampleEffectKernel(this); }
    
    virtual OSStatus            GetParameterValueStrings(   AudioUnitScope          inScope,
                                                            AudioUnitParameterID    inParameterID,
                                                            CFArrayRef *            outStrings  );
    
    virtual OSStatus            GetParameterInfo(   AudioUnitScope          inScope,
                                                    AudioUnitParameterID    inParameterID,
                                                    AudioUnitParameterInfo  &outParameterInfo   );
    
    virtual OSStatus            GetPropertyInfo(    AudioUnitPropertyID     inID,
                                                    AudioUnitScope          inScope,
                                                    AudioUnitElement        inElement,
                                                    UInt32 &                outDataSize,
                                                    Boolean &               outWritable );
 
    virtual OSStatus            GetProperty(        AudioUnitPropertyID inID,
                                                    AudioUnitScope      inScope,
                                                    AudioUnitElement    inElement,
                                                    void *              outData );
    
    // handle presets:
    virtual OSStatus            GetPresets( CFArrayRef  *outData    )   const;
    
    virtual OSStatus            NewFactoryPresetSet (   const AUPreset & inNewFactoryPreset );
 
    // Some hosting apps will REQUIRE that you support this property (and others won't), but
    // it is advisable for maximal compatibility that you do support this (and report a conservative
    // but reasonable value.)
    virtual bool                SupportsTail () { return true; }
 
        /*! @method Version */
    virtual OSStatus        Version() { return kSampleEffectUnitVersion; }
 
 
protected:
    class SampleEffectKernel : public AUKernelBase      // most real work happens here
    {
    public:
        SampleEffectKernel(AUEffectBase *inAudioUnit )
            : AUKernelBase(inAudioUnit)
        {
// Initialize per-channel state of this effect processor
        }
 
// Required overides for the process method for this effect
        // processes one channel of interleaved samples
        virtual void        Process(    const AudioUnitSampleType * inSourceP,
                                        AudioUnitSampleType *       inDestP,
                                        UInt32                      inFramesToProcess,
                                        UInt32                      inNumChannels,
                                        bool &                      ioSilence);
 
        virtual void        Reset();
 
    //private: //state variables...
    };
    
};
 
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 
AUDIOCOMPONENT_ENTRY(AUBaseFactory, SampleEffectUnit)
 
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Unique constants for this effect
 
// parameters
static const float kDefaultValue_ParamOne = 0.5;
static const float kDefaultValue_ParamTwo = 50;
static const float kDefaultValue_ParamThree_Indexed = 5;
static const float kDefaultValue_ParamFour = 0;
 
static CFStringRef kParameterOneName = CFSTR("Parameter One");
static CFStringRef kParameterTwoName = CFSTR("Parameter Two");
static CFStringRef kParameterThree_IndexedName = CFSTR("Indexed Parameter");
static CFStringRef kParameterFourName = CFSTR("Parameter Four");
 
// here are the value names for parameter THREE!
static CFStringRef kParameterValueStringsOne   = CFSTR( "First Value" );
static CFStringRef kParameterValueStringsTwo   = CFSTR( "Second Value" );
static CFStringRef kParameterValueStringsThree = CFSTR( "Third Value" );
 
 
enum {
    kParam_One,
    kParam_Two,
    kParam_Three_Indexed,
    kParam_Four,
    kNumberOfParameters
};
 
//  Paramter 3 (index #2) is an indexed parameter, and implements
//  the kAudioUnitProperty_ParameterValueStrings property.
static const AudioUnitParameterID kEffectParam_TestIndex = kParam_One;
 
// parameter four has a name for values <= its minimum value
// it implements the kAudioUnitProperty_ParameterStringFromValue property
// param 4 will return a name string of "- infinity" for values <= -120
static const AudioUnitParameterValue kMinValue_ParamFour = -120;
 
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//  SampleEffectUnit::SampleEffectUnit
//
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
SampleEffectUnit::SampleEffectUnit(AudioUnit component)
    : AUEffectBase(component)
{
    CreateElements();
 
    if (!sLocalized) {      
        // Because we are in a component, we need to load our bundle by identifier so we can access our localized strings
        // It is important that the string passed here exactly matches that in the Info.plist Identifier string
        CFBundleRef bundle = CFBundleGetBundleWithIdentifier( CFSTR("com.acme.audiounit.passthrough") );
        
        if (bundle != NULL) {
            for (int i = 0; i < kNumberPresets; i++ ) {
                kPresets[i].presetName = CFCopyLocalizedStringFromTableInBundle(
                    kPresets[i].presetName,     // string to localize
                    CFSTR("Localizable"),           // strings file to search
                    bundle,                     // bundle to search
                    CFSTR(""));                     // no comment
            }
            
            kParameterValueStringsOne = CFCopyLocalizedStringFromTableInBundle(kParameterValueStringsOne,     CFSTR("Localizable"), bundle, CFSTR(""));
            kParameterValueStringsTwo = CFCopyLocalizedStringFromTableInBundle(kParameterValueStringsTwo,     CFSTR("Localizable"), bundle, CFSTR(""));
            kParameterValueStringsThree = CFCopyLocalizedStringFromTableInBundle(kParameterValueStringsThree, CFSTR("Localizable"), bundle, CFSTR(""));
    
            kParameterOneName = CFCopyLocalizedStringFromTableInBundle(kParameterOneName, CFSTR("Localizable"), bundle, CFSTR(""));
            kParameterTwoName = CFCopyLocalizedStringFromTableInBundle(kParameterTwoName, CFSTR("Localizable"), bundle, CFSTR(""));
            
            kParameterThree_IndexedName = CFCopyLocalizedStringFromTableInBundle(kParameterThree_IndexedName, CFSTR("Localizable"), bundle, CFSTR("")); 
            kParameterFourName = CFCopyLocalizedStringFromTableInBundle(kParameterFourName, CFSTR("Localizable"), bundle, CFSTR(""));   
        }
        sLocalized = true; //so never pass the test again...
    }
 
// example of setting up params...  
 
    SetParameter(kParam_One,                kDefaultValue_ParamOne );
    SetParameter(kParam_Two,                kDefaultValue_ParamTwo );
    SetParameter(kParam_Three_Indexed,      kDefaultValue_ParamThree_Indexed );
    SetParameter(kParam_Four,               kDefaultValue_ParamFour );
        
    SetAFactoryPresetAsCurrent (kPresets[kPresetDefaultIndex]);
}
 
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//  SampleEffectUnit::GetParameterValueStrings
//
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
OSStatus            SampleEffectUnit::GetParameterValueStrings( AudioUnitScope          inScope,
                                                                AudioUnitParameterID    inParameterID,
                                                                CFArrayRef *            outStrings)
{
    if ( (inScope == kAudioUnitScope_Global) && (inParameterID == kParam_Three_Indexed) ) {
        if (outStrings == NULL) return noErr; //called by GetPropInfo
        
        CFStringRef strings[] = {   kParameterValueStringsOne, kParameterValueStringsTwo, kParameterValueStringsThree };
       
        *outStrings = CFArrayCreate( NULL, (const void **)strings, 3, NULL);
        
        return noErr;
    }
    
    return kAudioUnitErr_InvalidProperty;
}
 
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//  SampleEffectUnit::GetParameterInfo
//
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
OSStatus            SampleEffectUnit::GetParameterInfo( AudioUnitScope          inScope,
                                                        AudioUnitParameterID    inParameterID,
                                                        AudioUnitParameterInfo  &outParameterInfo )
{
    OSStatus result = noErr;
 
    outParameterInfo.flags =    kAudioUnitParameterFlag_IsWritable
                        |       kAudioUnitParameterFlag_IsReadable;
    
    if (inScope == kAudioUnitScope_Global) {
        switch(inParameterID)
        {
            case kParam_One:
                AUBase::FillInParameterName (outParameterInfo, kParameterOneName, false);
                outParameterInfo.unit = kAudioUnitParameterUnit_CustomUnit;
                outParameterInfo.minValue = 0.0;
                outParameterInfo.maxValue = 1;
                outParameterInfo.unitName = CFStringCreateWithCString (kCFAllocatorDefault, "custom", kCFStringEncodingASCII);
                outParameterInfo.defaultValue = kDefaultValue_ParamOne;
                break;
    
            case kParam_Two:
                AUBase::FillInParameterName (outParameterInfo, kParameterTwoName, false);
                outParameterInfo.unit = kAudioUnitParameterUnit_Seconds;
                outParameterInfo.minValue = 0.0;
                outParameterInfo.maxValue = 75.0;
                outParameterInfo.defaultValue = kDefaultValue_ParamTwo;
                break;
            
            case kParam_Three_Indexed:
                AUBase::FillInParameterName (outParameterInfo, kParameterThree_IndexedName, false);
                outParameterInfo.unit = kAudioUnitParameterUnit_Indexed;
                outParameterInfo.minValue = 4;
                outParameterInfo.maxValue = 6;
                outParameterInfo.defaultValue = kDefaultValue_ParamThree_Indexed;
                break;
 
            case kParam_Four:
                AUBase::FillInParameterName (outParameterInfo, kParameterFourName, false);
                outParameterInfo.unit = kAudioUnitParameterUnit_Decibels;
                outParameterInfo.minValue = kMinValue_ParamFour;
                outParameterInfo.maxValue = 6.0;
                outParameterInfo.defaultValue = kDefaultValue_ParamFour;
                outParameterInfo.flags |= kAudioUnitParameterFlag_ValuesHaveStrings;
                break;
           
            default:
                result = kAudioUnitErr_InvalidParameter;
                break;
        }
    } else {
        result = kAudioUnitErr_InvalidParameter;
    }
    
    return result;
}
 
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//  SampleEffectUnit::GetPropertyInfo
//
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
OSStatus            SampleEffectUnit::GetPropertyInfo (AudioUnitPropertyID  inID,
                                                AudioUnitScope                  inScope,
                                                AudioUnitElement                inElement,
                                                UInt32 &                        outDataSize,
                                                Boolean &                       outWritable)
{
    if (inScope == kAudioUnitScope_Global) {
        switch (inID) {
            case kAudioUnitProperty_ParameterStringFromValue:
                outWritable = false;
                outDataSize = sizeof (AudioUnitParameterStringFromValue);
                return noErr;
            
            case kAudioUnitProperty_ParameterValueFromString:
                outWritable = false;
                outDataSize = sizeof (AudioUnitParameterValueFromString);
                return noErr;
        }
    }
    return AUEffectBase::GetPropertyInfo (inID, inScope, inElement, outDataSize, outWritable);
}
 
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//  SampleEffectUnit::GetProperty
//
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
OSStatus            SampleEffectUnit::GetProperty (AudioUnitPropertyID      inID,
                                      AudioUnitScope                    inScope,
                                      AudioUnitElement                  inElement,
                                      void *                            outData)
{
    if (inScope == kAudioUnitScope_Global) {
        switch (inID) {            
            case kAudioUnitProperty_ParameterValueFromString:
            {
                OSStatus retVal = kAudioUnitErr_InvalidPropertyValue;
                AudioUnitParameterValueFromString &name = *(AudioUnitParameterValueFromString*)outData;
                if (name.inParamID != kParam_Four)
                    return kAudioUnitErr_InvalidParameter;
                if (name.inString == NULL)
                    return kAudioUnitErr_InvalidPropertyValue;
                
                UniChar chars[2];
                chars[0] = '-';
                chars[1] = 0x221e; // this is the unicode symbol for infinity
                CFStringRef comparisonString = CFStringCreateWithCharacters (NULL, chars, 2);
                
                if ( CFStringCompare(comparisonString, name.inString, 0) == kCFCompareEqualTo ) {
                    name.outValue = kMinValue_ParamFour;
                    retVal = noErr;
                }
                
                if (comparisonString) CFRelease(comparisonString);
                
                return retVal;
            }
            case kAudioUnitProperty_ParameterStringFromValue:
            {
                AudioUnitParameterStringFromValue &name = *(AudioUnitParameterStringFromValue*)outData;
                if (name.inParamID != kParam_Four)
                    return kAudioUnitErr_InvalidParameter;
                
                AudioUnitParameterValue paramValue = (name.inValue == NULL
                                                    ? GetParameter (kParam_Four)
                                                    : *(name.inValue));
                                        
                // for this usage only values <= -120 dB (the min value) have
                // a special name "-infinity"
                if (paramValue <= kMinValue_ParamFour) {
                    UniChar chars[2];
                    chars[0] = '-';
                    chars[1] = 0x221e; // this is the unicode symbol for infinity
                    name.outString = CFStringCreateWithCharacters (NULL, chars, 2);
                } else
                    name.outString = NULL;
 
                return noErr;
            }
        }
    }
    return AUEffectBase::GetProperty (inID, inScope, inElement, outData);
}
 
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//  SampleEffectUnit::GetPresets
//
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
OSStatus            SampleEffectUnit::GetPresets (      CFArrayRef *                    outData) const
{
        // this is now used to determine if presets are supported 
        // (which in this unit they are so we implement this method!
    if (outData == NULL) return noErr;
    
    CFMutableArrayRef theArray = CFArrayCreateMutable (NULL, kNumberPresets, NULL);
    for (int i = 0; i < kNumberPresets; ++i) {
        CFArrayAppendValue (theArray, &kPresets[i]);
    }
    
    *outData = (CFArrayRef)theArray;
    return noErr;
}
 
OSStatus            SampleEffectUnit::NewFactoryPresetSet (const AUPreset & inNewFactoryPreset)
{
    SInt32 chosenPreset = inNewFactoryPreset.presetNumber;
    for (int i = 0; i < kNumberPresets; ++i) {
        if (chosenPreset == kPresets[i].presetNumber) {
            
            // set whatever state you need to based on this preset's selection
            
            SetAFactoryPresetAsCurrent (kPresets[i]);
            return noErr;
        }
    }
    
    return kAudioUnitErr_InvalidPropertyValue;
}
 
 
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
#pragma mark ____SampleEffectKernel
 
 
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//  SampleEffectUnit::SampleEffectKernel::Reset()
//
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
void        SampleEffectUnit::SampleEffectKernel::Reset()
{
}
 
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//  SampleEffectUnit::SampleEffectKernel::Process
//
//      pass-through unit
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
void SampleEffectUnit::SampleEffectKernel::Process( const AudioUnitSampleType *         inSourceP,
                                                    AudioUnitSampleType *               inDestP,
                                                    UInt32                          inFramesToProcess,
                                                    UInt32                          inNumChannels,
                                                    bool &                          ioSilence )
{
// we should be doing something with the silence flag if it is true
// like not doing any work because:
// (1) we would only be processing silence and
// (2) we don't have any latency or tail times to worry about here
//
// So, we don't reset this flag, because it is true on input and we're not doing anything
// to it so we want it to be true on output.
 
 
// BUT: your code probably will need to take into account tail processing (or latency) that 
// it has once its input becomes silent... then at some point in the future, your output
// will also be silent.
    
    
    UInt32 nSampleFrames = inFramesToProcess;
    const AudioUnitSampleType *sourceP = inSourceP;
    AudioUnitSampleType *destP = inDestP;
        
    while (nSampleFrames-- > 0) {
        AudioUnitSampleType inputSample = *sourceP;
        sourceP += inNumChannels;   // advance to next frame (e.g. if stereo, we're advancing 2 samples);
                                    // we're only processing one of an arbitrary number of interleaved channels
 
            // memcpy is really better at doing this!!!!!
            // here's where you do your DSP work
        AudioUnitSampleType outputSample = inputSample;
        
        *destP = outputSample;
        destP += inNumChannels;
    }
}